SPORTSBOOK RULES

Introduction

Sportsbook General Rules

Sports Specific Rules

A. Introduction

  1. Use and Applicability

1.1. These Sportsbook Rules (the 'Sportsbook Rules') form part of the General Terms  and are legally binding contract terms between you and us.

1.2. The Sportsbook Rules apply to the markets offered and bets placed via our sportsbook Services (the 'Sportsbook'). Capitalised words used but not defined in the Sportsbook Rules have the meaning given to them in the General Terms  (which you should read alongside the Sportsbook Rules). You can also find definitions and explanations of terms used in the Sportsbook Rules terms here .

1.3. The Sportsbook Rules consist of the following:

1.4. The Sportsbook General Rules apply to all bets and markets on the Sportsbook, although some bets and markets also have Specific Sports Rules applicable to them. For example, in addition to the Sportsbook General Rules, the 'Football' Sports Specific Rules apply to bets placed on soccer markets. If there is any inconsistency between the Specific Sports Rules and the Sportsbook General Rules, the Specific Sports Rules will prevail.

  1. Customer Responsibility

Everything in the Sportsbook Rules is important and has the potential to affect your interests, so please read the Sportsbook General Rules and any Specific Sports Rules affecting the market on which you wish to place a bet in full before you place a bet.

  1. Important Provisions You Need to Know About

To make it easier for you to understand certain sections we'd like to highlight the following:

B. Sportsbook General Rules

1.   Bet Acceptance

1.1. We are under no obligation to accept any bets on the Sportsbook, and we may refuse to accept any bets or offer reduced stakes for any reason.

1.2. A bet is not accepted until it has been validated by us and shows in the User's bet history (under the heading 'My Bets'). If you are unsure about the validity of a bet, please check the open (pending) bets section on the Website or contact support .

1.3. Unless accepted in Error, once accepted by us, a bet will remain valid and cannot be cancelled by you. It is each User's responsibility to ensure details of the bets placed are correct. Part B Section 9 of the General Terms  and the Errors related to the Sportsbook section  below explain what will happen if a bet is accepted in Error.

1.4. Should a dispute arise about the acceptance (or lack of acceptance) of any transaction in your Account, the transaction log on our servers or in our databases will determine the matter.

  1. Results and Market Settlement

General Rules About Settlement

2.1. If the Specific Sports Rules do not specify how and on what basis a market will be settled, markets will be settled based on the official result of the relevant governing body regardless of any subsequent disqualification or amendment to the result. The exception to this is if an amendment is announced by the relevant data source within 24 hours of the initial settlement to correct an Error made by them in reporting the result, in which case we will resettle the bets as appropriate.

2.2. If no official result of a relevant governing body is available, we will determine the result (acting reasonably) using information from independent sources. In such cases, if any new information relating to the result comes into the public domain within 48 hours of settlement, then we will (acting reasonably) either:

(a) settle or resettle the market in light of this new information; or

(b) wait for further information before deciding whether to settle or resettle the market (for example, if a governing body has announced that it intends to undertake a review or investigation before declaring the official result).

2.3. Except where we have announced that we are waiting for further information before deciding whether to settle or resettle the market, any information that comes into the public domain more than 48 hours after a market has been settled will not be considered (regardless of whether or not such information may have led to a different result).

2.4. If there is any uncertainty about any result or potential result, we will suspend settlement of any related market for an unlimited period until the uncertainty can be resolved to our reasonable satisfaction. We will void any such market if the uncertainty regarding settlement cannot be resolved to our reasonable satisfaction.

Resettlements

2.5. Bets are usually settled shortly after the end of the event in question. We may settle (or part-settle) some bets before the official result is declared (or may increase a User's available balance by the minimum potential winnings of that User on a given bet) purely as a customer service benefit.

2.6. We will resettle a bet if:

(a) the official result is different to the result on which we initially settled the bet; or

(b) the whole market is eventually voided.

2.7. Resettling a bet may lead to amendments being made to the balance of your Account to reflect the changes in bet settlement.

Non-Runners, Withdrawals and Disqualifications

2.8. A 'non-runner' is a selection that is named but does not participate in the specified event.

2.9. Unless otherwise stated in the Specific Sports Rules or elsewhere on the Website, sports bets are accepted on a 'non-runner, no bet' basis. This means that bets on a competitor that is withdrawn prior to the start of an event or does not enter the field of play during the event will be void. We will, where appropriate, apply a Non-Runner Deduction to any winnings from bets on the event's remaining participants.

2.10. The above may apply to selections in Outright markets as well as Proposition markets concerning individual competitors, including markets such as 'goalscorer', 'point scorer', 'runs', 'tryscorer' and 'touchdown scorer' (as available on the Website from time to time). It may also apply to selections included in #OddsOnThat  and enhanced odds  offer.

2.11. Where specified, certain markets will be offered on an 'all in compete or not' basis. This means that, if a competitor is withdrawn from an event (whether by it pulling out of the event, being suspended or disqualified from the event, or otherwise) before it has taken part in the event, then any bet placed on that competitor will be deemed a losing bet.

2.12. If a competitor is withdrawn, suspended or disqualified from a 'fixed draw' event, we will settle bets on the subsequent odds once the market has been revised without the withdrawn competitor.

2.13. If a competitor participating in an event (once it has officially started) fails to complete that event for any reason, any bet placed on that team or competitor will stand (meaning bets on that competitor will not be void).

Selections Not Offered

2.14. We use reasonable efforts to ensure that potential winning selections for each market are always offered on the Website, however, we do not guarantee that every possible outcome for each market will be offered. If the outcome which ultimately wins is unavailable to you as a selection for any reason (for example, because it is a dynamic market where competitors might enter or leave before the event starts, so we have chosen not to offer it), bets on other selections in the applicable market will stand and will be settled in accordance with the applicable Sportsbook Rules.

2.15. If a match or period of a match ends in a draw and we did not offer a 'draw' selection, then affected bets will be void.

  1. Late Bets

3.1. Bets are accepted up to the 'off' time of the event or a pre-determined time, whichever is earlier.

3.2. Any bet accepted after the betting has closed, or at any other stage where a User could have any indication of the outcome, but the final result or outcome is not known, will be settled at the correct odds at the time the bet was placed (such odds to be determined by us acting reasonably).

3.3. Bets placed after the final event result or outcome is known will be void.

3.4. Should there be a dispute over the 'off' time of an event/market where an official start time is not given by that sport's governing body, then the time that we (acting reasonably) determine the event to have started will govern the settlement of all bets.

  1. Cash Out

4.1. 'Cash Out' is a feature that is offered on various betting markets. Cash Out allows you to amend your original bet on that market and lock in a profit or a loss by settling your bet (or a portion of your bet) early, without having to wait for the event to finish.

4.2. Your request to Cash Out is not guaranteed to be accepted and may be unsuccessful if, for example, the market is suspended or the odds change before your request has been processed.

4.3. If your Cash Out request is successful, a 'success' message will be shown, your bet (or the relevant portion of your bet) will be settled immediately, and any winnings will be returned to your Account equal to the amount shown on the Cash Out button. Note that this includes the original stake (or portion of your stake), and the total amount returned to your Account will be the amount shown on the Cash Out button. For a full Cash Out, the bet is settled, and any subsequent events will have no impact on the amount returned to your Account. For a partial Cash Out, part of your bet is settled, and any subsequent events will only impact on the portion of your bet which you have not Cashed Out.

4.4. If your Cash Out request is unsuccessful, a message will be shown which gives the reason why and a new Cash Out offer may be offered to you.

4.5. Cash Out requests made In-Play may take longer to process because of the In-Play bet delay.

4.6. In-Play betting rules apply on all In-Play bets where Cash Out is available.

4.7. Using Cash Out may mean you will opt out of and no longer be eligible for certain offers. See the terms and conditions of the relevant offer for details.

4.8. On bets when a free bet has been used, Cash Out will be unavailable until the value of your Cash Out is higher than the value of your free bet.

4.9. We will cancel a Cash Out settlement if the selection that has been cashed out on becomes a Non-Runner after the bet has been cashed out. If this happens, as the bet was placed on a Non-Runner, the bet will be void.

  1. Abandonments, Cancellations and Postponements

5.1. If there are no rules about abandonment, cancellation and/or postponement in any applicable Specific Sports Rules for a particular market, then the following rules will apply.

5.2. In relation to any match, fixture, game, individual event, race or similar: If the event is not completed within 72 hours after the originally scheduled completion date, then all bets on markets for this event will be void, except for bets on any markets that have been unconditionally determined.

5.3. In relation to any tournament, competition or similar: If the event is not completed within 24 hours following the scheduled completion date of the event, then any bets relating to the event will be settled in accordance with the official ruling of the relevant governing body, providing such a decision is given within 90 days after the scheduled completion date. If no official ruling is announced in this 90-day period, then bets on any market relating to this event will be void, except for bets on any markets which have been unconditionally determined. If a market has been part-settled during the 90-day period as a courtesy to Users, we may resettle such part-settled bets at the end of this period, provided we will not give Users a less favourable outcome on their bets as a result of the resettlement.

5.4. If there is no further sporting action in any market that does not contain the selection 'draw' or 'tie', all bets placed after this conclusion of action will be void.

5.5. We will decide (acting reasonably) whether a market relates to a match (or similar) or a tournament (or similar). However, by way of example, the following will apply to the following markets (as may be available on the Website from time to time):

  1. Change of Venue

6.1. For any team sport: if the scheduled venue is changed after a bet is placed, all bets will be void only if the new venue is a home ground of the original away team (or in the case of international matches, only if the venue changes to a venue in a different country).

6.2. For all categories or markets other than team sports: if the scheduled venue is changed after a bet is placed, all bets will stand.

6.3. If there is a change in the type of scheduled surface (for example, a hockey match switching from real grass to artificial turf) after a bet is placed, all bets will stand.

  1. Periods of Time

7.1. If the scheduled duration of an event is changed after a bet is placed, but before the start of the event, then all bets on the event will be void.

7.2. Some markets refer to the length of time until an occurrence in the event (for example, time of first goal). If an occurrence happens in stoppage or injury time after any regular time period, then it will be deemed to have occurred at the end of the regular time period. For example, if a goal is scored in first half stoppage time in a football match, it will be deemed to have occurred on 45 minutes.

7.3. All bets apply to the relevant full 'regular time' period, including stoppage time. Any extra time and/or penalty shoot-out is not included for the purpose of settlement.

7.4. Any reference in the Sportsbook Rules to a particular number of 'days' means the end of the day local time after the expiry of the specified number of days. For example, if a football match is scheduled for December 1, then a rule that allows the match to be completed within 3 days after the scheduled completion date would mean that the deadline for completion of that match would be 23.59:59 on December 4.

  1. Time Zones

All references to time periods in the Sportsbook Rules relate to the time zone in which the event takes place. For example, a reference to the start time of a football match relates to the local kick-off time.

  1. Competitors With the Same Name; Competition Names

9.1. If there is more than 1 competitor with the same surname and the selection has not been identified by either first name, team (where applicable), or qualifying odds, the competitor with the lowest advertised odds will be taken as the selection.

9.2. If 2 or more competitors are quoted at the lowest advertised odds then the stake will be divided between them.

9.3. The name/heading of a competition determines what a bet refers to. For example, if you place a bet on 'Italy-Brazil' under the competition name/heading 'Women's World Cup', the bet will apply to the match between Italy and Brazil, which is part of the Women's World Cup.

  1. Cup/Trophy Competitions

Unless otherwise stated on the Website, we will settle Outright betting on the player or team that lifts the cup/trophy.

  1. Injuries

11.1. If any injury news is announced in a market where the number of matches or odds of runners remaining can significantly affect the odds, for example, in 'top goalscorer' or 'top runscorer' markets (as available on the Website from time to time), we will as appropriate either void bets, apply a Non-Runner Deduction, or resettle bets to the next odds offered after the market has been revised due to that injury news.

11.2. This could apply to bets placed between the release of the injury news and the revision of the market in question.

  1. Dead Heats

12.1. 'Dead Heat' is a term that describes when there is a tie between 2 or more selections in an event.

12.2. The 'Dead Heat rules' are that, if a Dead Heat between 2 selections is declared on any event, then half the stake is applied to the selection at full odds, and the other half is lost. If more than 2 Dead Heats are declared, the stake is proportioned accordingly.

12.3. Unless otherwise stated in the Specific Sports Rules, Dead Heat rules will apply to bets on a market where there are more winners than expected.

  1. Handicap Markets

13.1. Unless otherwise stated in any applicable Sports Specific Rules, these markets are determined by adjusting the score of the selected team by the applicable handicap which is offered in respect of that team (this is the 'Handicap', also called the 'Spread'). For example, if team A +10 is selected, 10 points will, for settlement purposes, be added to the score of team A. Where the draw is selected in a Handicap market, the relevant bet will be determined by adjusting the home team's score by the applicable Handicap (for example, if draw - 6 is offered, 6 points will, for settlement purposes, be deducted from the home team's final score and if following such deduction, both teams' scores are the same, the bet will be settled as a winning bet).

13.2. Where only Handicap betting is available, the bet will be settled as a Handicap bet, whether selected or not.

  1. To Qualify Markets

'To qualify' markets (for example, 'to reach the final') will be determined by the team or competitor that progresses, whether or not they take part in the next round or event for which they have qualified. Bets will be settled after the qualifying stage, and any subsequent disqualification or amendment to the result will not count.

  1. Push Markets

15.1. A 'push' describes the result of a bet for which there is no winner or loser as between a User and the Sportsbook. If the result is a push, then the bet is void.

15.2. Markets which may result in a push include Handicap/Spread/Run Line/Points Line markets and Total Points/Goals markets where a selection for the outcome of the event is not offered.

15.3. For example, a Total Goals in the Match market for a football match between Arsenal and Tottenham offers 2 selections: 'Over 2 Goals' and 'Under 2 Goals'. You place a EUR 1 bet on 'Over 2 Goals' and the result of the match is 2-0 for Arsenal. The bet is a push because a selection for the outcome 'Exactly 2 Goals' was not offered for the market, meaning neither you or us could win or lose the bet on this result.

15.4. As another example, a Handicap Betting market for a basketball game between Boston Celtics and Washington Wizards also offers 2 selections: 'Boston Celtics - 10 Points' and 'Washington Wizards + 10 Points'. You place a EUR 1 bet on 'Boston Celtics - 10 Points' and the result of the game is 100-90 points for Boston Celtics. As in the first example, a selection for the outcome was not offered for the market, so the bet is a push.

  1. Multiple Bets

16.1. A 'multiple bet' (also called an 'accumulator') is one bet made up of multiple legs. Each 'leg' is a selection in an individual event market.

16.2. All multiple bets placed are subject to the Sportsbook Rules applicable to each individual market comprising the legs.

16.3. If any selection in any leg is a non-runner or otherwise void under the applicable Sportsbook Rules (for example, due to an abandoned match), then all bets on that individual leg will be void, and the multiple bet will be adjusted accordingly. For example, a treble including one void leg will become a double. If that void leg means that an individual bet within a multiple bet becomes a single bet, then this single bet will stand.

16.4. Multiple bets combining different selections within the same event will not be accepted when there are related contingencies, unless those selections are chosen through our Bet Builder feature. The rejection of related contingency bets may happen automatically at the bet placement stage.

16.5. Each way and win only markets cannot be combined as part of a multiple bet.

  1. System Bets

17.1. A 'system bet' is a type of multiple bet that offers every combination of bet (singles, doubles, triples, fourfolds, fivefolds and so on) that is possible for the specified number of selections within the system, effectively giving Users the opportunity to place a series of bets across a number of bet combinations within the same multiple bet.

17.2. Unlike a standard multiple bet (where all of the chosen selections must be successful for the bet to be settled as a winner), system bets allow Users to receive a return on each selection that is successful within a given combination of the bet.

17.3. The number of selections available on a system bet depends on the type of system bet offered for the relevant market.

17.4. For example, you place 1 EUR on 4 football teams to win their matches under a 'Lucky 15' system bet. The 4 chosen selections offer a combination of 15 bets within the system (4 singles, 6 doubles, 4 triples and 1 fourfold) and would return a total of EUR 15 if all combinations were successful. The bets within the system bet are broken down as follows:

4 x single bets (each single consisting of 1 of the selections from the 4 chosen selections):

1. Team A to Win

2. Team B to Win

3. Team C to Win

4. Team D to Win

6 x doubles (each double consisting of 2 selections from the chosen 4 selections):

1. Team A to Win + Team B to Win

2. Team A to Win + Team C to Win

3. Team A to Win + Team D to Win

4. Team B to Win + Team C to Win

5. Team B to Win + Team D to Win

6. Team C to Win + Team D to Win

4 x trebles (each triple consisting of 3 selections from the chosen 4 selections):

1. Team A to Win + Team B to Win + Team C to Win

2. Team A to Win + Team B to Win + Team D to Win

3. Team A to Win + Team C to Win + Team D to Win

4. Team B to Win + Team C to Win + Team D to Win

1 X fourfold (consisting of all 4 chosen selections together):

Team A to Win + Team B to Win + Team C to Win + Team D to Win

  1. Bet Builder

18.1. The 'Bet Builder' feature allows you to construct your own bet, using our tools, by combining related bets within a single event.

18.2. When you add legs to your Bet Builder, each selection will display its individual odds. These odds are for customer information only and may not reflect the odds that you will be offered for the Bet Builder bet once you've finalised your selections within the betslip.

18.3. Unlike a standard multiple bet, a Bet Builder bet allows Users to combine selections with related contingencies (bets within single event), meaning the outcome of a selection could affect the probability of the outcomes for the other selections within your Bet Builder bet, and as a result, increase the probability of the bet being successful above the normal odds offered for a multiple bet (where individual odds for each selection are multiplied).

18.4. For example, you attempt to place a multiple bet on a football match between Manchester City and Liverpool at odds of 6.0 with the following 3 selections: 'Liverpool to be Winning at Half Time' (1.5), 'Liverpool to Win' (2.0), and 'Liverpool to Score More than 2 Goals' (2.0). As Liverpool winning at half time would increase the probability of Liverpool winning the match and scoring more than 2 goals (related contingencies), your bet is rejected. However, you then attempt to place a bet on the same selections using Bet Builder. Your bet is accepted and the Bet Builder offers you odds of 4.0 (adjusted to account for the related contingencies).

18.5. If any selection in any leg of a Bet Builder bet is a Non-Runner or otherwise void under the applicable Sportsbook Rules (for example a chosen goalscorer does not take part in a match), then all bets on that individual leg will be void, and the Bet Builder bet payout will be recalculated accordingly. Any remaining legs will stand.

  1. #OddsOnThat

19.1. The '#OddsOnThat' feature allows you to place certain tailored bets on certain events.

19.2. If any competitor who is part of a #OddsOnThat bet does not take any part in the relevant event, then the entire bet will be void.

19.3. Where an #OddsOnThat bet combines related bets within a single event:

(a) if any selection in any leg of the #OddsOnThat bet is a Non-Runner or the leg is otherwise void under the applicable Sportsbook Rules (for example a chosen goalscorer does not take part in a match), then all bets on that #OddsOnThat will be void; and

(b) all legs making up the bet must win for the bet to be settled as a winning bet. Otherwise, the entire bet will be settled as a losing bet. For example, you place an #OddsOnThat bet which consists of 2 selections: 'Manchester City to Win' and 'Erling Haaland to Score'. The probability of Erling Haaland scoring is related to Manchester City winning, so the bet will be settled as a losing bet if, despite Erling Haaland scoring a goal, Manchester City fails to win the match.

19.4. In addition to the specific rules about #OddsOnThat set out above and elsewhere in the Sportsbook Rules, all other settlement rules in the Sportsbook Rules apply to the settlement of bets placed via #OddsOnThat (unless they contradict or conflict with the #OddsOnThat specific rules, in which case, the #OddsOnThat specific rules will take precedence).

  1. Edge

20.1. 'Acca Edge' applies to Sportsbook (fixed odds) accumulator bets only.

20.2. Not available for each-way accumulators, SP accumulators, bets placed with free bet tokens or permutation multiples (Yankee, Lucky 15 etc.)

20.3. Not available for each-way accumulators, SP accumulators, bets placed with free bet tokens or permutation multiples (Yankee, Lucky 15 etc.)

20.4. Stakes are returned as cash.

20.5. Acca Edge must be ticked at the time of bet placement and you must receive confirmation from Betfair that it has been "applied".

20.6. You acknowledge that the odds with Acca Edge may be different from the odds of the bet without Acca Edge.

20.7. Acca Edge will become void if any leg is settled void or any leg is subject to a Dead Heat reduction. In such circumstances the bet will revert to a normal accumulator bet without the Acca Edge and be priced based on the original leg prices taken at bet placement.

20.8. Bets placed with Acca Edge are available for Cash Out, however any Cash Out (partial or full) will render Acca Edge void.

20.9. We may suspend or disable the Acca Edge feature at any time.

20.10. 'Each Way Edge' applies to Sportsbook (fixed odds) Each Way singles only on selected (determined by us) Horse Races.

20.11. Not available for multiples or SP singles.

20.12. At the time of placement the odds and place terms must be updated in the betslip, highlighted in yellow, and the Each Way Edge applied message in view. Successful placement of the bet with Each Way Edge applied will be included in the bet receipt.

20.13. Acca Edge only applies if one leg lets you down.

20.14. You acknowledge that the odds and place terms with Each Way Edge applied vary from the odds of the bet without Each Way Edge.

20.15. Bets placed with Each Way Edge are eligible for Cash Out if the Cash Out icon is shown, subject to the standard Cash Out terms.

20.16. If the number of non-runners results in a change in the standard each way terms, then the terms of the Each Way Edge bet will also be altered to reflect this. In summary: An EW Edge bet is an offset to normal EW terms, so if the EW terms on the market change after a withdrawal, the EW Edge terms can change too. E.g. if there is a market with 3 places @ 1/5 and EW Edge is used to take 4 places. If the market changes to 2 places @ 1/4 after a withdrawal, the EW Edge bet has terms of 3 places @ ¼. If the market place fraction changes (e.g. market changes from 3 @ 1/4 to 3 @ 1/5) then the fraction changes for EW Edge bets too. If an EW Edge bet reverts to Win only (e.g. -1 offset on a 3 place market when the market changes to 2 places), the price after EW Edge will still be honoured (but with rule4s applied if relevant). If the market drops to Win only, positive EW Edges are still EW bets.

20.17. Bets placed with Each Way Edge applied are not eligible for Best Odds Guaranteed.

20.18. We may suspend or disable the Each Way Edge feature at any time.

  1. In-Play Betting

21.1. 'In-Play' is betting that takes place after an event has started and up to its conclusion.

21.2. A 'pre-event market' is a market that we do not intend to offer after an event starts or for the duration of an event. A pre-event market may or may not be turned In-Play.

21.3. If a pre-event market is not scheduled to be turned In-Play, and we fail to suspend the market at the time the event starts, then:

(a) if the event has a scheduled 'off' time, all bets placed after that scheduled 'off' time will be void; and

(b) if the event does not have a scheduled 'off' time, we will use reasonable efforts to ascertain the time of the actual 'off', and all bets after the time of the 'off' determined by us (acting reasonably) will be void.

21.4. We will use reasonable efforts to suspend pre-event markets that are scheduled to be turned In-Play at the start of and for the duration of the event. However, we do not guarantee that such markets will be suspended at the relevant time.

21.5. In relation to pre-event markets which are scheduled to be turned In-Play:

(a) we will use reasonable efforts to turn such markets In-Play at the time of the 'off' and to suspend such markets on the occurrence of a significant occurrence (such as a goal/point being scored). However, we do not guarantee that such markets will be suspended and turned In-Play at the time of the 'off'.

(b) if we fail to suspend the market at the time of the 'off' and the market is not turned In-Play at any time during the event, all bets after the scheduled time of the 'off' will be void unless it can be established that the bet was placed before the official 'off' time or the actual time of the 'off'. If the event does not have a scheduled 'off' time, we will use reasonable efforts to ascertain the time of the actual 'off', and all bets after the time of the 'off' determined by us (acting reasonably) will be void; and

(c) if we fail to suspend the market at the time of the 'off', but the market is turned In-Play at a later time during the event, all bets placed after the time of the 'off' will stand. However, we will where appropriate adjust the odds in order to settle the bets in accordance with the correct odds at the time on which the relevant bet was placed (such odds to be determined by us, acting reasonably).

21.6. We will where appropriate part-suspend or fully suspend outcomes/selections in a Sportsbook market that has been turned In-Play (for example, if a significant occurrence happens during the event, such as a goal or point being scored).

21.7. If we accept a bet on an In-Play market for which the outcome has already been determined, then that bet will be void.

21.8. For the purposes of In-Play betting, you should be aware that transmissions described as 'live' by some broadcasters may actually be delayed or pre-recorded. The extent of any delay may vary depending on the setup through which you receive pictures or data. Please also be aware that, for operational reasons, bet requests made In-Play may take slightly longer to process.

21.9. Users are responsible for managing their In-Play bets at all times.

  1. Enhanced Odds

22.1. Any bets for which we offer enhanced odds will be settled on the basis of normal time and stoppage time (that is to say, excluding any extra time, penalty shoot-outs or similar) unless otherwise specified in the relevant bet or bet rules.

22.2. Unless otherwise stated on the Website, bets for which enhanced odds are offered will be governed by the settlement rules as set out in the Sportsbook Rules.

22.3. For enhanced odds bets that include multiple individual competitors, if one or more individual competitors listed do not take part, we will settle the bet based on the odds of the remaining individual competitors.

22.4. For enhanced odds bets that include multiple matches, if one or more matches do not take place, we will settle the bet based on the odds of the remaining matches.

  1. Maximum Payouts

23.1. It is each User's responsibility to stay within the limits described in this section. The limits apply to both single bets and multiple bets. Where a multiple bet has been placed which involves events with different maximum payouts, then the lowest limit will apply.

23.2. All bets are subject to a maximum payout to any one User (or, as set out in the paragraph below, any group of related Users) in any one day irrespective of stakes, odds, or number of winning lines as listed below. Other than as set out in the paragraph below, a bet is accepted on the basis that it is the investment of one User.

23.3. All maximum payout limits apply to one User, or group of Users acting together, who have placed bets containing the same selections, including where placed in a series of bets, at a range of odds, over a number of days by using different Accounts or different channels (this does not affect the rules about Duplicate Accounts ). If we discover or have reason to believe that a number of bets have been placed this way, the total payment of all those bets combined will be limited to one single maximum payout to be shared between all relevant Users.

23.4. The maximum payout limits that we will apply are set out in the table below. All limits below take effect in EUR.

Sport Criteria Maximum Daily Payout (EUR)

Football All men's full international competitions, Champions League (post-qualification), Europa League (post-qualification), World Cup, European Championship, English Premier League, English Championship, League 1 & League 2, Scottish Premier League, German Bundesliga, French Ligue 1, Serie A and Spanish La Liga 1,000,000

Football All other football competitions not listed above 200,000

American Football NFL regular season, playoff matches Moneyline, Spreads and totals and Superbowl Outright markets 250,000

American Football All other American football competitions not listed above, and all other American football markets not specified above 50,000

Basketball All NBA Moneyline, Spreads, totals and NBA Championship Outright markets 250,000

Basketball All other basketball competitions not listed above, and all other basketball markets not specified above 50,000

Tennis ATP Tour Outright winner and match winner 250,000

Tennis WTA Tour Outright winner and match winner 250,000

Tennis All other tennis markets and tournaments not listed above including ITF, ATP/WTA Challenger and ATP Qualifiers 25,000

Ice Hockey All NHL Moneyline, puck line, totals and Stanley Cup Outright 250,000

Ice Hockey All other ice hockey competitions not listed above, and all other ice hockey markets not specified above 50,000

Other Sports Any bet which includes a sports selection (other than stated above) - including ante post sports events 50,000

23.5. If a bet has been settled and an amount greater than the applicable maximum payout has been credited to your Account, then we will amend the amount credited to correctly reflect the applicable limit.

23.6. Overall Maximum Daily Payout Limit: Subject to any lower limits that may apply in respect of any particular event (as set out above), the overall maximum daily payout limit to any User (or group of Users acting together) for all winning bets placed on the Sportsbook combined is EUR 1,000,000. If you place winning bets that exceed this daily limit, the payout will be reduced to EUR 1,000,000 and you will not receive any amount above EUR 1,000,000.

  1. Suspicious Betting

24.1. Part B Section 11 of the General Terms  explains what Suspicious Betting is, and Part B Section 10 of the General Terms  explains that involvement with any circumstance of Suspicious Betting is Unacceptable Conduct.

24.2. It is a Prohibited Event to pursue Unacceptable Conduct whilst using the Sportsbook.

24.3. As set out in the General Terms, you must reasonably assist us with any investigation into Prohibited Events (including by providing any information we reasonably request). For example, if we suspect that bets may have been placed robotically or automatically using Prohibited Tools and Services , we may require you to provide reasonable evidence that each bet was placed manually by you via your Account.

24.4. Part B Section 14 of the General Terms  explains when we will restrict, suspend or close your Account for Prohibited Events, and Part A Section 11 of the General Terms  explains when we will void transactions and recover or not pay out winnings if we discover that you have engaged in any Prohibited Event.

24.5. We take proactive measures to detect, investigate and prevent suspicious betting and other Prohibited Events on the Sportsbook, using a variety of tools and methodologies.

  1. International Betting Integrity Association

25.1. We are a member of the International Betting Integrity Association ('IBIA'), a non-profit making organisation that monitors irregular betting patterns and possible instances of event manipulation.  As part of that membership, we are a full participant in its early warning system which is geared towards identifying any suspicious betting behaviour.

25.2. If we receive a warning from IBIA we will:

(a) suspend the offering of the relevant event or series of events in any of its markets; and

(b) delay payment on any event or series of events in any of its markets (subject to the limits under applicable law),

25.3. until the integrity of such event or series of events has been confirmed by the relevant sports federation via IBIA.

25.4. If active event manipulation is confirmed as having taken place on any event or series of events by IBIA, then, acting in conjunction with the appropriate sports governing bodies, we will void or otherwise settle in accordance with IBIA guidance any bets placed on such events by any individual identified by IBIA as having possessed insider betting knowledge or information and/or by any other individual who in our reasonable opinion is connected to, acting in conjunction with or in any way involved with such individual.

  1. Errors on the Sportsbook

26.1. Part B Section 9 of the General Terms  explains what will happen if an 'Error ', 'Malfunction' , or 'Interruption'  happens to the Services or Software while you are using them.

26.2. Examples of Errors that could occur in connection with the Sportsbook include:

(a) technical issues, such as bets being accepted during technical problems when they would otherwise not have been accepted;

(b) the presence of incorrect information, for example, bets on markets and events containing incorrect participants;

(c) bets being offered at odds that reflect an incorrect score;

(d) bets being offered for already determined outcomes; and

(e) incorrect settlement, being where bets were settled incorrectly (for example on the wrong result).

26.3. In addition to the actions described in Part B Section 10 of the General Terms, we will take the following actions if any of the following Errors occur in connection with the Sportsbook:

26.4. Bet odds/terms. If, as a result of an Error, a bet on the Sportsbook is accepted that is at odds and/or is on terms that are either:

(a) significantly different from those available in the general betting market at the time the bet was made; or

(b) clearly incorrect given the chance of the event occurring at the time the bet was made, including, in either case, because the bet was placed after the start of an event because the market was not displaying or reflecting In-Play status, or because of any other reason, then all bets will stand but we will settle winning bets at the correct odds (as determined by us acting reasonably).

26.5. Handicap markets. If an Error is made in Handicap setup, for example, Handicap reads as - instead of + or vice versa on any of our events, either for In-Play or pre-match betting, we will settle bets at the correct Handicap at the time at which the bet was placed (as determined by us acting reasonably).

26.6. Each way bets. If, in Error, an each way bet is offered in a market when the pricing of the market clearly indicates that it should not have been, we will settle this bet as win only. Should the selection be part of an each way multiple bet, the entire multiple bet will be settled as win only.

26.7. Multiple bets. If a multiple bet with related contingencies is taken in Error, we will settle the individual bet combinations that include 2 or more of the related contingency selections as single bets. If, in Error, we accept a multiple bet which combines 'each way' and 'win only' markets, all each way bets which are included within the multiple bet will be settled as win only bets.

26.8. #OddsOnThat. Bets placed via #OddsOnThat will be void if there was a wording or pricing Error in the setup when you placed it. In such circumstances, we will subsequently offer the #OddsOnThat bet with the correct wording or pricing, so that you can place the bet again.

26.9. Enhanced odds. We will void any bet with enhanced odds if the enhanced odds were intended to apply to pre-match bets only, and we accepted the bet in Error, at its enhanced odds, after the relevant event started. If there is an Error in the wording or pricing for an enhanced bet, we will, in accordance with the applicable settlement rules set out in the Sportsbook, settle the bet at the odds at which we intended to offer and/or pursuant to the wording which was clearly intended to relate to, the relevant bet.

  1. Third Party Feeds and Score Displays

27.1. The current score, time elapsed, video and other sports data provided on the Website is sourced from live feeds provided by third parties and may be subject to a time delay and/or be inaccurate. If you rely on this third party data to make decisions about and place bets, you do so entirely at your own risk, as we do not have control over it. Our rules for bet settlement still apply, but, except as set out in Part B Section 18.1 of the General Terms , we are not responsible for any discrepancy between such information as displayed on the Website and how a bet is settled, because it is an Event Beyond Our Control.

27.2. We also use third party sports data to determine the settlement of certain markets.

  1. Reliance on Information

28.1. As set out in Part A Section 23 of the General Terms,  we do not guarantee which Games or other Services will be available via the Website at any time, or that the Services or Software will be free from Errors, Malfunctions or Interruptions. The following are some examples of how this applies in relation to the Sportsbook:

(a) we do not guarantee that information provided on the Sportsbook, such as the posting of odds, runners, times, scores, results or general statistics, will be free from Errors;

(b) any results or scores you may be advised of by one of our customer support representatives (for example, during betting In-Play) are provided for guidance purposes only;

(c) we may decide to suspend betting on a market at any time (even if such suspension is earlier than anticipated by the applicable Sportsbook Rules); and

(d) in the interests of maintaining integrity and fairness in the markets, we may also void certain bets in a market or void a whole market in its entirety in accordance Part B Section 10 of the General Terms.

28.2. This does not affect our responsibility under Part B Section 21.1 of the General Terms , or the liability provisions set out in Part A Section 26 of the General Terms .

  1. Sportsbook Specific Definitions and Interpretation

The terms 'all in compete or not' and 'non-runner' are defined here .

The term 'competitor' means a player, team or other individual or organisation (such as TV show contestants, politicians, and political parties) competing in an event. A reference to an 'individual 'competitor' excludes teams and organisations in the context it is used (a market describing individual achievement in an event, for example).

The term 'Dead Heat' is defined here .

The terms 'Handicap' and 'Spread' are defined here .

A '2-Way' (also known as a 'Head-to-Head') is a bet on a market with two possible outcomes of an event. A draw is not offered as a selection on any market available for a 2-Way bet, meaning a draw result will always void a 2-Way bet.

A '3-Way' is a bet on a market with three possible outcomes of an event. A draw is offered as a selection for a 3-Way bet.

The terms 'In-Play' betting and 'pre-event market' are defined here .

The terms 'leg' and 'multiple bet' are defined here .

The term 'market' means a betting market that offers odds for, and enables you to bet on, an outcome relating to an event. We typically offer multiple markets for each event.

A 'Moneyline' bet is wager that one team or individual will defeat another (a 'to win' bet).

An 'Outright' bet is a wager placed on the outcome of an entire league or competition as opposed to a single bet on an individual game or event.

A 'Proposition' bet is a wager placed on a specific outcome within an event that is not directly related to the result of the event.

The term 'push' is defined here .

The term 'related contingency' means where the outcome of one event is likely to affect the odds on the outcome of another event.

If we 'resettle' a bet, this means we change the status of a settled bet. For example, changing a losing bet to a winning bet or changing a winning bet to a voided bet.

When we 'settle' a bet, we determine whether your bet is a winning bet, a losing bet, or a voided bet.

A 'Non-Runner Deduction' (known in UK horseracing as a 'Tattersalls Rule4(c)') is a deduction applied to winnings earned from an event which declares a non-runner (after the odds have been fixed for the relevant market) due to the remaining competitors' chances of winning being affected by the reduced number of competitors taking part in the event. The deduction adjusts every 1.00 unit of currency won to reflect the odds of a selection following the withdrawal of the non-runner from the relevant event. The following table sets out the percentages applied for the deduction based on the odds offered for the non-runner prior to its withdrawal:

Odds of selection Deduction Odds of selection Deduction

1/9 or shorter 0.90 6/5 to evens 0.45

2/11 to 2/17 0.85 6/4 to 5/4 0.40

1/4 to 1/5 0.80 7/4 to 13/8 0.35

3/10 to 2/7 0.75 9/4 to 15/8 0.30

2/5 to 1/3 0.70 3/1 to 5/2 0.25

8/15 to 4/9 0.65 4/1 to 10/3 0.20

8/13 to 4/7 0.60 11/2 to 9/2 0.15

4/5 to 4/6 0.55 9/1 to 6/1 0.10

20/21 to 5/6 0.50 14/1 to 10/1 0.05

ver 14/1 No deduction

When a market is 'unconditionally determined' it means the outcome is already known. For example, if in a football match you bet on who scores the first goal, and the first goal is scored, but then the match is abandoned and replayed at a date more than 3 days later, then your bet will be settled because this event in the game happened and was confirmed. However, bets placed on the match's final result would be void.

An 'unsettled' bet is one which has not yet been settled or paid out.

If we 'void' a bet, this means that your bet has been cancelled. You will not receive any winnings on the bet and your stake will be returned.

C. Sports Specific Rules

American Football

The following rules include reasons for voiding bets.

  1. General

1.1. Bets are settled on the results and statistics (including draft lists) published by the relevant governing body.

1.2. At least 10 minutes of the fourth quarter of the game must be played for bets to stand (otherwise bets will be void).

1.3. If during the fourth quarter the game is suspended before a full 10 minutes of play has been completed (either within the same session of play or within 24 hours of the time of suspension), bets will be void unless the result has been unconditionally determined.

1.4. The team listed second in the event name is always considered the 'home team' (even if the game takes place at a neutral venue). For example, for 'Team A-Team B', Team B is the home team.

1.5. Overtime is included unless stated otherwise for the relevant market.

1.6. A market rule referring to an 'official snap' means a complete pass between the center and quarterback at the start of an offensive play.

1.7. A market rule referring to a 'No Play' means a play that is classified as 'No Play' by the relevant governing body (a 'successful play' meaning a play which is not a No Play).

  1. Abandonments, Cancellations and Postponements

2.1. For player proposition markets, if a game is abandoned, bets will be void unless the result has been unconditionally determined.

2.2. For all other markets, abandoned or postponed games must be resumed or rescheduled within 60 hours of the Kick-off time for bets to stand (otherwise bets will be void). Kick-off times are determined by the last published time for kick-off for the relevant week of the relevant governing body's games schedule. For example, bets on a playoff game between the Bills and Steelers is moved from Saturday at 1pm EST to Monday at 4:30pm EST will stand.

  1. Non-Runners, Withdrawals and Disqualifications

3.1. For markets based on multiple players achieving a given outcome in the game, if any of the selected players do not take part in the game, bets will be void.

3.2. For Player Proposition markets, if the player does not play for at least 1 official snap, bets will be void unless stated otherwise for the relevant market.

  1. Outright markets

Outright markets include playoffs, where applicable.

  1. Quarter and Half markets

5.1. If the entire period of the quarter or half is not played, bets will be void unless the result for the relevant market has been unconditionally determined.

5.2. For fourth quarter markets, overtime is excluded.

  1. First Half Winner markets

If the score for the first half is a tie, bets will be void.

  1. Quarter Winner markets

If the score for the quarter is a tie, bets will be void.

  1. Point Spread (Handicap) Betting

8.1. For fourth quarter markets, overtime is excluded.

8.2. If the result is a tie, bets will be void unless the result has been unconditionally determined.

  1. Total Points markets

If the total points are exactly the nominated line, bets will be void unless odds for an amount equal to the line are offered.

  1. Winner and Total Points markets

If the score is a tie at the end of overtime, bets will be void.

  1. First Team/Last Team to Score, Touchdown Scorer markets

11.1. If a game is abandoned, bets will stand for results which have been unconditionally determined before the end of play.

11.2. For Touchdown Scorer markets, bets are settled on the player who is in possession of the ball in the endzone at the time the touchdown is scored. For example, on a pass touchdown play, the receiver in the endzone will be settled as the winner, not the quarterback.

11.3. Bets on Touchdown Scorer and Touchdown Scorer Combo markets are all in compete or not.

11.4. 'Team Defence' selections do not include special teams.

11.5. If no touchdowns are scored, bets will be settled as losers unless 'No Touchdown Scorer' has been selected.

  1. Team to Win/Lose markets

If the game finishes in a tie at the end of overtime, bets will be void.

  1. Kicking Points markets

If the player is listed on the roster for the gameday squad but does not play for at least 1 official snap, bets will stand.

  1. First Completion, Rush Attempt, Reception markets

14.1. If the player does not record a pass completion, rush, or reception, bets will be void.

  1. Longest Completion, Rush, Reception markets

15.1. If the player does not record a pass completion, rush, or reception, the 'Under' selection will be settled as the winner.

  1. Tackles and Assists markets
  1. Includes tackles and assists recorded on both defence and special teams.
  1. Player to Record Most 'X' markets

18.1. Bets are all in compete or not.

18.2. If multiple players tie for the relevant statistic, Dead Heat rules will apply.

  1. Quarter Player, Player Related Drive markets

19.1. Player Related Drive markets include Player to Catch a Pass on 'X' Drive, Player Props on 'X' Drive (Yardage Attained), Player to Score a Touchdown on 'X' Drive and Play Caller.

19.2. Bets are settled on the statistics recorded for the player's actions in the relevant quarter/drive.

19.3. Bets will stand even if the player does not play for at least 1 official snap during the relevant quarter/drive (regardless of coaching decisions, player rotations, or drive lengths). For Player Related Drive markets, the official snap must be during an offensive drive.

19.4. If during the game the player is ejected or declared unfit to continue play due to injury, bets placed after the player's last official snap will be void.

  1. Futures/Season Long Player Prop markets

20.1. If official results are not recorded for all games scheduled for play at the beginning of the season by the relevant governing body, bets will be void unless the result has been unconditionally determined. This rule does not apply to Season Long Player proposition markets.

20.2. For Season Long Player proposition markets, if the player does not play for at least 1 official snap during the regular season, bets will be void.

20.3. If the player does not play for at least 1 official snap during the relevant season, bets on Season Long Player proposition award markets will be void. This rule does not apply to Comeback Player of the Year markets.

20.4. For Super Bowl MVP markets, bets will stand even if the player's team does not take part in the Super Bowl. If the player's team does take part in the Super Bowl and the player does not play for at least 1 official snap during the game, bets will be void. For example, if Lamar Jackson is playing for the Baltimore Ravens at the start of the playoffs, and the Baltimore Ravens are eliminated before reaching the Super Bowl and Lamar Jackson is not named Super Bowl MVP, then bets on a Lamar Jackson selection will be settled as losers. If the Baltimore Ravens take part in the Super Bowl, and Lamar Jackson does not play for at least 1 official snap in the game and is not named the Super Bowl MVP, bets on a Lamar Jackson selection will be void.

20.5. For Player to Be Named All Pro markets, bets are settled on the designations awarded by the Associated Press for the relevant season.

20.6. For Regular Season Win Total markets, games that result in tie will be settled as losers.

20.7. For Best Record, Worst Record, Last Winless and Last Undefeated markets, Dead Heat rules apply if multiple teams tie for the relevant result. Bets are settled on the relevant Governing body's schedule for the relevant season.

  1. NFL Draft markets

21.1. For Over/Under Draft Position markets, 'Under' means the player that has been chosen with a pick position that is lower than the number specified for the market ('Over' meaning a position higher than that number). For example, for a Player A Over/Under Draft Position 3.5 market, if Player A is picked with the second pick of the draft, then the selection for 'Under' would be settled as a winner.

21.2. All undrafted players will be assigned the next position in the draft after the last drafted player.

21.3. 'Defensive Lineman' selections include players in both edge and interior defensive line positions.

21.4. For NFL Draft Outright markets, Notre Dame is classified as independent and not offered as a selection for any NCAAF conferences.

21.5. Bets are all in compete or not unless stated otherwise for the relevant market.

  1. Match Betting

If the result is a tie after overtime, bets will be void.

  1. Weekly/Daily Player Specials markets

23.1. Includes Redzone Specials, Live Multiples, First Touchdown Scorer across 1pm Games, and Super Bowl Specials markets.

23.2. If the player does not play for at least 1 official snap, bets will stand.

23.3. If any game related to the relevant market is postponed for any amount of time, bets will be void unless the result of that market has been unconditionally determined.

23.4. If the relevant market displays a start time and a game related to that market does not kick off within 2 hours of its published kick-off time, bets will be void.

  1. Hypothetical Matchups

24.1. We may from time-to-time post markets for games that have not been scheduled by the relevant governing body (such as potential playoff games and championship game matchups). If these games are not later scheduled or otherwise do not take place for any reason, bets will be void.

  1. First Offensive Play Yard Line markets

25.1. The result is determined by where the first offensive play from scrimmage takes place.

25.2. In the event of the kick off being returned for a touchdown, bets stand for the first offensive play following the subsequent kick off.

25.3. In the event of a turnover, the result is determined on where the first offensive play takes place with respect to the receiving team's yard line.

  1. Next Drive Result markets

26.1. The 'Other' selection includes turnovers, defensive touchdowns and safeties.

26.2. If the clock runs out, the 'Other' selection will be settled as a winner.

  1. Next Play from Scrimmage markets

27.1. No Plays are excluded.

27.2. Selections which fall on a No Play will be settled on the next successful play.

27.3. Sacks are settled as rush attempts.

  1. Player Caller markets

First downs achieved as a result of enforced penalties are included.

  1. First Drive Multiple markets

'Any Other' selections include turnovers, defensive touchdowns, safeties, and special teams scores that are not field goals. A point after touchdown is not considered a field goal attempt.

  1. First Play Attempt of Drive markets

30.1. Bets are settled on the first play from scrimmage of the relevant drive.

30.2. If the first play from scrimmage is a No Play, bets will be settled on the next successful play.

30.3. If the first play from scrimmage is a kickoff or punt return touchdown, bets will be void.

30.4. Sacks are settled as rush attempts.

  1. First Play of the Game from Scrimmage markets

31.1. Kickoffs are excluded.

31.2. Sacks are settled as rush attempts.

31.3. Interceptions are settled as incomplete passes.

  1. Ball Cross 50 Yard Line on Drive markets

Punts and field goal attempts are excluded.

  1. Player to Catch Pass markets

33.1. Bets will stand even if the plater does play in the game during the relevant drive.

33.2. 2-point conversions are settled as winners.

  1. Player to Record a Sack markets

'Yes' selections include half sacks.

  1. Player to Have a 'X'+ Yard Catch in the Game markets

Bets will stand even if the player does not record a catch during the game.

  1. Correct Score markets

Bets are settled on the final score of the game, or the period specified for the relevant market.

  1. First Turnover, First Team to Commit a Turnover markets

37.1. Bets are settled on turnovers caused by interceptions and fumbles only.

37.2. If the game is abandoned, bets will be void unless a turnover has already occurred.

  1. First Offensive Play markets

If a false start penalty is issued during the first offensive play, bets will be settled on the next offensive play that takes place without a false start penalty.

  1. College Football Regular Season Wins markets

Conference Championship games, Bowl games, and College Football playoff games are excluded.

  1. College Football "To Go Undefeated" markets

Conference Championship games, Bowl games, and College Football playoff games are included unless stated otherwise.

  1. College Football Conference Bowl Wins markets

Includes all CFB playoff games.

  1. College Football 2+ First Downs on First 5 Plays markets

42.1. Bets are settled on the team with first offensive possession recording 2+ first downs within the first 5 plays of the relevant drive.

42.2. Defensive penalties are excluded.

Athletics

The following rules include reasons for voiding bets.

  1. General

1.1. If there is a presentation ceremony, bets will be settled in accordance with the official result of the relevant governing body at the time of the ceremony.

1.2. If there is no presentation ceremony, bets will be settled in accordance with the official result of the relevant governing body immediately after the event.

1.3. The above applies regardless of any subsequent disqualification or amendment to the result (except if an amendment is announced by the relevant data source within 24 hours of the initial settlement of the relevant market in order to correct an Error in reporting the result, in which case we will resettle the bets as appropriate).

1.4. If a bet is placed after the relevant result or outcome is known, then the bet will be void.

  1. Abandonments, Cancellations and Postponements

If a track or field event is abandoned, cancelled or postponed and not completed within 7 days of the scheduled completion date, all bets will be void except for those on markets that have been unconditionally determined.

  1. Outright markets

Overall Winner markets relate to the winner of the overall event and not to individual qualifiers or heats. If 'any other athlete' is not quoted, non-featured athletes will be added to this market on request. Once 'any other athlete' is listed, no further athletes will be added.

Australian Rules Football

The following rules include reasons for voiding bets.

  1. General

1.1. Bets are settled on the results and statistics published by the relevant governing body.

1.2. Extra time is included for matches that play into extra time (such as AFL finals). Otherwise, bets are settled on the result at the end of regular time for the relevant match.

1.3. If the scheduled venue for a match is changed after a bet has been placed, bets will stand.

1.4. If the result of a match is a draw and a 'Draw' selection is not offered for the relevant market, Dead Heat rules will apply.

  1. Abandonments, Cancellations and Postponements

2.1. Abandoned or postponed matches must be resumed or rescheduled within 48 hours of their stated start time for bets to stand (otherwise bets will be void) unless the result of the relevant market has been unconditionally determined.

  1. Margin Bet markets

3.1. For Margin Bet markets, a 'Draw' selection is always offered.

3.2. For Tri Bet markets, draws are settled on either team being under the margin.

  1. First Goal Scorer of the Match, Quarter First Goal markets

4.1. If the player is not featured in the starting 22 of their team, bets will be void.

4.2. For Quarter First Goal markets, if a goal isn't scored during the first quarter of the match, bets will be void.

4.3. For First Goal if the Match markets, the first goal is not required to be scored during the first quarter of the match.

  1. Premiership, Minor Premiership, Make Grand Final markets

5.1. Point deductions issued to a team by the relevant governing body will not render that team a non-runner.

5.2. Any subsequent disqualification which results in a player or team losing an award or premiership will be disregarded.

5.3. Bets are all in compete or not.

  1. Top 4, Top 8 markets

6.1. Point deductions issued to a team by the relevant governing body will not render that team a non-runner.

6.2. Bets are all in compete or not.

  1. Least Wins (Wooden Spoon) markets

7.1. Bets are settled on the team which has the lowest number of premiership points for the relevant season.

7.2. If 2 or more teams receive the same number of premiership points, the team with the lowest point percentage (total points scored ÷ total points conceded x 100) will be settled as the winner. A 'Draw' selection is not offered.

7.3. Point deductions issued to a team by the relevant governing body will not render that team a non-runner.

7.4. Bets are all in compete or not.

  1. Miss 4, Miss 8 markets

8.1. Point deductions issued to a team by the relevant governing body will not render that team a non-runner.

8.2. If a point deduction results in only 1 selection having a possible outcome, bets will be void.

  1. Premier State markets

Bets are settled on the home state of the team that wins the AFL Grand Final.

  1. Brownlow Medal markets

10.1. For Outright markets, bets are settled on the result as presented on the night of the Brownlow Medal count.

10.2. Bets are all in compete or not.

10.3. If the result is a draw, Dead Heat rules will apply.

10.4. Any subsequent changes to the result will be disregarded.

10.5. For Groups, Head to Heads, Novelty markets, if the result is a draw, Dead Heat rules will apply.

  1. BYO Brownlow markets

If the result is a draw, bets will be settled as losers unless otherwise stated for the selections of the relevant market.

  1. Coleman Medal markets

12.1. For Wine and Place markets, bets are settled on the player that is awarded the Coleman medal for kicking the most goals in the AFL regular season.

12.2. If the result is a draw, Dead Heat rules will apply.

12.3. Any subsequent changes to the result will be disregarded.

12.4. If a Coleman medal is not awarded for the relevant season, bets will be void.

  1. Norm Smith Medal markets

13.1. For Outright markets, bets are settled on the result as presented on the day of the Grand Final.

13.2. Bets are all in compete or not.

13.3. Any subsequent changes to the result will be disregarded.

13.4. For Groups, Head to Heads, Novelty markets, if the result is a draw, Dead Heat rules will apply.

13.5. If a Norm Smith medal is not awarded for the relevant season, bets will be void.

  1. Time of First Goal markets

14.1. Bets are settled on the time of the first goal of the match based on the running clock (counting up for time elapsed as opposed to counting down for time remaining).

14.2. If at least 1 goal isn't scored in the match, bets will be settled as losers.

  1. Time of First Goal 'X' Quarter markets

15.1. Bets are settled on the time of the first goal of the relevant quarter.

15.2. If at least 1 goal isn't scored in the relevant quarter, bets are settled as losers.

  1. Player Most Disposals (Group), Most SuperCoach/AFL Fantasy Points (Group), Most Goals markets

16.1. For SuperCoach markets, bets are settled on the results published by the Herald Sun for the relevant season.

16.2. For SuperCoach and AFL Fantasy markets, any subsequent changes to results or statistics will be disregarded.

16.3. If the player is not featured in the starting 22 of their team, bets will be void.

  1. To Get 'X' or More Goals/Disposals, Pick Your Own Goal/Disposal markets

If the player is not featured in the starting 22 of their team, bets will be void.

  1. Same Game Multiple Bets

For multiple bets consisting of legs related to the same match, if 1 or more of the legs are void, the entire multiple bet will be void.

  1. Player Substitutes

Bets placed on the performance of players named as the Substitute for each team in a match will be void (regardless of whether the Substitute takes part in the match).

Badminton

The following rules include reasons for voiding bets.

  1. General

1.1. A match will be deemed to have begun once the first serve has been struck.

1.2. If any of the named players in a match change before the match starts, then all bets on that match will be void.

1.3. If a bet is placed after the relevant result or outcome is known, then the bet will be void.

  1. Abandonments, Cancellations and Postponements

If a match is abandoned, postponed or cancelled, all bets will be void unless the event is completed at the same venue within 24 hours of the original start time.

  1. Non-Runners, Withdrawals and Disqualifications

3.1. If a participant or team is withdrawn prior to the start of an event, all bets on that participant or team will be void. We will apply a Non-Runner Deduction to any winnings from bets on the event's remaining participants (based on the odds of the participant that is withdrawn).

3.2. If a player is given a walkover, bets on that match will be void.

  1. Correct Score markets

4.1. In the event of a disqualification or retirement from a match or an abandonment of a match, all bets on the correct score of that match will be void.

4.2. If, during a match, there is a change to the total number of sets to be played, all bets on the correct score of that match will be void (but all other markets involving the relevant match will stand).

4.3. The number first appearing in the score is the score of the home player, and the number appearing second is the score of the away player.

  1. Handicap, Totals and Current Game markets

Following either a disqualification or retirement from a match or an abandonment of a match, all bets on these markets will be void other than those markets that have already been unconditionally determined.

  1. Winner of 3rd Set markets

Bets on set 3 will be void if the set is never played.

  1. Winner of Point X markets

Bets on the specified point will be void if the point is never played.

  1. Race to X Points arkets

Bets will be void if the specified point milestone is never reached.

Bandy

The following rules include reasons for voiding bets.

  1. General

1.1. Bets will be settled based on the results provided by the relevant governing body.

1.2. Bets will be settled on 90 minutes play unless otherwise stated. If a match is not completed, then bets will be void unless an official result is declared.

  1. Abandonments, Cancellations and Postponements

2.1. If a match does not take place, bets will be void.

2.2. If a match is abandoned, all bets will be void unless the outcome has been unconditionally determined.

Baseball

The following rules include reasons for voiding bets.

The following rules apply to Major League Baseball ("MLB"), Minor League Baseball (all levels), NCAA baseball and world Baseball (covering any league that is governed outside of the United States).

  1. General

1.1. Bets will be settled based on the official results published by the relevant league's governing body (e.g. MLB).

1.2. If a game does not start on the officially scheduled day (local time), as published by the relevant governing body, due to a rain delay or other deferral, all bets will be void. If a game that has started is suspended, due to a rain delay or other deferral, and resumes within 48 hours of the originally scheduled start time (local time), then all bets will stand. If a game starts, is then suspended, and resumes more than 48 hours after the originally scheduled start time (local time), all bets will be void unless they have been determined prior to the game's suspension.

1.3. If a game is postponed after it has started and is rescheduled to resume more than 48 hours after the original scheduled start time (local time), all bets will be void unless they have been determined prior to the time of postponement.

1.4. In the event of a shortened game, results are official after (and, unless otherwise stated, bets will be settled subject to the completion of) 5 innings of play, or 4.5 innings should the home team be leading at the commencement of the bottom of the 5th innings (the "4.5 Innings Rule"). Once the visiting team has made 15 outs, should a game be called early and the home team is leading, the results of the game will be determined by the score at the time the game is called. Should a game be called early while it is tied or during an inning in which the visiting team has taken the lead, the game becomes a "suspended game" and is handled according to the rules surrounding suspended games.

1.5. Unless otherwise stated, results will only be official after (and bets will be settled subject to the completion of) a minimum of 9 innings' play, or 8.5 innings should the home team be leading at the commencement of the bottom of the 9th inning (the "8.5 Innings Rule")

1.6. For In-Play betting, the 8.5 Innings Rule will apply unless stated otherwise. If a game is shortened due to a rain delay or other deferral, In-Play Betting betting markets which have been determined will stand (regardless of the 8.5 Innings Rule or whether an official league result has been confirmed).

1.7. Extra innings, where applicable, count for settlement purposes.

1.8. In the case of a suspended playoff/post-season game, all bets will stand until the game is completed within 90 days of suspension.

1.9. Should a mercy rule be applied, for settlement purposes, markets (for both pre-event market and In-Play betting) will be settled according to the result as determined by the application of the mercy rule. For games scheduled to be 7 innings, normal baseball rules will apply with all markets settled according to the official result published by the relevant league's governing body and in accordance with the below listed rules:

1.9.1. Money Line bets will be settled according to the 4.5 Innings Rule;

1.9.2. Bets on markets that are unequivocally determined will stand (for example, bets on 1st inning total runs scored will remain settled as determined if the game gets called in the 3rd inning);

1.9.3. All other markets (such as Run Line and Total Runs) will be void if not already unequivocally determined unless a minimum of 7 innings are played, or 6.5 innings should the home team be leading at the commencement of the bottom of the 7th inning and

1.9.4. the above listed rules will govern settlement of all scheduled 7 inning games, including any that are shortened after first pitch.

  1. Action vs. Listed Pitchers

2.1. When placing a Money Line bet, you may be able choose to apply 1 of the following methods to your bet:

2.1.1. Action: All Money Line bets are defaulted to "Action", meaning all bets will stand if a change of pitcher occurs. Bets will stand at the odds at bet placement and settled as normal.

2.1.2. One Specified Pitcher (Home Listed/Away Listed): a bet on or against 1 Listed Pitcher, regardless of the other Listed Pitcher. If the Listed Pitcher does not start, the bet will be a "No Action" and will be refunded.

2.1.3. Both Specified Pitchers: A bet in which both Listed Pitchers must start the game. If both actual starting pitchers are not the ones listed on the bet slip of the relevant bet, the bet will be a "No Action" and will be refunded.

2.2. All other markets are considered "Action" and bets will stand regardless of any change of pitchers.

2.3. Listed Pitchers does not apply to bets placed on World Baseball markets. Bets placed on these markets will stand regardless of whether any Listed Pitchers do in fact start. Should a game end in a tie, Money Line bets will be settled as a push with all other markets settled according to the official result.

  1. Player Props

Unless stated otherwise in these Rules for the relevant market, a bet placed on any of the following markets will be void if the corresponding condition is satisfied:

3.1. Pitcher Markets: if the listed pitcher does not start the game.

3.2. Batter Markets (Hits, Runs, etc.): if the listed player does not record a plate appearance.

3.3. To Hit a Home Run & Home Run / Game Winner multiple bet: listed players must record at least 1 plate appearance for bets to stand. If listed players do not record a plate appearance, bets on that player will be void. Listed pitchers have no bearing on this market.

3.4. Result of Plate Appearance: listed players must record the relevant plate appearance for bets to stand. If a listed player does not record a plate appearance, bets on that player will be void. If a player is substituted out of the game between plate appearances, bets on plate appearances that have already occurred will stand. However, bets on future plate appearance markets will be voided. For settlement purposes, hit by pitches ("HBP") will be settled as a walk or HBP. A fielder's choice, catcher's interference, or reach on error will all be settled as an "other outcome." A pitch must be thrown in the plate appearance for bets to be Action. If no pitch is thrown in the plate appearance (i.e., the pitching team elects to intentionally walk the batter before any pitches are thrown) bets on the market will be void. This will not, however, impact other markets which are impacted by the result (i.e., the intentional walk results in an RBI for the batter).

3.5. To Hit First Home Run: listed players must record at least 1 plate appearance for bets to stand. If a listed position player does not record a plate appearance, bets on that player will be void. If a non-listed player is ruled the winner, bets on listed qualified players are Action. If no Home Runs are hit in the game, bets will be settled with "No Home Run" as the winning selection.

3.6. To Hit Next Home Run: listed position players must record at least 1 plate appearance for bets to stand. If a listed position player does not record a plate appearance, bets on that player will be void. Once a player has recorded a plate appearance, bets made on that player for all subsequent indices (player to Hit 3rd Home Run, 4th Home Run, etc.) will stand regardless of the number of plate appearances that the player ultimately records in the game. In the event there is no "Next Home Run", all bets placed on that index will be void. For example, bets placed on a "Player to hit 4th Home Run" market will be void in a game where only 3 Home Runs are hit.

3.7. Player to Record a Hit Markets: listed players must record at least 1 plate appearance for bets to stand. If a listed player does not record a plate appearance, bets on that player will be void. Once a player has recorded a plate appearance, bets on all subsequent hits markets (2+ hits, 3+ hits, etc.) will stand regardless of the number of plate appearances that player ultimately records in the game.

3.8. To Record Total Bases: total bases are recorded through hits. They do not include walks, HBPs, reach on errors, or fielder's choices.

3.9. Player Total Strikeouts: listed Pitcher must start for bets to stand. If the opposing Listed Pitcher does not start, then bets will still stand.

3.10. Pitcher Outs: listed Pitcher must start for bets to stand. If the opposing Listed Pitcher does not start, then bets will still stand.

3.11. Pitcher Saves: save markets will be Action regardless of whether the Listed Pitcher(s) appear in the game or not.

3.12. 1st Inning Strikeout: a change to the status of either listed pitcher, or to either line-up, will have no bearing on the settlement of this market.

3.13. Player Performance Multiples: for pitchers, the listed pitcher must start for bets to stand. Bets will stand regardless of a change in status to the opposing listed pitcher. For batters, the listed player must record at least 1 plate appearance for bets to stand. If listed players do not record a plate appearance, bets on that player will be void. A change to the status of either listed pitcher will have no bearing on the settlement of any batter-specific player multiple bet.

3.14. Result of First Pitch: settled based on the first pitch thrown in the listed half inning. A change to the status of either listed pitcher, or to either line-up, will have no bearing on the settlement of this market. For settlement purposes, a reach on error, catcher's interference, or a foul ball that results in an out will be ruled as an "other outcome." Batted balls that result in the plate appearance ending (ex. hits/outs) will not be regarded as strikes for the purposes of settlement. If a pitcher or batter violation results in an automatic ball or strike to begin the at-bat, the market will be settled based on the outcome of the violation (for example, if a pitcher violation results in an automatic ball to start the at-bat, 'Ball' will be settled as the winning selection).

3.15. Method of First Hit: settled based on the method by which the first hit of the game (for either team) occurs. A change to the status of either listed pitcher will have no bearing on the settlement of this market. If a listed batter is not in the starting line-up, bets on that batter will be void.

3.16. 3 Up, 3 Down: this occurs when only 3 batters come to the plate and record official plate appearances during the listed half-inning. It is possible for players to reach base and for a "3 Up, 3 Down" to still occur (e.g., runner caught stealing, double play, etc.).

3.17. Pitch Velocity: pitch velocity markets will be settled according to official results as published by MLB's Statcast. Should a batter or pitcher violation occur before a pitch is thrown in the plate appearance, bets will be settled based on the first pitch thrown following the violation. For starting pitcher velocity markets, the listed batter vs. pitcher matchup must occur for bets to have Action. For relief pitcher velocity markets, the listed batter vs. pitcher matchup must occur in the listed inning for bets to have Action.

3.18. Pitches Per Plate Appearance: automatic balls/strikes that result from pitcher/batter violations will count as pitches. Markets will be void should an intentional walk be issued at any point prior to or during the plate appearance. If the listed plate appearance does not occur, bets on that market will be voided.

3.19. Batted Ball Exit Velocity: batted ball exit velocity markets will be settled according to official results as published by MLB's Statcast.

3.20. Distance of Home Run: distance of home run markets will be settled according to official results as published by MLB's Statcast.

  1. Futures Markets + Other Specials

4.1. Award Markets: if an award is shared by 2 players (for example, Cy Young, World Series MVP), the relevant market will be settled as a Dead Heat. Award Markets are deemed All-In, selections may be requested but may only be available at our discretion. Players do not need to meet any minimum playing time thresholds for bets to have Action.

4.2. Regular Season Player Totals (Over/Under): batters must record at least 1 MLB regular season plate appearance and pitchers must face at least 1 MLB hitter during the regular season for bets to have action. Should these requirements not be met, bets will be void.

4.3. Regular Season Win Totals: a team must play at least 98% of games originally scheduled (as of Opening Day of the regular season) for bets to stand, unless the outcome has previously been unequivocally determined. For example, in a shortened 60 game season, at least 59 games must be played for bets to stand (unless previously unequivocally determined). In a 162 game season, 159 games must be played for bets to stand (unless previously unequivocally determined).

4.4. Regular Season Specials: All other regular season specials, unless otherwise stated, will be settled should teams play at least 50% of regular season games originally scheduled (as of Opening Day of the regular season). Dead Heat rules apply if multiple players tie for the league lead. If less than 50% of regular season games are played (as scheduled on Opening Day of the regular season), all regular season specials bets (unless otherwise stated) will be void regardless of whether they have been determined or not. If a player is listed under a market for a particular league or team, they will be deemed a player in that league or team for the purpose of the result regardless of any inter-league inter-team trade which may occur.

4.5. Daily Slate Specials: all games scheduled to be played on the listed date must be played to completion (an official result) for bets to stand, unless the outcome has been unequivocally determined. For example, if 15 games are scheduled on a given day, and one of the games is postponed and rescheduled to take place on a later date due to adverse weather, markets which have been unequivocally determined prior to the postponement would be settled (for example, "Will Any Player Hit a Grand Slam" would be settled if a Grand Slam was hit in one of the other games). However, markets affected by the postponement would be voided (for example, "1+ Home Runs to be Hit in All Games" or "All Teams to Score 2+ Runs").

4.6. Daily Strikeout Specials: for head-to-head strikeout matchups, both listed pitchers must start the game for bets on the matchup to stand. If the 2 listed pitchers record the same number of strikeouts, bets on the matchup will be void. For daily specials about which listed pitcher will record the most strikeouts on a given day, bets on any listed pitcher that does not start will be voided and Dead Heat rules will apply if multiple starting pitchers tie for the daily lead.

4.7. Regular Season Series Winner: games must be played within the originally scheduled series dates to be counted towards series settlement. Series bets will be void if affected by postponed games that take place after the originally scheduled series end date unless the outcome has been unequivocally determined prior to the interruption of the series. For any series scheduled to be an even number of games (for example, a 4 game series), either 2-Way bets or 3-Way bets (with "Series Tied" as a third possible selection) may be available. If 2-way bets are available, bets on that market will be void if the teams split the series. If 3-Way bets are available, bets on the "Series Tied" option will be settled as winners if the teams split the series.

4.8. Playoff Statistical Leader Specials: if multiple players tie for the lead of a statistical category (e.g., "Player to Record Most Hits", "Player to Record Most Home Runs", etc.), the market will be settled as a Dead Heat. Batters must record at least 1 MLB plate appearance and pitchers must face at least 1 MLB hitter during the listed timeframe for bets to have Action. Should these requirements not be met, bets will be void.

4.9. Live Specials: an official no-hit game occurs when a pitcher (or pitchers) allows no hits during the entire course of a game, which consists of at least 9 innings (minimum 27 outs) thrown by the pitcher(s). For a perfect game, the pitcher(s) must comply with all requirements of the no-hitter, but also not allow any baserunners to reach via walk, HBP, uncaught third strikes, catcher's or fielder's interference, or fielding errors. No-hitters and perfect games will be settled regardless of the number of pitchers used by the relevant team. For live pitcher specials, all bets will stand if the listed pitcher starts the game. For live batter specials, all bets will stand if the listed player records at least 1 plate appearance in the game.

4.10. World Series, League and Division Winners markets will all be settled in accordance with the official MLB results regardless of season length.

4.11. Division Exact Finishing Order: ties between playoff-qualifying teams will be determined in accordance with MLB Playoff tiebreaker rules. For ties between non-playoff qualifying teams, the ties will be broken in the following order: (1) head-to-head record, (2) intra-division record, (3) overall run differential.

4.12. All outright markets include playoffs, where applicable.

4.13. All Star Game:

4.13.1. Any player statistic (for example, Home Runs, Total Bases, RBI's, Runs Scored, etc.) accumulated during a potential Home Run Derby tiebreaker scenario will not be considered for settlement, unless specifically stated otherwise. All game markets will be settled after 9 innings of play, apart from the Moneyline market and those markets that specifically address events in a potential tiebreaker scenario.

4.14. Home Run Derby:

4.14.1. All bets are settled based on the official results published by MLB.

4.14.2. Bets relating to home run distances will be resulted according to the figures provided by MLB's Statcast.

4.14.3. Player Match Bets: if 2 contestants are eliminated in the same stage of the competition, bets on which player will advance further will be void.

4.15. MLB Draft:

4.15.1. The official draft results on mlb.com will be used for settlement purposes.

4.15.2. For "over/under draft position" markets, undrafted players are assigned the draft position that comes after the last drafted player.

4.15.3. For over/under draft position markets under means the player is chosen with a pick that is less than the designated number and over would be after that designated number. For example, for a market of 'Player A over/under draft position 3.5', if Player A is picked with the second pick of the draft than under bets would win and over bets lose.

  1. Overview of Specific Major League Baseball Markets

The following rules apply to MLB games scheduled to be 9 innings in length. For rules relating to games scheduled to be 7 innings in length, please reference the section above entitled, "General Rules."

5.1. Money Line: markets will be settled according to the 4.5 Innings Rule.

5.2. Run Line Markets: markets will be settled according to the 8.5 Innings Rule.

5.3. Total Runs Markets: markets will be settled according to the 8.5 Innings Rule unless a result has already been unequivocally determined.

5.4. Double Result: markets will be settled based on the score at the end of the 5th inning plus the final score according to the 8.5 Innings rule.

5.5. Tri-Bet Markets: markets will be settled according to the 8.5 Innings Rule.

5.6. Odd/Even Markets: markets will be settled as per the 8.5 Innings Rule. In the event a result of zero is arrived at, that shall be considered an even number for settlement purposes.

5.7. Winning Margin Markets: markets will be settled according to the 8.5 Innings Rule.

5.8. Team to Score First Markets: markets will be settled on the first run of the game (regardless of whether a full game, or a certain number of innings, have been completed). If the market is part a multiple bet, the 8.5 Innings Rule applies. Includes extra innings.

5.9. Team to Score Last Markets: markets will be settled according to the 8.5 Innings Rule. Includes extra innings.

5.10. Highest Scoring Half of Game: markets will be settled according to the 8.5 Innings Rule. Includes extra innings. For the purposes of this rule, the first half of a game will be deemed to be the first 5 innings and the second half will be deemed to be all other innings which take place during the game (including additional innings). For example, if 11 innings are played, the first half of the game will be deemed to be the first 5 innings and the second half of the game will be deemed to be the last 6 innings.

5.11. Highest Scoring Inning: markets will be settled according to the 8.5 Innings Rule. Dead Heat rules apply in the event of a tie. Should the highest scoring inning occur in extra innings, innings 1-9 will be considered losers.

5.12. Inning of First / Last Score: markets will be settled according to the 8.5 Innings Rule (unless, in the case of the first score, the result has already been unequivocally determined). Should the first or last score occur in an extra inning, innings 1-9 will be considered losers.

5.13. Inning / Half Inning Markets: The relevant inning or half inning of the game must be fully completed for bets to stand (unless, in the case of a total runs market, the result has already been unequivocally determined).

5.14. Innings Correct Score: markets will be settled based only on runs scored in that specific inning. For example, if entering the 5th Inning, "Team A" leads "Team B" 3-2 and both teams fail to score a run in the 5th inning, "0-0" would be settled as the winning selection.

5.15. 3 / 5 / 7 Inning Markets: the specified number of innings must be completed for bets to stand (unless the home team holds the lead and the bottom of the inning would not change the result for team specific markets).

5.16. 1st Half Markets: markets will be Settled following the completion of 5 Innings. The 4.5 Innings Rule applies for shortened games where the results of markets have already been fully determined. If a game has extra innings, 1st Half Markets will be settled based on the 1st 5 innings result.

5.17. Lead After / Race To Markets: markets will be settled based on the score at the end of the specified period or once the required number of runs have been scored (as applicable).

5.18. Team Most Hits Markets: markets will be settled according to the 8.5 Innings Rule. In the case of specific Inning / half Inning markets, the stated period must have been completed for bets to stand unless the result has already been unequivocally determined.

5.19. 2+ Hits in the First Inning: 'Yes' will be settled as the winning selection for the market if the 2 teams combine to record 2 or more hits in the first inning of play.

5.20. For settlement purposes, the team listed 2nd in the event name is the home team (even if the game takes place at a neutral venue). For example, "Team A v Team B" or "Team A at Team B", Team B is the home team.

Basketball

The following rules include reasons for voiding bets.

US Basketball

Other Basketball

A. US Basketball

  1. General

1.1. Bets will be settled on the results and statistics provided by the relevant governing body.

1.2. Overtime counts for all markets unless otherwise stated.

1.3. If a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regulation time.

1.4. All Outright markets, unless otherwise stated, include playoffs. Any official governing organisation tie-breaks where applicable are included in settlement.

1.5. For settlement purposes, the team listed second in the event name is always considered the home team (even if the match takes place at a neutral venue). For example, 'Team A-Team B', Team B is the home team.

  1. Abandonments, Cancellations and Postponements

2.1. If a match does not start on the scheduled start date and is not completed within 24 hours of the scheduled start time, all bets will be void except for those on markets that have been unconditionally determined.

2.2. If a match is called off with more than 5 minutes to play, all bets will be void except for those on markets that have been unconditionally determined.

  1. Match Odds (bets on the winner or loser where no tie option is offered) and Odd/Even markets

Bets will be settled on the score at the end of the match, inclusive of overtime. If a match finishes in a tie and overtime isn't played, 2-way Match Betting markets will be void.

  1. Normal Time Match Betting (2-Way)

4.1. 'Normal time' means the scheduled duration of a match, excluding overtime.

4.2. Bets will be void if the normal time result (end of 4th quarter) is a tie.

  1. Match Odds (bets on the winner, loser or a tie where a tie option is offered) Markets

Bets will be settled on the score at the end of regulation time. Overtime does not count.

  1. Handicap Betting (Spread)

6.1. Overtime counts for match Handicap betting. Overtime does not count for Handicap betting on quarter and half-specific markets.

6.2. For match Handicap bets, bets will be void if by adding the bet selection points to the final score it equals a tie result. For example, a bet is placed on home team -5 spread and the game ends 95-90.

  1. Total Points markets

Bets will be settled on the score at the end of the match, inclusive of overtime. If the total points equal the nominated line, bets will be void unless odds for the exact amount are quoted.

  1. Quarter and Half markets

The entire period of play must be completed for bets to stand. Overtime does not count for Quarter markets. For Second Half markets, overtime does count.

  1. Half Winner (2-Way) markets

Bets will be void if the half on which the bet was placed is a tie.

  1. Quarter X Winner (2-Way) markets

Bets will be void if the quarter on which the bet was placed is a tie.

  1. Will There Be Overtime? markets

Bets will be settled as 'yes' if, at the end of regulation time, the match finishes in a tie, regardless of whether or not overtime is played.

  1. Double Result markets

Bets will be settled on the score at half time and full time, inclusive of overtime.

  1. Highest Scoring Half markets

For settlement purposes, the second half is inclusive of overtime.

  1. Series markets

A series must come to a natural conclusion for bets to stand (otherwise, they will be void).

  1. Last Point markets

Bets will be settled on the last point in regulation time.

  1. Regular Season Wins

A team must complete at least 70 matches for bets to stand unless the outcome has been unconditionally determined prior to the interruption or shortening of the season (otherwise, they will be void).

  1. Team Match Bets

Bets will be settled on the team with the most season wins or which has advanced furthest.

  1. Wire to Wire markets

'Wire to wire' markets are offered for a given team to be leading a match at the end of each quarter. Provided the selected team leads at the end of each quarter, the relevant bet will be settled as a winning bet even if, during any such quarter, the selected team temporarily ceases to lead the scoring. 'Any other selection' will be deemed the winner if either team does not lead the match after each quarter.

  1. Race to 'X' markets

Bets will be settled on the first team to achieve the specified total. A "neither" selection is offered.

  1. Proposition Bets

20.1. First Basket markets

Bets will be settled on the first score of the match, inclusive of free throws, as per the official National Basketball Association ('NBA') box score. If a player listed does not start the match, all bets on that player will be void. In the event of a tie at the end of the first quarter, first basket/first quarter double bets will be settled as a losing bets.

20.2. The First Team Basket markets

Bets will be settled on the first scorer from each team. If a player listed does not start the match, all bets on that player will be void.

20.3. Player Performance markets

All bets stand once a player takes the court, irrespective of match time played. All totals are inclusive of overtime. If a player does not take any part in a match, bets on that player will be void.

20.4. Player Match Bets

Bets on this market refer to the quoted statistic recorded by a named player by the end of a match (including overtime). If one of the players does not play at all, then all bets on that player match bet market will be void.

20.5. Team: Player Most Points/Rebounds/Assists markets

Bets will be settled on the player who makes the most of the relevant quoted statistic. If two or more players tie, Dead Heat rules will apply.

20.6. Competition: Player Most Points/Rebounds/Assists markets

Bets will be settled on the player who makes the most of the relevant quoted statistic at the end of the competition, excluding playoffs, unless otherwise stated. If 2 or more players tie, Dead Heat rules will apply. A Non-Runner Deduction (or equivalent) will be applied.

20.7. Series Points, Rebounds, Assists

A series must come to a natural conclusion for bets to stand. Overtime counts for settlement purposes. If 2 or more players tie, Dead Heat rules will apply.

20.8. Player Performance markets offered in-play or during half time

Bets on this market refer to the quoted statistic recorded by a named player for the whole match (including overtime). If a player does not see any game time, then all bets on that player will be void.

  1. Player Regular Season Averages markets

The player must play at least 70% of his team's games (e.g. 58 in an 82-game season).

  1. East All Star Selection markets

Bets will be settled on a player to be selected in the 12-man East All Star Roster at the first announcement of the All Star teams by the NBA on www.nba.com. Replacement players brought into the team due to a subsequent injury of the first announced player are excluded.

  1. West All Star Selection markets

Pays on the selected player to be selected in the 12-man West All Star Roster at the first announcement of the All Star teams by the NBA on www.nba.com. Replacement players brought into the team due to a subsequent injury of the first announced player are excluded.

B. Other Basketball

  1. General

1.1. The rules in this section apply to International Basketball Federation 'FIBA' tournaments and European, Australian, Central American, South American, African and Asian basketball competitions.

1.2. Bets will be settled according to the result declared by the relevant governing body at the end of the match. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

1.3. Overtime counts for all markets unless otherwise stated.

1.4. If a match finishes in a tie and overtime is scheduled but isn't played, 'match betting' and 'normal time match betting (2-Way)' markets will be settled as void and 'will there be overtime?' markets will be settled as 'yes'.

1.5. If a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regulation time.

1.6. All Outright markets, unless otherwise stated, include playoffs and any official governing organisation tie-breaks where applicable.

  1. Abandonments, Cancellations and Postponements

2.1. If a match is abandoned, all markets will be void unless the outcome has been unconditionally determined.

2.2. If a match is postponed, bets will be void unless it starts within 48 hours of the original start time.

  1. Match Betting (bets on the winner or loser where no tie option is offered) and Odd/Even markets

Bets will be settled on the score at the end of the match, inclusive of overtime. If a match finishes in a tie and overtime isn't played, 2-Way match betting markets will be void.

  1. Normal Time Match Betting (2-Way) markets

Bets will be void if the regular time result (end of 4th quarter) is a tie.

  1. Match Odds (bets on the winner, loser or a tie where a tie option is offered) markets

Bets will be settled on the score at the end of regulation time. Overtime does not count.

  1. Handicap Betting (Spread)

6.1. Overtime counts for match Handicap betting. Overtime does not count for Handicap betting on quarter and half-specific markets.

6.2. For match Handicap bets, bets will be void if by adding the bet selection points to the final score it equals a tie result. For example, a bet is placed on home team -5 spread and the game ends 95-90.

  1. Total Points markets

Bets will be settled on the score at the end of the match, inclusive of overtime. If the total points equal the nominated line, bets will be void unless odds for the exact amount are quoted.

  1. Quarter and Half markets

The entire period of play must be completed for bets to stand. Overtime does not count.

  1. Half Winner (2-way) markets

Bets will be void if the half on which the bet was placed is a tie.

  1. Quarter X Winner (2-way) markets

Bets will be void if the quarter on which the bet was placed is a tie.

  1. Highest Scoring markets

If 2 or more quarters/halves result in the same high score, Dead Heat rules will apply. Overtime does not count.

  1. Will There Be Overtime? markets

Bets will be settled as 'yes' if, at the end of regulation time, the match finishes in a tie, regardless of whether or not overtime is played.

  1. Double Result markets

Bets will be settled on the score at half time and full time. Overtime does not count.

  1. 'Race To X' markets

Bets will be settled on the team to achieve the specified total in the specified period first. A 'neither' selection is offered. Overtime does not count.

  1. Highest Scoring Half markets

For settlement purposes, the second half is inclusive of overtime.

  1. Series markets

A series must come to a natural conclusion for bets to stand (otherwise, they will be void).

  1. Last Point markets

Bets will be settled on the last point at the end of the match, inclusive of overtime.

  1. Quarter markets

Bets will be settled on the score for the relevant quarter of the match. Overtime does not count.

  1. Second Half markets

Bets will be settled on the score for the second half of the match. Overtime does not count.

  1. Proposition Bets

20.1. First Basket Markets

Bets will be settled on the first score of the match, inclusive of free throws. If a player listed does not start the match, all bets on that player will be void. In the event of a tie at the end of the first quarter, first basket/first quarter double bets will be settled as a losing bets.

20.2. The First Team Basket Markets

Bets will be settled on the first scorer from each team. If a player listed does not start the match, all bets on that player will be void.

20.3. Player Match Bets

Bets on this market refer to the quoted statistic recorded by a named player by the end of a match (including overtime). If one of the players does not play at all, then all bets on that player match bet market will be void.

20.4. Player Performance

If one of the players doesn't play at all, bets on that player will be void. Bets will stand once a player takes the court, irrespective of match time played. All totals are inclusive of overtime.

20.5. Team: Player Most Points/Rebounds/Assists markets

Bets placed on this market will be settled on the player who makes the most of the relevant quoted statistic. If two or more players tie Dead Heat rules apply.

20.6. Competition: Player Most Points/Rebounds/Assists markets

Bets placed on these markets will be settled on the player who makes the most of the relevant quoted statistic at the end of the competition, excluding playoffs, unless otherwise stated. If 2 or more players tie, Dead Heat rules apply. A Non-Runner Deduction  will not be applied.

20.7. Series Points, Rebounds, Assists, Match Bets

A series must come to a natural conclusion for bets to stand (otherwise they will be void). Overtime counts for settlement purposes. If 2 or more players tie, Dead Heat rules apply.

20.8. Player index rating markets

Bets will be settled according to the result declared by the relevant governing body at the end of the match (inclusive of overtime). http://www.euroleague.net/, http://www.fiba.com/, http://www.fibaeurope.com/,  http://www.acb.com/. If 1 of the players doesn't see any game time, then all bets on that market will be void.

Bowls

The following rules include reasons for voiding bets.

  1. General

1.1. If a match starts but is not completed, the player progressing to the next round is deemed to have won. In the case of a final, it will be the competition winner. Should no such winner be determined, match betting will be void.

1.2. If the assigned number of ends or points is not reached, set betting will be void.ermined.

Boxing

The following rules include reasons for voiding bets.

  1. General

1.1. Except for technical draw results settled according to the Technical Decision/Draw rules below, Bets will be settled based on the official result at ringside.

1.2. For betting purposes, results are not official until verified by officials at the fighting venue. If official verification does not occur at the fighting venue, bets will be settled on the results published on www.boxrec.com regardless of any subsequent disqualification or amendment to the result. For an exhibition fight, if no result is declared at ringside, bets will be void.

1.3. If a contest finishes before the scheduled number of rounds due to an accidental injury and the winner is not determined by the judges' scorecards, bets will be void.

1.4. If there is a change in the manner in which a fight is advertised (for example, change from a title fight to a non-title fight), bets will stand.

1.5. Unless otherwise stated, if the scheduled number of rounds changes, bets will stand unless the result has been automatically determined by the change in the number of rounds (in which case, such bets will be void). For example, if a fight gets changed from a 12 to a 10-round fight, bets on rounds 11 and 12 will be void.

1.6. If a 'no contest' is declared, bets will be void unless already unconditionally determined.

1.7. If a bet is placed after the relevant result or outcome is known, then the bet will be void.

1.8. The statistics provided by Compubox will be used to determine the settlement of any bets which are placed on: (i) a given fighter to achieve a certain number of punches landed, (ii) a given fighter to land a certain number of jabs, (iii) a given fighter to land a certain number of power punches; and (iv) a given fighter to land a certain number of body punches.

1.9. If no result is called for the fight, that is to say the fight occurs but nobody is declared to win/lose or draw, all bets will be void.

  1. Abandonments, Cancellations and Postponements

If a fight is postponed, bets will stand if the rescheduled event occurs within 48 hours. Otherwise, bets on that fight will be void.

  1. Non-Runners, Withdrawals and Disqualifications

If there is a substitution for one of the fighters, bets on the original fight will be void, except in a tournament-based competition, where a Non-Runner Deduction  will apply.

  1. Method of Victory

A knockout ('KO') occurs when the fighter does not stand up after a 10 count. Technical knockouts ('TKO') occur when a fighter is knocked down 3 times within the same round, and the fight is stopped or where the referee steps in to stop the fight when it is decided that a fighter cannot safely continue. If a fighter fails to answer the bell for the next round, then this will also be deemed a TKO. For betting purposes, KO/TKO options also include disqualification and retirement.

  1. Technical Decision/Draw

5.1. If a fight is scheduled for more than 4 rounds and, after 4 rounds, an accidental foul occurs which causes an injury (further to which the referee stops the fight), the fight will be deemed to have resulted in a technical decision in favour of the fighter who is ahead on the scorecards at the time the fight is stopped (and all markets on the fight will stand).

5.2. If the accidental injury/technical decision occurs during the first 4 rounds, all bets will be void unless the result of the relevant market has already been unconditionally determined or unless the judges' scorecards are used to determine an official winner at ringside.

5.3. If an intentional foul causes an injury and the injury results in the fight being stopped in a later round: (i) the injured fighter will be deemed to have won by technical decision if they are ahead on the scorecards, and (ii) the fight will result in a 'technical draw' if the injured fighter is behind or even on the scorecards (and, for settlement purposes, the result of the fight will be deemed to be a draw).

5.4. For betting purposes, betting on rounds or a group of rounds is for a fighter to win by KO, TKO, disqualification or due to the other fighter retiring during that round or group of rounds. In the event of a technical decision before the end of the fight, all round bets will be deemed to be losing bets.

  1. Unconfirmed Fights

All fights dated December 31 on our Website are unconfirmed fights; if the fight does not take place by this date in the relevant year, bets will be void.

  1. Round Betting Markets

7.1. Bets on these markets will be settled based on the round/rounds in which the result of the fight will be determined; it is not betting on named fighters to win the round/rounds on the judges' scorecards.

7.2. If a boxer withdraws during the period between rounds, the fight is deemed to have ended in the previous round. The bell will signal the end of a round and the bell being sounded again will signal the start of the next round. Therefore, a boxer who withdraws after the bell is sounded to signal the start of the next round will be deemed to have lost in that round, even if there's no competitive action in that round.

7.3. If the scheduled number of rounds is decreased before the start of the fight, all round by round bets on the dropped rounds will be void and bets on all remaining rounds will stand.

7.4. If the scheduled number of rounds is increased before the start of the fight, all round by round bets will stand.

7.5. If the fight goes to the scorecards, all round bets will be settled as losing bets.

7.6. For 'total rounds' settlement purposes, if a fight consists of the regular 3-minute rounds, then 1 minute and 30 seconds will represent half a round. For example, for a bet on 'over 10.5 rounds' to be a winner, the fight must last beyond 1 minute and 30 seconds in round 11. If the number of rounds for a fight is changed after this market has been set, then all bets on this market will be void.

7.7. For 'Will the Fight Go the Distance' (or similarly titled) markets, should the scheduled number of rounds change, this market will be made void. In the event of a technical decision, for settlement purposes, the fight will have been deemed to not to have gone the distance (i.e. the scheduled number of rounds).

  1. Round Specials Markets

Any bets placed on occurrences to occur (or not to occur) in a given round will be deemed losing bets if the fight concludes (for any reason) before that round. For example, any bets on a fighter to have a point deducted in round 9 will be deemed losing bets if a KO brings the relevant fight to a conclusion in round 7.

  1. Will the Fight Go the Distance Markets

If the scheduled number of rounds changes, bets on this market will be void.

  1. To Score a Knockdown Markets

For settlement purposes, a knockdown is defined as a fighter being knocked out or receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

  1. Match Betting markets

If a draw selection is not offered and the result of the match is a draw, bets will be void.

Cricket

The following rules include reasons for voiding bets

  1. General

1.1. Bets will be settled based on the official tournament results and match scorecards published on the official website of the International Cricket Council ('ICC'). If there is no result available, then www.espncricinfo.com will be used for settlement purposes.

1.2. A batter that retires from an innings will not be considered as a wicket for settlement purposes.

1.3. The term 'innings reaching its natural conclusion' means an innings which has not been closed due to external factors such as rain or bad light. A team being bowled out or declaring is considered to constitute the natural conclusion of an innings.

1.4. For all markets, in any instance where the minimum required overs has not been reached but the innings has reached its natural conclusion, bets will stand.

1.5. The term  'first class matches' refers to a match of 3 or more days' duration between 2 sides of 11 players (including test matches).

1.6. If a match venue is changed, then bets already placed will stand, provided the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

  1. Abandonments, Cancellations and Postponements

2.1. If a match is cancelled before any play has taken place, then all bets will be void unless there is an official reserve day or the match is rescheduled and played restarted within 48 hours of its original advertised start time. If there is an official reserve day in place for the match, then all bets will stand and will be resulted based on the events that transpire (including as continued or commenced on the reserve day if needed) in accordance with the Sportsbook Rules applicable to all respective markets.

  1. Series Betting

3.1. When the full number of scheduled matches is not played, we will void any speciality markets which relate to the series as a whole. If a series for which we did not offer odds for the draw ends in a draw, then bets on the series result will be void.

  1. X Team To Score X Runs Market

4.1. For example, 'India to score 'X' runs'.

4.2. Bets will be settled based on the total runs scored by the respective team regardless of any reduction in overs.

  1. Top Team Batter/Runscorer and Bowler/Wicket-Taker (Series/Tournament) Markets

5.1. Bets will be settled on an All In Compete Or Not basis.

5.2. If 2 or more players score the same number of runs/take the same number of wickets, then Dead Heat rules will apply.

  1. Player Runs (Batter Runs/Fours/Sixes) Markets

6.1. Description: How many runs will the named batter score?

6.2. Rules: If the batter finishes the innings not out at the end of an innings their score will be the final result. If a batter does not bat, the bet will be void.

6.3. If a batter retires hurt, but returns later, the total runs scored by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired.

6.4. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batter is dismissed.

6.5. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.

6.6. For pre-match bets, only the batter's first innings will count.

6.7. Runs scored in a super over do not count.

  1. First Ball of the Match Market

7.1. Bets will be settled based on the outcome of the first completed delivery, excluding any deliveries declared as dead balls.

7.2. In limited overs cricket, bets will be settled based on the first ball of the match, regardless of any reductions in overs, providing it is bowled.

  1. Next Over: Over/Under Runs/Run Margins Markets

8.1. Bets will be settled based on the total number of runs achieved in the over (including any extras awarded).

8.2. If an over is not completed, all bets on that particular over will be void. This does not apply if the innings reaches its natural conclusion.

  1. Fall of Wicket Market

9.1. Description: How many runs will the named batter score?

9.2. Rules: If the batter finishes the innings not out at the end of an innings their score will be the final result. If a batter does not bat, the bet will be void.

9.3. If a batter retires hurt, but returns later, the total runs scored by that batter in the innings will count. If the batter does not return later, the final result will be as it stood when the batter retired.

9.4. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batter is dismissed.

9.5. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.

9.6. For pre-match bets, only the batter's first innings will count.

9.7. Runs scored in a super over do not count.

  1. To Score 10/20/30/40/50/100 Runs Markets

10.1. Bets will stand regardless of whether the player reaches the crease, provided they are in the starting

10.2. Bets on players not listed in the starting 11 will be void.

  1. Highest Series Single Innings Score Market

11.1. Bets will be settled based on which team scores the highest score in a single innings of the applicable test series.

11.2. In the event of a tie, Dead Heat rules will apply.

  1. Margin Betting

12.1. If the match is tied and goes to a super over, bets will be settled as a tie. If either team's innings in a limited overs match is reduced by more than 10% due to external factors, then bets on this market will be void.

  1. Player to Hit a Six Market

13.1. Bets will stand regardless of whether the player reaches the crease, so long as they are included in the starting 11. Bets placed on any player not named in the starting 11 are void. For the avoidance of doubt, a player running six does not count for this market.

  1. Six and Out Market

14.1. Bets will be settled based on whether a player hits a six and also takes a wicket. Players named in the starting 11 that do not bat/bowl are deemed to have taken part, and bets on any such players will be settled as losing bets.

14.2. Bets placed on any player who is not named in the starting 11 will be void.

14.3. Should the innings be shortened for any reason other than it reaching its natural conclusion, bets will be void unless unconditionally determined.

  1. First/Second Innings Highest 5 Over period Market

15.1. If either team's innings in a limited overs match is reduced due to external factors, bets on this market will be void.

15.2. For limited overs matches, if the winner was already unconditionally determined, even if the innings were to be played out to its natural conclusion, bets will be settled as normal despite any such reduction.

  1. Runs Scored at Loss of Four Wickets Market

16.1. Bets will be settled based on the total number of runs scored at the fall of the fourth wicket.

16.2. If the fourth wicket doesn't fall, bets will be settled based on whatever score the team has achieved at the end of the innings.

  1. Double Markets featuring Top Team Runscorer or Top Team Wicket-Taker

17.1. In a 2-innings match (i.e. test match or county championship), the 'top team runscorer' part of these markets applies to the first innings only (unless otherwise stated).

17.2. Depending on the type of match, the following minimum overs must be bowled in the winning team's innings for bets to stand:

17.2.1. Test match: 50 overs;

17.2.2. County championship: 50 overs;

17.2.3. 50 over (per innings) match: 25 overs;

17.2.4. 40 over (per innings) match: 20 overs; and

17.2.5. 20 over (per innings) match: 10 overs.

17.3. However, in all cases, bets will stand if the innings reaches its natural conclusion in fewer overs than the above requirement. Bets placed on any player not named in the starting 11 will be void.

17.4. Players named in the starting 11 that do not bat are deemed to have taken part, and bets on any such players will be settled as losing bets.

17.5. If 2 or more players score the same number of runs, then Dead Heat rules will apply.

17.6. For limited overs matches, if the winner was already unconditionally determined, even if the innings were to be played out to its natural conclusion, bets will be settled as normal despite any reduction in the amount of overs.

  1. Top Tournament Wicket-Taker Market

18.1. Bets will be settled on an All In Compete Or Not basis.

18.2. If 2 or more players take the same number of wickets, Dead Heat rules will apply.

  1. Top Tournament Runscorer Market

19.1. Bets will be settled on an All In Compete Or Not basis .

19.2. If 2 or more players score the same number of runs, Dead Heat rules will apply.

  1. Completed Match Market

20.1. Bets will be settled based on whether there will be a result declared on the specified limited overs match or whether the match will be abandoned/declared a no result.

20.2. For the avoidance of doubt, an official result declared other than that the match is abandoned or declared a no result will mean 'yes' is the winning selection in this market.

20.3. If the match is abandoned or declared a no result, this will mean 'no' is the winning selection in this market.

20.4. Please be aware that this market will carry over onto any reserve day and will be settled on the official result of the match. If a match is postponed or abandoned for any reason other than weather (including dangerous or unplayable wicket or outfield, pitch vandalism, strike or boycott, crowd protests/violence, floodlight failure, stadium damage, acts of terrorism, and acts of God), we will void all bets on this market.

  1. Direction of First Boundary Market

21.1. Bets will be settled on the direction of the first boundary that comes off the bat (given as runs to the batter).

21.2. This market includes both fours and sixes.

  1. Cricket Rules for Specials Markets

22.1. For the settlement of specials market selections, a wicket will not be deemed to have occurred if a batter retires from play.

22.2. If any player who is part of a specials market selection does not take part in the relevant event, the whole bet will be void.

22.3. For specials bets relating to series betting, when the full number of scheduled matches within the relevant series is not played for any reason, we will void any markets that relate to the series as a whole.

22.4. If a team's innings in a test match or county championship match lasts less than 60 overs for any 'external' reason (meaning other than in circumstances where the innings has reached its natural conclusion) then specials bets relating to that team's innings will be void.

22.5. For limited overs matches, specials bets involving the number of runs to be scored will be settled based on the final number of runs achieved by each side (including any extras or penalty runs awarded during the match). If there is a reduction in the scheduled number of overs to take place during an innings, any specials bets in respect of the match will stand if the reduction amounts to no more than 20% of the total number of overs that were scheduled in respect of that innings at the time the specials bet was placed. Should the reduction in overs be greater than 20% then all specials bets in respect of that match will be void (irrespective of the total number of runs achieved by either team) unless the bet in question had been unconditionally determined at the time of the curtailed completion of the match (such that, at the time of the curtailed completion, the outcome of the bet could not have been different had the additional scheduled overs been played).

  1. Errors in Specials Markets

23.1. If there is an Error in the price or description of a specials selection, we will void any bets placed on it and subsequently offer the bet at the correct price or pursuant to a different description.

  1. Match Betting

24.1. Description: 'Who will win the match?'

24.2. All such match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official result.

24.3. If there is no official result, all bets will be void.

24.4. In the event of a tie, if the official competition rules do not determine a winner, then Dead Heat rules will apply. In competitions where a bowl-off or super over determines a winner, bets will be settled on the official result.

24.5. In first class matches, if the official result is a tie, bets will be settled as a Dead Heat between both teams. Bets on the draw will be settled as losing bets.

24.6. If a match is abandoned due to external factors, then bets will be void unless a winner is declared based on the official competition rules.

24.7. If a match is cancelled, then all bets will be void if it is not replayed or restarted within 48 hours of its advertised start time.

  1. Match Betting: Double Chance

25.1. Description: 'Will the match result be any 2 of the three options given?'

25.2. A tie where the 2 teams finish on the exact same number of runs after all 4 innings are completed will be settled as a Dead Heat.

25.3. All such match betting will be settled in accordance with official competition rules. If there is no official result, all bets will be void.

  1. Match Betting: Draw No Bet

26.1. Description: 'Who will win the match, given that all bets will be void if the match is a draw?'

26.2. All match betting will be settled in accordance with official competition rules. If there is no official result, all bets will be void.

  1. Tied Match

27.1. Description: 'Will the match be tied?'

27.2. All bets will be settled according to the official result.

27.3. If the match is abandoned or there is no official result, all bets will be void.

27.4. For first class matches, a tie is when the side batting second is bowled out for a second time with scores level.

  1. Most Fours

28.1. Description: 'Which team will hit the most fours?'

28.2. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been unconditionally determined before the reduction.

28.3. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

28.4. Only fours scored from the bat (off any delivery, legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.

28.5. Fours scored in a super over do not count.

28.6. In first class matches, only first innings fours will count.

  1. Most Sixes

29.1. Description: 'Which team will hit the most sixes?'

29.2. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been unconditionally determined before the reduction.

29.3. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

29.4. Only sixes scored from the bat (off any delivery, legal or not) will count towards the total sixes. Overthrows and extras do not count.

29.5. Sixes scored in a super over do not count.

29.6. In first class matches, only first innings sixes will count.

  1. Most Extras

30.1. Description: 'Which team will have the most extras added to their batting score?'

30.2. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been unconditionally determined before the reduction.

30.3. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

30.4. All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.

30.5. Extras in a super over do not count.

30.6. In first class matches, only first innings extras will count.

  1. Most Run Outs Conceded

31.1. Description: 'Which team will concede the most run outs in the match?'

31.2. A run out 'conceded' means that a member of that team will be run out while batting.

31.3. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement has already been unconditionally determined before the reduction.

31.4. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

31.5. Run outs in a super over do not count.

31.6. In first class matches, only first innings run outs will count.

  1. Highest Opening Partnership

32.1. Description: 'Which team will score the most runs before losing their first wicket?'

32.2. If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed.

32.3. For settlement purposes, a batter retiring hurt does not count as a wicket.

32.4. In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, unless settlement has already been unconditionally determined before the reduction.

32.5. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

32.6. In first class matches, the market refers only to each team's first innings.

  1. Match Fours

33.1. Description: 'How many fours will be hit in the match?'

33.2. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been unconditionally determined before the reduction.

33.3. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

33.4. Only fours scored from the bat (off any delivery, legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.

33.5. Fours scored in a super over do not count.

  1. Match Sixes

34.1. Description: 'How many sixes will be hit in the match?'

34.2. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been unconditionally determined before the reduction.

34.3. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

34.4. Only sixes scored from the bat (off any delivery, legal or not) will count towards the total sixes. Overthrows and extras do not count.

34.5. Sixes scored in a super over do not count.

  1. Match Extras

35.1. Description: 'How many extras will be scored in the match?'

35.2. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been unconditionally determined before the reduction.

35.3. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

35.4. All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.

Extras in a super over do not count.

  1. Match Run Outs

36.1. Description: 'How many run outs will there be in the match?'

36.2. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been unconditionally determined before the reduction.

36.3. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

36.4. Run outs in a super over do not count.

  1. Match Top Batter

37.1. Description: 'Which batter will score the most runs in the match?'

37.2. Bets will be settled based on the batter with the highest individual score in the match.

37.3. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been unconditionally determined before the reduction.

37.4. Top batter bets for first class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.

37.5. If a batter does not bat, but was named in the starting 11, bets on that batter will stand. If a batter is substituted in after the In-Play market has been offered, the original market will be removed and settled as normal even if the substitute scores the highest individual score. A new market with updated selections may be offered.

37.6. When 2 or more players score the same number of runs, Dead Heat rules will apply.

37.7. Runs scored in a super over do not count.

  1. Match Top Bowler/Wicket-Taker

38.1. Description: 'Which bowler will take the most wickets in the match?'

38.2. Bets will be settled based on the bowler with the most wickets in the match.

38.3. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been unconditionally determined before the reduction.

38.4. Top bowler bets for first class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.

38.5. If a bowler does not bowl, but was named in the starting 11, bets on that bowler will stand.

38.6. If a bowler is substituted in after the In-Play market has been offered, the original market will be removed and settled as normal, even if the substitute takes the most wickets. A new market with updated selections may be offered.

38.7. If 2 or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are 2 or more bowlers with the same wickets taken and runs conceded, Dead Heat rules will apply.

38.8. Wickets taken in a super over don't count.

38.9. If no bowlers take a wicket in the match, then all bets will be void.

  1. Player of the Match

39.1. Description: 'Who will be named player of the match?'

39.2. Bets will be settled on the officially declared player of the match. Dead Heat rules apply.

39.3. If no player of the match is officially declared, then all bets will be void.

39.4. Bets on any player that played in the match will stand, including substitutes. Bets on substitutes who do not play will be void.

  1. Runs off Delivery/Exact Runs off Delivery

40.1. Description: 'How many runs will be scored off the specified delivery?'

40.2. The result will be determined by the number of runs added to the team total off the specified delivery.

40.3. For settlement purposes, all illegal balls count as deliveries. For example, if an over starts with a wide, then the first delivery will be settled as delivery 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over.

40.4. If a delivery leads to a free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count.

40.5. All runs, whether off the bat or not are included. For example, a wide with 3 extra runs taken equates to 4 runs in total off that delivery.

40.6. For The Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. For example, if there are no illegal deliveries, the fifth ball bowled in the innings will be displayed as 'X runs off 5th delivery, 1st over' and the sixth ball bowled in the innings will be displayed as 'X runs off 1st delivery, 2nd over'. If there is an illegal delivery in the first 5 balls bowled, the sixth ball bowled in the innings will be displayed as 'X runs off 6th delivery, 1st over'. All other rules remain the same as other formats.

  1. Runs in Over

41.1. Description: 'How many runs will be scored in the specified over?'

41.2. The specified over must be completed for bets to stand unless settlement has already been unconditionally determined. If an innings ends during an over, then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been unconditionally determined.

41.3. If the over does not commence for any reason, all bets will be void. Extras and penalty runs in the particular over count towards settlement.

41.4. For The Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats.

  1. Boundary in Over

42.1. Description: 'Will there be a boundary scored in the specified over?'

42.2. The specified over must be completed for bets to stand unless settlement has already been unconditionally determined. If an innings ends during an over, then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been unconditionally determined.

42.3. For The Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats.

42.4. Only boundaries scored from the bat (off any delivery, legal or not) will count as a boundary. Overthrows, all run fours, all run sixes and extras do not count as boundaries.

  1. Wicket in Over

43.1. Description: 'Will a wicket fall in the specified over?'

43.2. The specified over must be completed for bets to stand unless settlement has already been unconditionally determined. If an innings ends during an over, then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been unconditionally determined.

43.3. For The Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats.

43.4. For settlement purposes, any wicket will count, including run outs. A batter retiring hurt does not count as a wicket. If a batter is timed out or retired out, then the wicket is deemed to have taken place on the previous ball.

  1. Over Odd/Even

44.1. Description: 'Will the number of runs scored in the specified over be odd or even?'

44.2. The specified over must be completed for bets to stand unless settlement has already been unconditionally determined. If an innings ends during an over, then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been unconditionally determined.

44.3. For The Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats.

44.4. Zero will be deemed to be an even number.

  1. Runs in Groups of Overs

45.1. Description: 'How many runs will be scored in the specified number of overs?'

45.2. If the specified number of overs are not complete, the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been unconditionally determined.

45.3. In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined before the reduction.

45.4. For The Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.

  1. Wickets in Groups of Overs

46.1. Description: 'How many wickets will fall in the specified number of overs?'

46.2. If the specified number of overs are not complete, the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been unconditionally determined.

46.3. In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already unconditionally determined before the reduction.

46.4. For settlement purposes, if a batter is timed out or retired out then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a wicket.

46.5. For The Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.

  1. To Happen in Over

47.1. Description: 'Will the following happen in the specified over?'

47.2. The specified over must be completed for bets to stand unless settlement has already been unconditionally determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been unconditionally determined.

47.3. If the over does not commence for any reason, all bets will be void. Extras and penalty runs in the particular over count towards settlement.

  1. Runs in Session

48.1. Description: 'How many runs will be scored in the specified session?'

48.2. The result is determined by the total number of runs scored in the specified session, regardless of which team has scored them.

48.3. If fewer than 20 overs are bowled in a session, bets will be void unless settlement has already been unconditionally determined.

  1. Innings Runs

49.1. Description: 'How many runs will a team score in a specified innings?'

49.2. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been unconditionally determined before the reduction. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings.

49.3. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined. Bets will also be void in drawn first class matches, if fewer than 60 overs have been bowled in an incomplete innings, unless settlement of the bet has already been unconditionally determined. If a team declares, that innings will be considered complete for settlement purposes.

  1. Innings Wickets

50.1. Description: 'How many wickets will the batting team lose in the current innings?'

50.2. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been unconditionally determined before the reduction.

50.3. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

50.4. Retired hurt does not count as a wicket.

  1. Innings Fours

51.1. Description: 'How many fours will the batting team hit in their current innings?'

51.2. The same rules as 'Most Fours' apply.

  1. Innings Sixes

52.1. Description: 'How many sixes will the batting team hit in their current innings?'

52.2. The same rules as 'Most Sixes' apply.

  1. Innings Extras

53.1. Description: 'How many extras will be added to the named team's batting innings?'

53.2. The same rules as 'Most Extras' apply.

  1. Innings Run Outs

54.1. Description: How many run outs will be conceded in the innings?

54.2. The same rules as 'Most Extras' apply.

  1. Innings Runs, Odd or Even?

55.1. Description: 'Will the total innings runs be odd or even?'

55.2. If the innings is abandoned, forfeited or there is no official result, all bets will be void.

  1. Top Batter in Innings

56.1. Description: 'Which batter will score the most runs for the named team?'

56.2. Bets will be settled based on the batter with the highest individual score in a team's innings.

56.3. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been unconditionally determined before the reduction.

56.4. Top batter bets for first class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.

56.5. If a batter does not bat, but was named in the starting 11, bets on that batter will stand. If a batter is substituted in after the In-Play market has been offered, the original market will be removed and settled as normal even if the substitute scores the highest individual score. A new market with updated selections may be offered.

56.6. When 2 or more players score the same number of runs in the innings, Dead Heat rules will apply.

56.7. Runs scored in a super over do not count.

  1. Top Bowler in Innings

57.1. Description: 'Which bowler will take the most wickets for the named team?'

57.2. Bets will be settled based on the bowler with the highest number of wickets in an individual innings.

57.3. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.

57.4. Top bowler bets for first class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled unless settlement of the bet has already been unconditionally determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.

57.5. If a bowler does not bowl, but was named in the starting 11, bets on that bowler will stand. If a bowler is substituted in after the In-Play market has been offered, the original market will be removed and settled as normal, even if the substitute takes the most wickets. A new market with updated selections may be offered.

57.6. If 2 or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are 2 or more bowlers with the same wickets taken and runs conceded, Dead Heat rules will apply. Wickets taken in a super over don't count.

57.7. If no bowlers take a wicket in an innings then all bets will be void.

  1. Batter Match Bet

58.1. Description: 'Which batter in the current partnership will score the most runs in this innings?'

58.2. This is an In-Play market between the 2 current batters.

58.3. Bets will be settled based on the official scores for the specified batters in the innings, as detailed in the 'Batter Runs' section above.

58.4. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, after the bet is placed, unless settlement has already been unconditionally determined before the reduction.

  1. Batter Matchbet

59.1. Description: 'Which of the named players will score the most runs?'

59.2. This is a pre-match market between 2 specified batters.

59.3. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement has been unconditionally determined before the reduction.

59.4. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

59.5. Both players must be named in the starting 11 or appear as a substitute. If either player does not, but that player subsequently bats, then all bets still stand.

59.6. Runs scored in a super over do not count.

  1. Bowler Matchbet

60.1. Description: 'Which of the named players will take the most wickets?'

60.2. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement has been unconditionally determined before the reduction.

60.3. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

60.4. Both players must be named in the starting 11, or appear as a substitute. If either player does not, but that player subsequently bowls, then all bets still stand.

60.5. Wickets taken in a super over do not count.

  1. Race to 'X' Runs

61.1. Description: 'Which batter will reach the specified number of runs first?'

61.2. All bets stand, regardless of any curtailment.

61.3. If neither batter reaches the specified number of runs the markets will be settled as 'neither'.

  1. Both Teams to Score 'X' Runs Markets

62.1. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled in both innings at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been unconditionally determined before the reduction.

62.2. In drawn first class matches, bets will be void if fewer than 100 overs have been bowled in either team's first innings, unless settlement of the bet has already been unconditionally determined. Only runs scored in the first innings count. If a team declares their innings closed, that innings will be considered complete for the purposes of settlement.

  1. Highest First Over

63.1. Description: 'Which team will score the most runs in the first over of their innings?'

63.2. The first over must be completed for bets to stand unless settlement has already been unconditionally determined. If, during the first over, the innings is ended due to external factors, including bad weather, all bets will be void, unless settlement has already been unconditionally determined.

63.3. In first class matches, the market refers only to each team's first innings. Extras and penalty runs in the particular over count towards settlement.

63.4. For The Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats.

  1. Maximum Over in Match/Innings

64.1. Description: 'How many runs will be scored in the highest-scoring over of the match/innings?'

64.2. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been unconditionally determined before the reduction. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

64.3. All runs, including extras, count towards settlement. Super overs do not count.

64.4. For The Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.

  1. Innings to finish with a Boundary

65.1. Description: 'Will the last ball of the innings be a boundary?'

65.2. Only boundaries scored from the bat (off any delivery, legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries.

65.3. In limited overs matches, bets will be void if there is any reduction in the number of overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.

65.4. If the match is abandoned or there is no official result, all bets on this market will be void.

  1. Exact Runs in Innings

66.1. Description: 'How many runs exactly will the team batting in the innings score?'

66.2. Bets will be settled according to the official result.

66.3. In limited overs matches, bets will be void if there is any reduction in the number of overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.

66.4. If the match is abandoned or there is no official result, all bets on this market will be void.

  1. Last Man Standing

67.1. Description: 'Which batter will be not out upon completion of the innings?'

67.2. If there are 2 or more batters who are not out upon completion of the innings, the winner for the purpose of settlement will be the last batter to face a delivery (legal or not).

67.3. Players will not be deemed to have been not out if they were no longer at the crease having retired hurt or did not bat. If more than 11 players bat, the market will be void.

67.4. In limited overs matches, bets will be void if, subsequent to placing the bet, the innings has been reduced in any way due to external factors, including bad weather.

67.5. All players who played in the innings will be settled, including substitutes.

  1. Next Player Out

68.1. Description: 'Which batter will be the next to be dismissed?'

68.2. If either batter retires hurt or the batters at the crease are different from those quoted, bets placed on both batters will be void.

68.3. If no more wickets fall, all bets will be void.

  1. All-Rounder Matchbet

69.1. Description: 'Which of the named players will score the most points in the player performance scoring system?'

69.2. Points are scored as follows: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping.

69.3. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement has already been unconditionally determined before the reduction.

69.4. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

69.5. Both players must be named in the starting 11 or appear as a substitute. If either player does not then subsequently bat or bowl, then all bets still stand.

69.6. Points scored in a super over do not count.

  1. Keeper Matchbet

70.1. Description: 'Which of the named wicket-keepers will score more points in the player performance scoring system?'

70.2. Points are scored as per 'All-Rounder Matchbet'.

70.3. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement has already been unconditionally determined before the reduction.

70.4. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

70.5. Both named players must start the match as a wicket-keeper, or appear as a substitute, but if their playing role changes for any reason, all bets will still be settled in accordance with the same scoring system as 'All-Rounder Matchbet'.

70.6. Points scored in a super over do not count.

  1. Free Hit

71.1. Description: 'How many team runs will be scored off the free hit delivery?'

71.2. The result will be determined by the number of runs added to the team total off the specified delivery. If the free hit is re-bowled because of an illegal delivery, the runs scored off the second free hit do not count.

71.3. Extras and penalty runs will count towards settlement. For example, if a wide is bowled on the free hit delivery specified, the result will be 1. Then another free hit market may be offered.

  1. Next to Hit Six

72.1. Description: 'Which batter will hit the next six?'

72.2. All bets stand, regardless of any curtailment.

72.3. If neither batter scores a six after the bet is offered, then the market will be settled as 'neither'.

72.4. Overthrows and extras do not count.

  1. Next to Take a Wicket

73.1. Description: 'Which bowler will take the next wicket in this innings?'

73.2. All bets stand, regardless of any curtailment.

73.3. If none of the named bowlers take a wicket, the market will be settled as 'none of the above'.

73.4. For settlement purposes, a batter retiring hurt does not count as a wicket.

73.5. Run outs, timed out, retired out and any other method of dismissal not awarded to a particular bowler will be settled as 'none of the above'.

  1. Winning Over

74.1. Description: 'In which over of the named team's innings will the match be completed?'

74.2. All bets will be void if there is no official result.

74.3. In limited overs matches, all bets will be void if, subsequent to placing the bet, the maximum overs possible are reduced in any way.

  1. Both Batters Method of Dismissal

75.1. Description: 'Will both of the named batters be dismissed in the specified method?'

75.2. All bets will stand, regardless of whether either batter remains not out, or retired hurt, at the end of the innings.

  1. Runs off Consecutive Deliveries

76.1. Description: 'How many runs will be scored off each of the specified deliveries?'

76.2. The same rules as 'Runs Off Delivery' apply, except the specified number of runs must be scored off both named deliveries.

  1. Wicket off Delivery

77.1. Description: 'Will a wicket fall in the specified delivery?'

77.2. The specified delivery must be completed for bets to stand. For settlement purposes, any wicket will count, including run outs. A batter retiring hurt does not count as a wicket. If a batter is timed out or retired out, then the wicket is deemed to have taken place on the previous ball.

  1. Both Batters to Score 'X' Runs in Over

78.1. Description: 'Will both batters score the specified number of runs in the over?'

78.2. The specified over must be completed for bets to stand unless settlement has already been unconditionally determined. If an innings ends during an over, then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been unconditionally determined.

78.3. If the over does not commence for any reason, all bets will be void.

78.4. Runs must be scored off the bat to count towards settlement.

78.5. Bets will stand regardless of whether or not either of the specified batters are dismissed or retired hurt before the over commences.

  1. Both Batters to Score a Boundary in Over

79.1. Description: 'Will both batters score a boundary in the over?'

79.2. The same rules as 'Both Batters to Score 'X' Runs in Over' apply.

79.3. Both fours and sixes count as boundaries. Only fours or sixes scored from the bat (off any delivery- legal or not) will count. Overthrows, all run fours or sixes, and extras do not count.

  1. Both a Four and a Six to be Scored in an Over

80.1. Description: 'Will both a four and a six be scored in the over?'

80.2. The specified over must be completed for bets to stand unless settlement has already been unconditionally determined. If an innings ends during an over, then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been unconditionally determined.

80.3. If the over does not commence for any reason, all bets will be void.

80.4. Only fours or sixes scored from the bat (off any delivery, legal or not) will count. Overthrows, all run fours or sixes, and extras do not count.

  1. Batter and Bowler Combo Milestones

81.1. Description: 'Will the named batter, and the named bowler, reach their specified milestones?'

81.2. For batter, the same rules as 'Batter Runs' apply. In first class matches, only runs scored in the first innings will count. If a batter is not in the starting 11, or substituted in, bets on that batter will be void.

81.3. For bowler, if a bowler does not bowl, they will be deemed to have taken zero wickets. If a bowler is not in the starting 11, or substituted in, bets on that bowler will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in the relevant innings due to external factors, including bad weather, unless settlement has been unconditionally determined before the reduction.

81.4. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless the player's bowling innings is complete. The result will be considered unconditionally determined if the lines at which the bet was placed are passed.

81.5. In first class matches, only first innings wickets and runs will count. Wickets and runs scored in a super over do not count.

  1. Combined Batter Runs

82.1. Description: 'How many runs will the named batters score?'

82.2. The same rules as 'Batter Runs' apply, and if any of the named batters do not bat, then bets will be void, unless settlement has already been unconditionally determined.

  1. Batter Combo Milestones

83.1. Description: Will both the batters reach their specified milestones?

83.2. The same rules as 'Combined Batter Runs' apply.

  1. Players Sent Off/Retired Out

84.1. A player being sent off is viewed as retired out, so it will be settled as a wicket.

  1. Concussion/Tactical Substitutions

85.1. When a player leaves the field as a substitute, this will not count as a wicket. If the player does not return later, the final result will be as it stood when the player left the field. When a player enters the match as a substitute, for settlement purposes, both they and the player replaced will be deemed to have played a full part in the match.

  1. Penalty Runs After the Conclusion of an Innings

86.1. Penalty runs added to a team's total after the start of the other team's innings will not count towards the settlement of markets in the previous innings.

  1. The Hundred

87.1. For The Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other limited overs formats.

  1. Toss Winner

88.1. Description: 'Who will win the toss?'

88.2. If no toss takes place, all bets on this market will be void.

  1. Toss/Win Double

89.1. Description: 'Who will win the toss, and then who will win the game?'

89.2. The same rules as 'Toss Winner' and 'Match Betting' apply.

89.3. Runs in First Over

89.4. Description: 'How many runs will be scored in the first over of the match?'

89.5. The first over must be completed for bets to stand unless settlement has already been unconditionally determined. If an innings ends during an over, then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been unconditionally determined. In first class matches, the market refers only to each team's first innings.

89.6. Extras and penalty runs in the particular over count towards settlement.

89.7. For The Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats.

  1. Runs in First Partnership

90.1. Description: 'How many runs will the batting team have scored when the first wicket falls?'

90.2. If the batting team reaches the end of their allotted overs, reaches their target, or declares before the first wicket falls, the result will be the total amassed.

90.3. For settlement purposes, a batter retiring hurt does not count as a wicket.

90.4. In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, if it has not been possible to complete at least 80% of the overs scheduled to be bowled in the innings, unless settlement has already been decided.

  1. Method of First Dismissal

91.1. Description: 'How will the first batter be out?'

91.2. Retired hurt will not count as the first wicket. If the first batter retires out, all bets on this market will be void. If the specified wicket does not fall, all bets on this market will be void.

91.3. In first class matches, the market refers only to each team's first innings.

91.4. Caught and bowled is included in 'fielder catch'.

  1. Match Ducks

92.1. Description: 'How many ducks will be scored in total in the match?'

92.2. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been unconditionally determined before the reduction. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

92.3. A duck is classed as someone being dismissed for zero runs. Retired hurt does not count as a dismissal.

92.4. Ducks in a super over do not count.

  1. Match Wides

93.1. Description: 'How many wides will be scored in total in the match?'

93.2. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been unconditionally determined before the reduction.

93.3. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

93.4. Any runs resulting from a wide delivery, except penalty runs, will count towards the final total.

93.5. Wides in a super over do not count.

  1. Match Extras

94.1. Description: 'How many extras will be scored in total in the match?'

94.2. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been unconditionally determined before the reduction. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

94.3. All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.

94.4. Extras in a super over do not count.

  1. Match Wickets

95.1. Description: 'How many wickets will fall in the match?'

95.2. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been unconditionally determined before the reduction. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

95.3. Retired hurt does not count as a dismissal.

95.4. Wickets in a super over do not count.

  1. Team of Top Batter

96.1. Description: 'Which team will contain the top batter in the match?'

96.2. The same rules apply as 'Match Top Batter', with Dead Heat rules applying if the runs scored by the top batter on both teams are the same, unless the draw is offered.

  1. Team of Top Bowler

97.1. Description: 'Which team will contain the top bowler in the match?'

97.2. The same rules apply as 'Match Top Bowler', with Dead Heat rules applying if the wickets taken by the top bowler on both teams is the same.

  1. First Innings Lead

98.1. Description: 'What will be the run deficit between first innings in a first class match?'

98.2. Both first innings must be completed. Dead Heat rules apply in the case of a tie. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

  1. Fifty/Hundred in Match

99.1. Description: 'Will there be a fifty/hundred scored in the match?'

99.2. Any score of 50 and above counts as a fifty. Any score of 100 and above counts as a hundred.

99.3. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been unconditionally determined before the reduction.

99.4. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

  1. Fifty/Hundred in First Innings

100.1. Description: 'Will there be a fifty/hundred scored in the first innings of the match?'

100.2. Any score of 50 and above counts as a fifty. Any score of 100 and above counts as a hundred.

100.3. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in the first innings due to external factors, including bad weather, unless settlement of the bet has already been unconditionally determined before the reduction.

100.4. In drawn first class matches, bets will be void if the innings are not completed, or fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

100.5. In first class matches, this market refers to just the first innings of the match, not both teams' first innings.

  1. Highest Individual Score

101.1. Description: 'What will be the highest score by a batter in the match?'

101.2. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been unconditionally determined before the reduction. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

101.3. Dead Heat rules apply.

  1. Most Runs in First Over

102.1. Description: 'Which team will score the most runs in the first over of their first innings?'

102.2. The same rules as 'Runs in First Over' apply.

  1. Most Runs in Groups of Overs

103.1. Description: 'Which team will score the most runs in the first X overs of their first innings?'

103.2. The same rules as 'Runs in Groups of Overs' apply.

  1. Most Keeper Catches

104.1. Description: 'Which team's wicket-keeper will take more catches?'

104.2. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement has been unconditionally determined before the reduction.

104.3. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

104.4. If a team changes their wicket-keeper mid-innings, the catches taken by the replacement will count towards settlement.

104.5. In first class matches, only first innings catches will count.

104.6. Catches taken in a super over do not count.

  1. Most Catches

105.1. Description: 'Which team will take more catches? Including fielders and wicket-keeper.'

105.2. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement has been unconditionally determined before the reduction.

105.3. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

105.4. In first class matches, only first innings catches will count.

105.5. Catches taken in a super over do not count.

  1. Most Stumpings

106.1. Description: 'Which team will take more stumpings?'

106.2. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement has been unconditionally determined before the reduction.

106.3. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined.

106.4. In first class matches, only first innings stumpings will count.

106.5. Stumpings taken in a super over do not count.

  1. Most Run Outs Conceded

107.1. Description: 'Which team will concede the most run outs in the match?'

107.2. A run out 'conceded' means that a member of that team will be run out while batting.

107.3. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement has been unconditionally determined before the reduction.

107.4. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been unconditionally determined. In first class matches, only first innings run outs will count.

107.5. Run outs in a super over do not count.

  1. Runs in Team X First Over

108.1. Description: 'How many runs will team X score off the first over of their first innings?'

108.2. The same rules as 'Runs in First Over' apply.

  1. Runs in Team X Group of Overs

109.1. Description: 'How many runs will team X score in the first X overs?'

109.2. The same rules as 'Runs in Groups of Overs' apply.

  1. Runs in Team X First Partnership

110.1. Description: 'How many runs will team X score before their first wicket falls?'

110.2. The same rules as 'Runs in First Partnership' apply.

110.3. Team X Method of First Dismissal

110.4. Description: 'What will the method of dismissal be for the first batter to get out in team X?'

110.5. The same rules as 'Method of First Dismissal' apply.

  1. Team X Fours

111.1. Description: 'How many fours will team X score?'

111.2. The same rules as 'Match Fours' apply, with the 80% of required overs only applying to team X's innings.

111.3. In first class matches, the result will solely be based on the first innings of each team.

  1. Team X Sixes

112.1. Description: 'How many sixes will team X score?'

112.2. The same rules as 'Match Sixes' apply, with the 80% of required overs only applying to team X's innings.

112.3. In first class matches, the result will solely be based on the first innings of each team.

  1. Team X Innings Run Outs

113.1. Description: 'How many of team X will be run out?'

113.2. The same rules as 'Match Run Outs' apply, with the 80% of required overs only applying to team X's innings.

113.3. In first class matches, the result will solely be based on the first innings of each team.

  1. Team X Maximum Over

114.1. Description: 'How many runs will be scored in the highest-scoring over of team X's innings?'

114.2. The same rules as 'Maximum Over in Match/Innings' apply, with the 80% of required overs only applying to team X's innings.

114.3. In first class matches, the result will solely be based on the first innings of each team.

  1. Team X Ducks

115.1. Description: 'How many of team X will score a duck in their innings?'

115.2. The same rules as 'Match Ducks' apply, with the 80% of required overs only applying to team X's innings.

115.3. In first class matches, the result will solely be based on the first innings of each team.

  1. Team X Wides
  1. Description: 'How many wides will there be when team X are batting?'
  1. The same rules as 'Match Wides' apply, with the 80% of required overs only applying to when team X are batting.
  1. In first class matches, the result will solely be based on the first innings of each team.
  1. Team X Extras
  1. Description: 'How many extras will there be when team X are batting?'
  1. The same rules as 'Match Extras' apply, with the 80% of required overs only applying to when team X are batting.
  1. In first class matches, the result will solely be based on the first innings of each team.
  1. Team X Wickets Lost

124.1. Description: 'How many wickets will fall when team X are batting?'

124.2. The same rules as 'Match Wickets' apply, with the 80% of required overs only applying to when team X are batting.

124.3. In first class matches, the result will solely be based on the first innings of each team.

  1. Team X Top Batter

125.1. Description: 'Which

batter will score the most runs for team X?'

125.2. Bets will be settled based on the batter with the highest individual score in team X's first innings.

125.3. Otherwise, the same rules as 'Match Top Batter' apply, with the 50% of required overs only applying in team X's innings.

  1. Team X Top Bowler

126.1. Description: 'Which bowler will take the most wickets for team X?'

126.2. Bets will be settled based on the bowler with the most wickets for the specified team. If 2 or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are 2 or more bowlers with the same wickets taken and runs conceded, Dead Heat rules will apply.

126.3. Otherwise, the same rules as 'Match Top Bowler' apply, with the 50% of required overs only applying when team X are bowling.

  1. Bowler Wickets

127.1. Description: 'How many wickets will the named bowler take?'

127.2. If the relevant bowler does not bowl, he will be deemed to have taken zero wickets. If the relevant bowler is not in the starting 11 or substituted in, bets will be void.

127.3. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in the relevant innings due to external factors, including bad weather, unless settlement has been unconditionally determined before the reduction. The result will be considered determined if the line at which the bet was placed is passed.

127.4. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless the player's bowling innings is complete.

127.5. In first class matches, only first innings wickets will count.

127.6. Wickets taken in a super over do not count.

127.7. Named Player Performance

127.8. Description: 'How many points will the named player score in the player performance scoring system?'

127.9. Points are scored as stated in 'All-Rounder Matchbet'.

127.10. If the player does not bat or bowl, but is in the starting 11, all bets will still stand. If the player is not in the starting 11 bets will be void.

127.11. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement has been unconditionally determined before the reduction. The result will be considered unconditionally determined if the line at which the bet was placed is passed.

127.12. In drawn first class matches, bets will be void if fewer than 200 overs have been bowled, unless both first innings have been completed.

127.13. In first class matches, only first innings points will count.

127.14. Points scored in a super over do not count.

Cycling

The following rules include reasons for voiding bets.

  1. General

1.1. If there is a presentation ceremony, bets will be settled in accordance with the official result of the relevant governing body at the time of the ceremony.

1.2. If there is no presentation ceremony, bets will be settled in accordance with the official result of the relevant governing body immediately after the event.

1.3. The above applies regardless of any subsequent disqualification or amendment to the result (except if an amendment is announced by the relevant data source within 24 hours of the initial settlement of the relevant market in order to correct an Error in reporting the result, in which case we will resettle the bets as appropriate).

1.4. If a bet is placed after the relevant result or outcome is known, then the bet will be void.

  1. Stage Betting

All stage betting will be settled in accordance with the results of the relevant governing body at the time of the ceremony. This is regardless of whether the stage has been shortened due to adverse weather conditions or any other reason.

  1. Stage Winner

If the named rider fails to start the stage, all bets on that rider will be void. If the named rider is involved in a Dead Heat for first place in any stage, this will count as a stage win.

  1. Stage Head-to-Head Markets

For stage Head-to-Head markets, at least one rider must finish the stage for bets to stand.

  1. Overall Head-to-Head Markets

For overall Head-to-Head markets, if both riders retire during the same stage, then this market will be settled as a Dead Heat. If either rider fails to start the race, all bets will be void. If both riders fail to start a subsequent stage for any reason, the winner is the rider with the highest position after the previous stage. Unless otherwise stated, Dead Heat rules will apply.

Darts

The following rules include reasons for voiding bets.

  1. General

For doubles and triples involving highest checkout, most 180s and win/loss of match, each aspect of the bet must have been won outright for the bet to be deemed successful (and settled as a winning bet). For the avoidance of doubt, the bet will be deemed unsuccessful (and settled as a losing bet) if: (i) the selected player's highest checkout is the same as his/her opponent, (ii) the selected player scores the same number of 180s as his/her opponent and/or (iii) the match is tied.

  1. Abandonments, Cancellations and Postponements

For match odds markets, if a match starts but is not completed, the player progressing to the next round will be deemed the winner (or, in the case of the final, the player declared the winner). For other markets, if a match is not completed for any reason, then bets will be void unless the market has been unconditionally determined.

  1. Player to get the Highest Checkout markets

If the match is not completed, then all bets are void.

  1. Darts Daily Specials markets

All scheduled matches must take place, otherwise all bets are void.

E-Sports

The following rules include reasons for voiding bets.

  1. General

1.1. Bets will be settled based on the official results of the match/tournament/race (following any extension of normal time, where required, unless otherwise specified) as declared by the official organiser, administrator or governing body on their website. All decisions of the relevant esports officials will stand.

1.2. A map is deemed to have started as soon as the game clock starts, or either team or player takes a game action relating to that map, including picks, bans and weapon purchases.

1.3. If an event involves the same two players or teams playing multiple games or maps, and one or more games or maps are not played because the result of the event has already been determined, bets on such games or maps are void.

1.4. If the scheduled number of rounds or maps is changed, or if markets are erroneously offered based on a different number of rounds or maps from the actually scheduled number, bets will be void except those on the Match Odds (provided an official result is declared) and First Map markets.

1.5. Matches can be played best of 1, 2, 3 or 5 maps depending on the esport and tournament. The winner of the match (Match Odds) is based on who wins more maps. A draw will occur if each team win an equal number of maps.

1.6. If a team name changes (usually, but not limited to, sponsorship changes) but the roster or team members remain the same, all bets will stand.

1.7. Dates and start times are shown for information purposes only.

  1. Abandonments, Cancellations and Postponements

2.1. If an event is cancelled, postponed, abandoned or interrupted, and not completed within 24 hours of the original start time, bets on that event will be void, except for those that have been unconditionally determined. However, bets on games or maps that are completed within 24 hours will be settled normally, even if other games or maps that were supposed to be part of the same matchup are cancelled or further postponed.

2.2. We may, in our absolute discretion, void any bets placed after the earlier of the official start time (as published on the relevant official website) or the actual start time, if started early. This rule does not apply to In-Play betting.

  1. Non-Runners, Withdrawals and Disqualifications

3.1. If any map is not played or is awarded to one player or team by walkover, retirement, disqualification or default without play having been completed, bets on that map and on the matchup as a whole will be void. Bets relating only to maps or matches that are completed will stand.

3.2. If there is a replacement player or 'stand-in' for any team in a race, tournament or match, all bets will stand.

3.3. If a player of an individual esport (i.e. not a team event) withdraws prior to the start of their first race or match, all bets on that player will be void.

  1. Errors

We make every effort to ensure that no errors are made in listing esports player and team names. All bets will stand where it is reasonably practicable that the misspelled player/team name refers to the correct player/team.

  1. Connectivity

5.1. If a race, match or map is officially determined to be a draw due to a connectivity or technical issue(or similar reason), then all undecided markets will be void.

5.2. If a race, match or map is stopped and restarted from the beginning with the approval of the relevant administrator or official due to connectivity or technical issues which are not player related, then all undecided markets will be void.

  1. Surrenders

If a team surrenders, bets will be settled as follows:

  1. Match Odds

If a draw occurs, where we did not offer a 'draw' selection, then affected bets will be void. Dead heat rules do not apply.

  1. Handicap Markets

A handicap in esports can be maps or any other counting measures related to the match. Handicap markets for Counter Strike matches refer to the handicap of rounds played.

  1. Tournament Match Betting

In a match involving only two teams/players, both teams/players must take part in the tournament for bets to stand. If both teams/players progress to the same round of the tournament, all bets will be void.

  1. First Kill/Blood markets

Bets will be settled based on the team that achieves the first kill in the relevant map.

  1. First Dragon/Baron markets

Bets will be settled based on which team kills the first dragon/baron in the relevant map. If no dragon/baron is killed, bets will be void.

  1. 2-Way Most Kills

Bets will be settled based on which team records the most kills in the relevant map. If teams are tied on the same number of kills, bets will be void.

  1. League of Legends

13.1. All destroyed towers will count as having been destroyed by the opposing team even if the last hit was from a minion.

13.2. Bets on the First Inhibitor will be settled based on which team destroys the first inhibitor in the relevant map.

13.3. All destroyed inhibitors will count as having been destroyed by the opposing team even if the last hit was from a minion. For bets involving the number of inhibitors destroyed, each of the six inhibitors will count only once, even if it is destroyed, has respawned and is destroyed again. For bets involving the next inhibitor destroyed, each destruction of an inhibitor will count separately, even if it has respawned and is being destroyed for a second or subsequent time.

13.4. For bets involving the next team to score a particular objective or the team to score the most of a particular objective, where a 'neither' or 'draw' option is offered and is the winning outcome, bets on either team are losers. Where no such selection is offered and neither team is a winner, all bets on the market are void.

13.5. Where one team surrenders, bets stand and are settled as follows:

13.5.1. For bets involving the map winner, the winning team is the team that did not surrender.

13.5.2. Bets involving dragons, barons and kills are settled based on the situation at the time the surrender takes place.

13.5.3. Bets involving towers and inhibitors are settled based solely on the number of towers and inhibitors destroyed by the winning team during the course of the map before surrender. No additional towers or inhibitors are deemed to have been destroyed, regardless of what would have been theoretically required to win the game normally from that position.

13.5.4. Towers Example: If at surrender, the winning team destroyed 4 towers (e.g., all Tier 1 and 1 Tier 2), the total is 4, with no addition of Tier 3 or Tier 4 towers, even if those would have been needed to win.

  1. DOTA2

14.1. All destroyed towers will count as having been destroyed by the opposing team, even if the last hit was from a minion.

14.2. All destroyed barracks will count as having been destroyed by the opposing team, even if the last hit was from a minion. The ranged and melee barracks in each pair count as separate barracks so that each team has a total of six barracks.

14.3. For bets on First Blood, the broadcast or official API score must register the kill as 'First Blood'. If, for example, a kill is denied by a teammate, it may not be counted as 'First Blood' (regardless of whether it is registered as a kill on the broadcast kill counter), in which case it will not count as 'First Blood' for bet settlement purposes.

14.4. The team that scores the last hit on Roshan as determined by the broadcast or game API if available is deemed to have slain Roshan, regardless of the player who picks up the aegis of the immortal.

14.5. Bets on the First Aegis market will be settled based on which team picks up the first aegis of the respective map. If the aegis is not picked up at all in a map, bets will be void.

14.6. Where one team surrenders, bets stand and are settled as follows:

14.6.1. For bets involving the map winner, the winning team is the team that did not surrender.

14.6.2. Bets involving Roshans, barracks and kills are settled based on the situation at the time the surrender takes place.

14.6.3. Bets involving towers are settled based only on the towers destroyed during the course of the map before surrender. Towers that would have needed to be destroyed to win the game normally, but were not destroyed, will not be counted in the total. For example, if the winning team has destroyed all tier 1 towers and one tier 2 tower before the surrender, only those towers (four in total) will be counted, and no additional towers will be deemed destroyed.

  1. Counter Strike 2

Most map bets are based on the scheduled number of rounds (usually best of 30), excluding extra rounds played in the event of a draw. If, however, a Map Winner market is offered without a 'draw' selection, bets will be settled in favour of the overall winner of the map (including extra time if played).

FIFA/EA Sports FC

  1. Match Betting 3-Way

Bets will be settled based on regular time only, inclusive of injury time. Extra time and penalties do not count.

  1. Draw No Bet

Bets will be settled based on regular time only, inclusive of injury time. Should a draw occur, bets are void.

  1. Double Chance

A double chance bet allows you to cover two of the three possible outcomes in the match with one bet. 'Home team and draw' is settled as a winner if the home team wins or draws the match. 'Away team and draw' is settled as a winner if the away team wins or draws the match. 'Home team and away team' is settled as a winner if the home team or the away team wins the match.

  1. Broadcast

Bets are settled based on the official broadcast of the game by the publisher or event organiser. Where the broadcast shows a counter of rounds won, kills, dragons, towers etc., this will generally be used to settle relevant bets. If the result of a bet is unclear from the broadcast, or if there is no broadcast, then the statistics API for the game will be used where available.

  1. Indexed markets

20.1. In the case of indexed or numbered markets (such as the winner of a specific round in Counter Strike 2, or the team to score a particular numbered kill in League of Legends or DOTA2), the index determines the objective that counts. Words such as "next" in the market name are not guaranteed to be correct, as broadcasts may be delayed and we may not always advance the index precisely when an objective is scored or a round completed. All bets are therefore settled on the particular numbered round or objective specified, regardless of any other wording in the market name or its timing in relation to when the bet was placed.

20.2. If the scheduled number of rounds or maps is changed, or if markets are erroneously offered based on a different number of rounds or maps from the actually scheduled number, then bets on the winning margin (including handicap), total rounds / maps, correct scores etc. are void and stakes refunded. Map winner and matchup winner bets stand.

20.3. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are void and stakes refunded. Bets relating only to maps that are played stand. A map is deemed to have started as soon as the game clock starts or either team or player takes a game action relating to that map, including picks, bans and weapon purchases.

Financial

The following rules include reasons for voiding bets.

  1. FTSE Up/Down 20min markets

Bets will be settled depending on whether or not the FTSE100 finishes "Up", stays the same or finishes "Down" for the relevant period. The market will be settled based on the price change of the FTSE100. The price change will be measured using the first price stamp of the period, and then the first price stamp of the close time of the period, with all price stamps being taken from Bloomberg. For periods ending at the close of the day's trading, the official closing price will be used and not the first price stamp of the period close time.

  1. Interest Rate - MPC markets

Bets will be settled depending on the value of the UK Base Rate (the "Rate") after the next scheduled Bank of England (MPC) meeting. If a Rate change is announced before the scheduled meeting and the scheduled meeting goes ahead, Betfair will settle this market on what the Rate is immediately after the scheduled meeting. If a Rate change is announced before the scheduled meeting and the scheduled meeting is cancelled (or does not take place at the scheduled time and date), Betfair will void all bets that are matched after the time of the Rate change announcement and will settle this market on the newly announced Rate. If the Rate percentage announced is in any increment other than the standard (i.e. x.00, x.25, x.50 or x.75), Betfair will void this market (for example, 4.33% will result in the market being void).

Futsal

The following rules include reasons for voiding bets.

  1. General

1.1. Bets will be settled according to the result declared by the relevant governing body at the end of the match. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

1.2. Bets will be settled on the result at the end of regular time (40 minutes). This is also the case for a match of shorter duration (for example, 30 minutes) as long as the match is played in the traditional format of two halves.

  1. Abandonments, Cancellations and Postponements

If a match does not take place, bets on this match will be void. If a match is abandoned, bets will be void unless the outcome has been unequivocally decided.

  1. Match Odds 3-Way markets

Bets will be settled on the result at the end of regular time including stoppage time. Overtime is excluded.

GAA

The following rules include reasons for voiding bets.

  1. General

1.1. Extra time is excluded unless otherwise stated for the relevant market.

1.2. Bets will be settled on the 60/70 minute result.

  1. Abandonments, Cancellations and Postponements

If a match is postponed, all bets on that match will be void unless it is rescheduled to take place within 72 hours of its originally scheduled start time. For the purpose of this rule, the scheduled start time of a match shall be that which is declared by the GAA Central Council, the individual provincial councils, and/or the individual county boards which determine the applicable competition fixtures. In the event of any conflict or inconsistency between the start times declared by any of the foregoing, the order of priority shall be (in descending order): (i) the GAA Central Council then (ii) the individual provincial councils then (iii) the individual county boards.

  1. Player Points Markets

Bets will be settled based on the total (goals plus points) scored by the named player. The player must start for bets to stand. Placed balls (i.e. free-kicks, penalties, 45s and side-line balls) that result in a score will count towards bets on a player to score under or over a total number of points unless otherwise stated.

  1. Footballer/Hurler of the Year

Bets will be settled based on the results of the official All-Star award ceremony.

  1. First Goalkeeper to Touch the Ball

Bets will be settled based on which goalkeeper first touches the ball while the match is in an active passage of play. For example, if a goalkeeper touches the ball but the referee brings back play for any reason (for example, a free kick is awarded in respect of an infringement that occurred before the goalkeeper touched the ball), the goalkeeper will, for the purposes of these rules, be deemed not to have touched the ball.

  1. #OddsOnThat

6.1. Bets will be settled based on the official result, which is declared by RTE Sport (or such other organisation as is nominated by us from time to time).

6.2. Bets involving woodwork to be hit require that the ball must hit a goalpost or the crossbar during active play. If the ball hits the woodwork after the referee has stopped play, then it will not count. If the ball hits the woodwork twice or more in succession, each connection with the woodwork will count separately.

6.3. Own goals scored by the opposition team will count towards a team's goal tally. However, own goals scored by a player will not count towards that player's goal tally.

Football

The following rules include reasons for voiding bets.

  1. General

1.1. Bets will be settled based on 90 minutes play according to the match officials, including injury time. Unless otherwise stated, extra time and penalty shoot-outs will not count.

1.2. In the case of ambiguity over the official result from the relevant governing body, the outcome will be determined using information from independent sources.

1.3. If an official fixture lists different team details to those listed on the Website (for example, substitutes, age group, gender, etc.), then all bets placed on the affected markets will be void. In all other cases, bets will stand (including instances where a team name is listed without specifying the term 'XI' in the name).

1.4. If any new information comes into the public domain within 72 hours of settlement, then we will (acting reasonably) either:

(a) settle or resettle the market in light of this new information; or

(b) wait for further information before deciding whether to settle or resettle the market.

1.5. For matches that are scheduled for a duration other than the standard 90 minutes, bets will be settled based on regular time, including injury time. If a match is played in an unusual format (for example, 3 or 4 periods) then all half time markets will be void.

1.6. There is a small possibility that, in Error, we offer bets in respect of which it is impossible for the outcome to occur (for example, we continue to offer bets on a player to be the first goalscorer in a match after that player has been substituted). While we have implemented systems which aim to prevent Errors such as this from occurring, in the small number of circumstances where it does, we will void the bets in question.

1.7. The statistics provided by offical data will be used to determine the settlement of any bets which are placed on: (i) a given player to achieve a certain number of shots or shots on target, (ii) the total number of offsides awarded in a match or against a particular team, (iii) the total number of shots on target achieved by both sides, or either side, in a match, (iv) the total number of tackles made by either team in a match or (v) the total number of free kicks, goal kicks or throw-ins in a match.

1.8. Offside is awarded to the plyer deemed to be in an offside position where a free kick is awarded. If two or more players are in an offside position when the pass is played, the player considered to be most active and trying to play the ball is given offside.

1.9. With respect to "Tackles", a tackle is defined as where a player connects with the ball in a ground challenge where he successfully takes the ball away from the player in possession.

1.10. The tackled player must clearly be in possession of the ball before the tackle is made.

1.11. A tackle won is deemed to be where the tackler or one of his team-mates regains possession as a result of the challenge, or that the ball goes out of play and is "safe".

1.12. A tackle lost is where a tackle is made but the ball goes to an opposition player.

1.13. Both are deemed as successful tackles however, the outcome of the tackle (won or lost) is different based on where the ball goes after the tackle.

1.14. It is not a tackle, when a player cuts out a pass by any means.

1.15. Missed Tackles is where a player attempts to challenge for the ball and does not make it -- it is calculated by adding fouls with an attempted tackle qualifier to the number of times a player is beaten by a dribble (challenge lost).

1.16. Clearance is a defensive action where a player kicks the ball away from his own goal with no intended recipient.

1.17. Interception is where a player reads an opponent's pass and intercepts the ball by moving into the line of the intended pass.

1.18. Blocked pass is where a player tries to cut out an opposition pass by any means. Similar to an interception except there is much less reading of the pass.

1.19. Block is where a player blocks a shot on target from an opposing player.

1.20. For 'time of first goal' bets (i.e. "First Goal Odds" markets), the first half is deemed to last 45 minutes, regardless of stoppage time. Also for these markets, please note that the "0 - 10 Minutes" selection covers the first 10 minutes of the match. In other words, it runs from 0:00 until just before the clock hits 10:00. The "11 - 20 Minutes" selection runs from 10:00 until just before the clock hits 20:00. The same principle applies to each of the other selections in this market.

1.21. If a team is relegated from a league because, at the end of a season, it has finished within the relegation positions which are relevant to that league (i.e. usually any of the bottom three league positions), bets on that team to be relegated will be settled as winning bets. If a team is otherwise disqualified, thrown out or removed from a league (i.e. in circumstances other than those where it has finished the season within the relevant relegation positions): (i) if such team is disqualified, thrown out or removed from the league before the relevant season has started, all bets on the affected market will be void (and a new market will subsequently be loaded) and (ii) if such team is disqualified, thrown out or removed from the league after the relevant season has started (or a determination is made by the applicable governing body, during the season, that the team will be thrown out or removed from the league following the season's conclusion), all bets on the affected team will be void. For the avoidance of doubt, if a points deduction is imposed on a team such that it finishes the season within the relegation places which are relevant to the applicable league, bets on that team to be relegated will be settled as winning bets.

1.22. In markets which relate to the number of incidents to occur, such as 'number of corners', these will be determined on the basis of the number taken, rather than awarded. This will also apply to incidents where time is a consideration.

  1. Abandonments, Cancellations and Postponements

2.1. Postponed matches must be rescheduled to kick-off within 3 calendar days of the original kick-off date for bets to stand (otherwise bets will be void).

2.2. If the rescheduled kick-off time is not announced by the relevant governing body within 3 hours of the original kick-off time for the postponed match, single bets will be void and multiple bets will be settled on the results of the remaining selections.

2.3. Changes to the kick-off time of a match prior to kick-off will not count as a postponement.

2.4. Bets on abandoned matches will be void unless:

(a) a rescheduled kick-off time is announced by the relevant governing body within 3 hours, and play is scheduled to resume within 3 calendar days, of the original kick-off time for the abandoned match; or

(b) the result of the relevant market has been unconditionally determined.

2.5. If the referee directs players to leave the field for a temporary suspension of play and play is resumed before 12:00am of the following day (local time for the relevant match), the suspension will not count as an abandonment

  1. Non-Runners, Withdrawals and Disqualifications

3.1. Unless otherwise stated, any player who takes the field for any part of a match will be deemed as a runner for settlement purposes. Only players not in the squad or unused substitutes will be deemed non-runners.

3.2. If a team is disqualified or removed from a league or tournament before the relevant competition has started, then all bets involving that team will be void.

  1. Change of Venue

If the venue of a match is other than that indicated on our website, bets will stand provided the match has not been switched to the opponent's home ground, in which case bets on the match will be void. However, in major international tournaments (for example, the World Cup and European Championships), all venues will be deemed neutral. If the scheduled venue of a match is changed, including if the venue changes to a new venue in a different country, all bets will stand.

  1. Video Assistant Referee (VAR)

5.1. If the VAR is consulted, the occurrence which led to the referral will be deemed to have occurred at the actual time of its occurrence (rather than the time on which the relevant referral, or decision, was made).

5.2. If a bet has been settled and, due to a subsequent VAR decision, it becomes apparent that such settlement was inaccurate, we will reverse such settlement (provided that the VAR decision occurred prior to the conclusion of the match or other timeframe relating to the bet).

5.3. Bets placed between the occurrence of an incident that led to a VAR review and the related VAR decision will be void unless:

(a) the VAR review (and subsequent decision) did not ultimately alter the decision made by the on-field officials; or

(b) the VAR review (and subsequent decision) altered the decision made by the on-field officials but did not impact the bet in question. All bets which were not materially influenced by the VAR review (and subsequent decision) will stand.

5.4. In order to eliminate any doubt, we will consider the VAR as having been used if this is understood from the referee's gestures (for example, hand gestures or stopping the match to review the incident themselves) or VAR usage is confirmed by the match report issued by the official governing body who is ultimately responsible for oversight of the applicable match. In cases where it is unclear if the VAR has been used due to missing TV coverage and/or conflicting reports, bets will be settled on the information acquired from feed providers and generally reputable online sources (acting reasonably).

  1. Star Sub

6.1. For markets where the 'Star Sub' feature is available (indicated by the Star Sub icon), if the selected player is substituted before achieving the relevant market outcome and the substitute player achieves that outcome instead, bets will be settled as winning bets.

6.2. For example, for an 'Anytime Goal Scorer' market, if Harry Kane were selected and then substituted for Michael Olise without having scored, and Michael Olise were to score thereafter, the bet would be settled as a winning bet.

  1. Full Time Result -- 2-Up markets

7.1. Full Time Result -- 2-Up is a stand-alone pre-event market and is limited to leagues where the 2-Up market type is available.

7.2. Bets will be settled as winning bets if the selection leads by 2 goals at any time during the match, regardless of whether the final result of the match is a draw or the selection loses.

7.3. Once a bet is settled as a winning bet due to a 2-goal lead, it will not be subject to an additional settlement if the selection wins the match according to the final result.

7.4. Goals which are disregarded or overturned do not count for settlement purposes. For example, if a team is leading 1-0 and scores a 2nd goal, which is cancelled after a VAR decision, the bet will not be settled as a win.

  1. Match Odds 90 markets

8.1. Match Odds 90 is a stand-alone pre-even market and is limited to leagues where the Match Odds 90 market type is available.

8.2. Bets will be settled as winning bets if the chosen selection leads by 1 or more goals at the 90-minute (90:00) mark of play.

8.3. If the chosen selection fails to lead by 1 or more goals at the 90-minute mark of play but goes on to win the match after a period of injury time, the bet will be settled as a winning bet.

8.4. Examples:

(a)        If you bet on team to win and they are leading until stoppage time but, then concede an equalizing goal in stoppage time (90:00:01 and onwards) your bet will be paid out as a winner.

(b)        If you bet on team to win in this market and they are drawing at 90:00 but, your selection score a goal in stoppage time and go on to win the game your bet will be paid out as a winner.

8.5. When a VAR review results in a goal being allowed for a particular team, the time of the goal will be determined by the official data provider and not by the time the VAR concludes.

  1. Team Goal Scoring markets

9.1. For 'team scoring most goals' and 'team top goalscorer' markets, extra time is included, however penalty shoot-outs are not included.

9.2. If there is any dispute as to who has scored any goal, we will follow the decision made by the relevant governing body.

  1. Draw No Bet markets

Bets will be void if the regular time (end of 2nd half) result is a draw.

  1. Goalscorer markets

11.1. Bets on players that do not take part in the match will be void. Bets on 'first goalscorer' markets will be void if the player takes the pitch after the first goal is scored. For other goalscorer markets, players will be deemed a participant in the listed market if they take the pitch at any point in 90 minutes play, including injury time.

11.2. For any market relating to a particular specified goalscorer, own goals will not be taken into account. Should an own goal be scored, then bets on the subsequent scorer will be deemed winners. The active goalscorer market will always be representative of the next goal to be scored in the match regardless of the previous goal being an own goal.

11.3. We will use reasonable efforts to quote all participants but that will not discount a player that is not quoted from being settled a winner.

  1. Each Way First Goalscorer markets

12.1. Bets will be settled on first goal, second goal, third goal, fourth goal and fifth goal only. Players who do not score until after the fifth goal has been scored will be settled as losing selections. If fewer than 5 goals are scored in any given match, bets will be settled on those goals that are scored. If no goals are scored, all each way bets will be settled as losing bets.

12.2. If a player enters the field of play after the first goal is scored, both the win and place part of the bet will be void unless the first goal is an own goal (in which case bets will stand). If a player is sent off or substituted before the first goal is scored, bets on that selection will be settled as losing bets.

12.3. If a player scores the first goal of the match, both their win and place part are winners. If a player scores the second, third, fourth or fifth goal, only their place part is a winner.

12.4. A player cannot be placed twice (for example, if they score the second and third goal, only the second goal is deemed a winner).

12.5. Each way bets on no goalscorer, last goalscorer, first team goalscorers and Scorecasts [FL1] are not accepted. If any such bets are taken in Error, the full stake will be invested as a win only bet.

12.6. Place-only betting is not accepted.

12.7. Extra time does not count.

12.8. Own goals do not count. In cases where an own goal is 1 of the first 5 goals then the sixth goal will be settled as a winner on the place part of the each way bet. If 2 of the first 5 goals are own goals then the sixth and seventh goals will be settled as winners on the place part of the each way bet, etc.

  1. Goalscorer Match Bets

Bets will be settled on the player who scores the most goals in their respective match out of the players listed (the listed players may or may not be playing in the same match). The 'tie' will be the winning selection should both players score the same number of goals or both players not score. Both players must start their respective matches for bets to stand. Own goals will not count.

  1. Scorecasts

14.1. A ' Scorecast ' is a first goalscorer and correct score double.

14.2. Players either not taking part in the match or taking part after a goal has been scored will cause a Scorecast bet to revert to a single on the correct score market at the relevant odds offered at kick-off. Should the initial goal (or goals) be own goals then bets on the subsequent scorer and correct score double will be deemed winners. If the only goals scored in the match are own goals, then bets will be settled as singles on the correct score market at the relevant odds offered at kick-off. Should a match be abandoned after a goal has been scored, then all bets will be settled as singles on the first goalscorer market at the relevant odds offered at kick-off.

  1. Wincasts

15.1. A Wincast is a first goalscorer and match odds double.

15.2. If a player does not take the field by the time the first goal has been scored, bets will be settled as singles on the match odds market at the relevant odds offered at kick-off.

15.3. If the initial goal is an own goal, bets on the subsequent scorer and result double will be deemed winners.

  1. Top Goalscorer markets

16.1. All bets will stand irrespective of whether or not the player takes any part in the relevant league, tournament or competition. If there is any dispute as to who has scored a particular goal, we will follow the decision made by the relevant governing body.

16.2. Only the goals scored in the relevant league, tournament or competition will count. For example, if a player joins a club mid-season, any goals scored in a different league will not count. However, goals scored for a different club in the same league will count. Own goals will not count.

16.3. Any goals scored in play-off matches will not count.

16.4. Goals scored in extra time are included, however goals scored in penalty shoot-outs are not included.

  1. Top/Bottom markets

17.1. All teams must complete all their league fixtures for bets on 'to finish bottom' to stand. If one or more teams do not complete all their fixtures for any reason, this market will be void. Any fixture that is abandoned, but an official result is awarded, will be classified as a completed fixture, and bets on this market will stand. Any subsequent amendments to league tables after all matches have been completed will not affect settlement of this market.

17.2. For Handicap top and Handicap bottom markets, goal difference does not count.

17.3. For 'top at Christmas' and 'bottom at Christmas' markets, bets will be settled on league position as of December 25 regardless of matches played and any postponements and/or abandonments. For 'bottom at Christmas' markets, if a listed team is disqualified or removed from the league prior to December 25, all bets will be void on the relevant market.

17.4. For top team from a particular continent or other selection (for example top South American, European or African Team), bets will be settled on the team that progressed furthest. If 2 named teams play each other in the final or third/fourth playoff, the winner of the match will be deemed as having progressed furthest. Dead Heat rules apply if 2 or more teams, which have progressed furthest in a particular market, exit in the tournament at the same stage.

  1. Anytime Correct Score market

This market offers betting on the chosen selection being the score at any time within 90 minutes of the match plus any injury time. Where a match is 0-0 at the end of 90 minutes and injury time, all selections will be losers. Extra time does not count.

  1. Quickbet markets

19.1. Settlement in all cases will use the time of the event supplied to us by our third party data provider from time to time.

19.2. If none of the stated outcomes occur during the stated period, all bets will be settled as losing bets.

19.3. For the 'goal' selection, a goal will be deemed to have been scored the moment the ball completely crosses the goal line within the confines of the goal posts, provided that the referee ultimately awards the goal. For example, if the ball completely crosses the goal line but the goal is not awarded because, for example a foul occurred before the ball crossed the line, then a goal will not be deemed to have been scored. Own goals scored will count towards settlement of this market.

  1. Extra Time markets

For extra time markets, bets apply to 30 minutes of play according to the match officials, plus any injury time. However, penalty shoot-outs are not included. Bets will be settled on the result during the extra time period only. For the purposes of this market, the score will be deemed to be 0-0 at the start of the extra time period.

  1. Transfer Specials

21.1. Loan deals count as transfers for settlement purposes.

21.2. If a player does not move club within a specified time window, bets will be settled as losing bets. In such circumstances, any bets placed on the player to stay at their club will be settled as winning bets.

21.3. If the player signs for a club that is not quoted in the market, bets placed on that player to move to a specified club will be settled as losing bets. Extra clubs can be added to markets by customer request.

21.4. If an agreement is reached for a player to transfer to a new club on a future date, the player will be deemed to have transferred on the date at which the agreement is completed (rather than the date on which the player transfers to their new club). For example, if, on January 1, player X signs an agreement to transfer from club A to club B with effect from June 1, player X will, for settlement purposes, be deemed to have transferred to club B on January 1.

21.5. If it is unclear whether a deal has been completed before a deadline, we will delay settlement until official confirmation has been received from the relevant governing bodies.

21.6. The player must be registered to the club in question before the specified timeframe ends. Pre-contracts or other similar agreements that signal business to be completed at a date later than specified will not count.

21.7. If a player moves to a club, and is then immediately loaned out to another club, we will settle on the club that has signed the player permanently and not the loanee club.

  1. Total Goals Scored in a League, Multiple Leagues or Tournaments

If a match is postponed after the market has been published, the goal expectancy for this match will be removed, and a new total will be created. All bets placed prior to the postponement will stand but will be settled according to the new total.

  1. Golden Boot

23.1. The 'Golden Boot' award is given to the player who has scored most goals.

23.2. If 2 or more players score the same number of goals, the player with more assists will be deemed the winner.

23.3. If 2 or more players are still equal after taking assist into account, the minutes played by the player in the tournament will be taken into account, with the player playing fewer minutes ranked first.

23.4. The same criteria applies for each-way bets on this market.

  1. Premier League Top Goalscorer markets

Bets will be settled on who is awarded the 'Golden Boot' award.

  1. Mythical Match markets

25.1. bets are offered on the highest number of goals, corners or yellow cards (as applicable) achieved by, or awarded to, two teams who are playing in different matches. For example, where matches are due to occur between Team A and Team B (on the one hand) and Team C and Team D (on the other), we might offer a Mythical Match Market on whether, within those matches, Team A scores more goals, or is awarded more corners or yellow cards, than Team C (even though those teams are playing in separate matches).

25.2. If both teams score the same number of goals, achieve the same number of corners or are awarded the same number of yellow cards (as applicable), the draw is the winning selection.

25.3. The respective next fixtures of both teams will be displayed on website.

25.4. If a team's next fixture is played on a different day from that displayed on website, all Mythical Match bets involving such team will be void.

25.5. Each relevant team's applicable fixture must be completed and have its result upheld by the competition's official governing body (e.g. the FA Premier League or FIFA) in order for mythical match bets between those teams to stand.

25.6. In the case of a fixture not starting or being shortened due to external factors (e.g. unplayable conditions, security concerns, technical faults) all mythical match bets involving either of the two competing teams will be void.

25.7. If a match official shortens a match for any reason (e.g. foul play) all mythical match bets involving either of the two competing teams will be void.

  1. Shots on Target markets

26.1. for any bets involving a given player to achieve a number of shots on target, the final determination of offical  data will be used to determine the number of shots on target which the relevant player achieved.

26.2. A shot on target is defined as any goal attempt that goes into the net regardless of intent or is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or is stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block).

26.3. Shots directly hitting the frame of the goal are not counted as shots on target, unless the ball goes in and is awarded as a goal.

26.4. Shots blocked by another player, who is not the last-man, are not counted as shots on target.

26.5. for any player shots/shots on target bets, all bets placed on players that do not take part in the match will be void. Players will be deemed a participant should they enter the game at any point in 90 minutes play plus injury time.

26.6. A pass is defined as any intentional played ball from one player to another. Passes include open play passes, goal kicks, corners and free kicks played as pass -- but exclude crosses, keeper throws and throw-ins.

  1. Player Passes markets

All bets placed on players that are not part of the starting 11 will be void.

  1. Player Not to Score markets

Players who are not on the field at the beginning of 90 minutes play will not be considered runners in this market and be settled as void.

  1. Team Multi Corner markets

These are markets which are offered on the number of first half team corners multiplied by the number of second half team corners.

  1. Combined Shots on Target markets

bets will be void if any player named in the selection plays no part in the match, regardless of the overall outcome.

  1. Over/Under Total Card markets

The maximum number of cards that may be awarded to a player is 2 (1x yellow card plus 1x red card = 1 card, and 1x yellow card plus 1x yellow card (sending off) = 2 cards).

  1. Bookings markets

32.1. the following points system will be used:

yellow card = 10pts

red card = 25pts

maximum points awarded per player = 35pts

2 yellow cards leading to an automatic red will score as 1 yellow and 1 red card

32.2. Bookings will only count for players taking part in the match. Bookings of managers, coaches or off the field of play will not count.

32.3. Only cards shown to players on the active field of play will count towards this total. If a card is shown to a substitute who is not on the active field of play at the time of this card, it will not count towards any totals. Cards shown after the full time whistle will also not count towards any totals. Cards shown to managers will not count towards any total.

32.4. Any bookings made during half-time will count, however bookings made after the final whistle do not count.

  1. Shown a Card markets

Bets will be void on any player that does not play any part in the match. In any dispute over whether or not a card was shown, we will settle the market when the ruling body has given its verdict. Subsequent appeals or rulings will not be considered. Cards will only count which are shown to players after they take the pitch for the first time and before they leave the pitch for the final time.

  1. Player Carded markets

Bets placed on players that do not take part in the match will be void. Players will be deemed a participant for Player Carded markets should they enter the game at any point in 90 minutes play plus injury time. In any dispute over whether or not a card was shown, we will settle the market when the ruling body has given its verdict. Subsequent appeals or rulings will not be considered.

  1. Player in Each Half markets

35.1. You are betting on a nominated player to achieve the stated stipulation in both the first half and second half:

35.2. If the nominated player achieves the stated stipulation in the selection, then the selection will be settled as a winner (e.g. if the selection is Harry Kane to have 1 or more assists in each half and he has an assist in the first half and an assist in the second half, this would be settled as a winner).

35.3. If the nominated player plays no part in the first half of the match, or indeed any part of the match, then the selection is void (e.g. if the selection is Harry Kane to score 1 or more goals in both halves and Harry Kane is a substitute, but comes on during or after half time, or plays no part whatsoever, the selection would be void).

35.4. If the nominated player plays any part of the first half, and fails to achieve the stated first half stipulation, then the selection is a loser regardless of the duration of their participation in either the first or second half (e.g. if the selection is Harry Kane to have 1 or more shots on target in each half, and he starts the match/comes on during the first half and fails to register a shot on target during the first half, this selection will be a loser regardless of his participation in the second half).

35.5. If the nominated player plays any part of the first half, and does achieve the stated stipulation but is subsequently withdrawn before or during half time and plays no part in the second half, then this selection will be void (e.g. if the selection is Harry Kane to score 1 or more goals in each half & assist 1 or more goals in each half, and he scores AND assists in the first half but is withdrawn before or during half time i.e. plays no part in the second half, then the selection is void. In this instance however, if he scored but didn't assist in the first half, the selection would be a loser, as it marries up with the point above).

  1. Rock Bottom markets

All teams must complete all their league fixtures for bets to stand. If one or more teams do not complete all their fixtures for any reason this market will be void. Any fixture that is abandoned, but an official result is awarded, will be classified as a completed fixture, and bets on this market will stand. Any subsequent amendments to league tables after all games have been completed will not affect settlement of this market.

  1. Team Shown Most Cards market

The maximum number of cards that may be awarded to a player is 2 (1x yellow card plus 1x red card = 1 card, and 1x yellow card plus 1x yellow card (sending off) = 2 cards).

  1. 10 Minute markets

38.1. Goal Scored X -- Y markets are defined as betting on whether there will be a goal scored by one of the teams within the time period X -- Y (inclusive) of the event's match clock. Only goals scored within that timeframe will count for settlement.

38.2. Corner Awarded X -- Y markets are defined as betting on whether there will be a corner awarded to one of the teams within the time period X -- Y (inclusive) of the event's match clock. Only corners taken within that timeframe will count for settlement.

38.3. Card Shown X -- Y markets are defined as betting on whether there will be a yellow or red card shown to a player within the time period X -- Y (inclusive) of the event's match clock. Only cards shown within that timeframe will count for settlement.

  1. Quickbet markets

39.1. For the 'free kick' selection, a free-kick will be deemed to have been awarded the moment the referee and or assistant referee signal any of the following: A direct free-kick following a foul, an indirect free-kick following a foul or offside offence but not a penalty kick, corner or drop ball.

39.2. Direct Free Kick for Goals / Shots -- direct free kick shots are any attempts created directly from the free kick itself.

39.3. For the 'corner' selection, a corner will be deemed to have been awarded the moment the referee and or assistant referee signal for the award of a corner.

39.4. For the 'goal kick' selection, a goal kick is awarded and timed according to when it was indicated by the referee and/or assistant referees. A kick out from the hands of the goalkeeper or a free kick taken by the goalkeeper is not a goal-kick.

39.5. For the 'throw in' selection, a throw in will be deemed to have been awarded the moment the referee and or assistant referee signal the award of the throw in.

  1. Assist markets

40.1. An 'assist' is defined by the final touch (pass, pass-come-shot or any other touch) leading to the recipient of the ball scoring a goal.

40.2. If the final touch (as defined above) is deflected by an opposition player, the initiator is only given an assist if the receiving player was the likely intended destination of the touch before the deflection.

40.3. If a shot on goal is blocked by an opposition player, is saved by a goalkeeper or hits the woodwork, and a goal is scored directly from the rebound, then an assist is awarded.

40.4. If a player shoots or passes the ball and forces an opposing player to put the ball in their own net (Own Goal), then an assist is awarded to the attacking player.

40.5. For a penalty or a free-kick, the player winning the penalty or free-kick (by being fouled or causing a handball) is awarded an assist if a goal is directly scored, but not if they take it themselves, in which case no assist is awarded.

  1. Fouls Committed markets

41.1. Covers bets involving a team or player to achieve a number of fouls.

41.2. A 'foul' is an infringement that is penalised as foul play by the referee.

41.3. For a foul to be awarded, play must be stopped and a free kick must be given. If the referee plays advantage and later distributes a yellow card once the ball goes out of play this will not count towards a foul as a free kick was never awarded.

41.4. Offsides do not count as fouls.

41.5. Official data will be used for settlement purposes.

  1. Foul Won markets

42.1. A 'foul won' occurs when a player wins a free kick or penalty for their team after being fouled by an opposing player.

42.2. There are no fouls won for a handball, dive, back pass, illegal restart, dissent, GK 6-second violation or obstruction where a free kick is conceded.

42.3. 'Handball' is a deliberate hand ball by an opposition player.

42.4. A 'dive' is a deliberate attempt for an opposition player to deceive the referee and win a free kick.

42.5. A 'back pass' is a pass picked up by a goalkeeper when played from a teammate.

42.6. An 'illegal restart' occurs when an opposition player performs consecutive touches directly after a dead ball situation.

  1. Player of the Match

43.1. The winner of this market will be the highest-ranked player according to offical data.

43.2. Any points update for a player after midnight local time on its scheduled date will be disregarded.

  1. Soccer #OddsOnThat markets[GS2]

44.1. The rules in this sub-section apply specifically to the settlement of any soccer bets which are placed via #OddsOnThat ('OOT').

44.2. All OOT bets are settled on the basis of 90 minutes play (plus injury time) unless otherwise stated. Extra time and penalties will not count, except when the phrases 'To Qualify', 'Lift The Trophy' or 'Win The Tie' are quoted. For all multiple bets which involve one or more bets including such phrases, the remaining bets (i.e. which do not include such phrases) will be settled on the basis of 90 minutes' play (plus injury time) unless stated otherwise.

44.3. If any player who is part of an OOT bet does not take any part in the relevant match (or does not fulfil the conditions of the bet), then the whole OOT bet shall be voided. This will apply in all cases regardless if any/all of the remaining components win or lose.

44.4. Any dubious goals will be awarded according to the final determination of the Press Association.

44.5. Own goals do not count towards any player totals. If an own goal is scored by a player on Team A, the goal will be added to Team B's total goals as per normal rules.

44.6. For OOT bets which have been placed on the method of the first (or any other) goal (e.g. header, shot from outside the penalty area etc), any own goals will be disregarded (i.e. for the purposes of such any such bets, own goals will be deemed not to have occurred). For example, if you have placed an OOT bet on the first goal to be scored via a header, your bet will be successful if: (i) the first goal was an own goal which came off a player's knee and (ii) the second goal was an ordinary goal scored via a header.

44.7. For any outright OOT bets placed on the top goal scorer of a Premier League season, the bets will be settled on the basis of the player who is awarded the Golden Boot.

44.8. Any OOT bets involving woodwork to be hit require that the ball must hit a goalpost or the crossbar during active play. If the ball hits the woodwork after the referee has stopped play, then it will not count. If the ball hits the woodwork twice or more in succession, each connection with the woodwork will count separately.

44.9. For OOT bets on a player NOT to score or NOT to be carded, the player in question MUST start the match or the applicable bet(s) shall be voided.

44.10. If a football match is abandoned after it has started, we will settle any OOT bets which have already been unequivocally determined at the time on which the match is abandoned. Any OOT bets which have not been unequivocally determined at the time of abandonment will be void unless we have knowledge that the match has been rescheduled to be played within three days of its original start date (in which circumstances the bet shall apply to the rescheduled match).

44.11. Any OOT Bets on the last goalscorer of a match will be void if that match is abandoned.

44.12. For OOT bets involving goal kicks, only goal kicks which are actually taken will count towards the cumulative goal kick count (i.e. any goal kicks which are awarded but not taken will not count).

44.13. For OOT bets involving two or more occurrences, those occurrences must take place at separate times for the OOT bet to be successful. For example, an OOT bet on a header to be scored and a goal to be scored from outside the penalty area will only be successful if a goal is scored via a header and separate goal is scored from outside the penalty area.

44.14. Any OOT bets involving free-kick goals must be scored directly from a free-kick. For the avoidance of doubt, a goal will be deemed to have been scored directly from a free kick if the individual who takes the free kick is awarded the applicable goal (even if the ball touched another player before it crossed the goal line). Penalties do not count as free kicks.

44.15. For any bets involving a penalty to be scored and/or missed (including OOT bets), if there is a retake of the first penalty we will settle this market on the result of the retaken penalty. This may include several retakes until the sequence is finished.

44.16. For any OOT bets involving a given player to achieve a number of shots on target, the final determination by official data will be used to determine the number of shots on target which the relevant player achieved.

44.17. Any OOT bets involving total passes, total player passes or total possession will be determined in accordance with the final determination of the official website of the relevant competition's governing body.

44.18. Pass shall mean any intentional played ball from one player to another. Passes include open play passes, goal kicks, corners and free kicks played as pass -- but exclude crosses, keeper throws and throw-ins.

44.19. For any OOT bets involving players to be carded, only cards awarded once the player is active in the match will count. Any cards shown after the final whistle will not count.

44.20. For any OOT bets involving booking points: a yellow card will be worth 10 points and a red card will be worth 25 points. However, if a player receives two yellow cards and is consequently shown a red card, the player will receive a total of 35 booking points for the relevant game. Extra-time does not count nor do cards shown after the final whistle count towards the total. Only cards shown to players currently on the field of play will count. Cards shown to managers or substitutes will not count towards any total. If a card is shown to a substitute who is not on the active field of play at the time of this card, it will not count towards any totals. Cards shown to managers will not count towards any total.

44.21. For any OOT bets placed on the total number of cards to be awarded (e.g. in total, to a team or to a single player / group of players), a player who has been shown two yellow cards (and is therefore ultimately shown a red card) or a player who is shown a yellow card followed by a straight red card will, for settlement purposes, be deemed in each case to have been shown two (rather than three) cards. For the avoidance of a doubt, the award of a straight red card will, for settlement purposes, be deemed to amount to the award of a single card.

44.22. For any OOT bets involving corners, only corners that are actually taken will count. If a corner is re-taken, it will only count as one corner.

44.23. For any OOT bets relating to any competition long specials, in the event of one or more matches not being played, any selections that require an event (goal, corner etc.) to occur in each match will be settled at a reduced price in line with the actual number of matches that were played.

44.24. For any OOT bets relating to any specials involving players who play no part in the competition, these will be void.

44.25. Where an obvious pricing error has occurred, we reserve the right to cancel any OOT bets placed at the incorrect price (and, in such circumstances, we will offer the OOT bet to be re-placed at the correct price)

44.26. For any obvious wording errors, we reserve the right to cancel any OOT bets placed on that selection (and, in such circumstances, we will offer the OOT bet to be re-placed with the correct wording).

44.27. Any OOT bets requiring 2 teams to score in each half or to score 2+ or 3+ goals require each named team to score 2+, 3+ or in each half as appropriate.

44.28. Dead-heat rules apply.

44.29. The Maximum payout for an OOT bet is EUR 100,000. This maximum applies to any single OOT bet or any multiple which includes an OOT bet.

Golf

The following rules include reasons for voiding bets.

  1. General

1.1. If there is a presentation ceremony, bets will be settled according to the official result of the relevant governing body at the time of the ceremony.

1.2. If there is no presentation ceremony, bets will be settled according to the official result of the relevant governing body immediately after the event.

1.3. The above applies regardless of any subsequent disqualification or amendment to the result (except if an amendment is announced by the relevant data source within 24 hours of the initial settlement of the relevant market in order to correct an Error in reporting the result, in which case we will resettle the bets as appropriate).

1.4. In the event of a tie where we did not offer a 'tie' or 'draw' selection, Dead Heat rules will apply to all bets except for those placed on 2 or 3-ball markets (in which case bets will be void).

1.5. If a tournament/round is restarted from the beginning, all bets placed after the official 'off' time will be void, except on markets that have been unconditionally determined, which will stand. Bets on 2 or 3-balls will only be void if placed after the tee-off time of the relevant 2 or 3-ball.

1.6. For 2 or 3-ball markets, bets will stand irrespective of whether the players play in the same group or pairing as each other.

1.7. In the event of a play-off, the result of the play-off will determine the winner of the tournament only. Even if 3 or more players take part, such a play-off has the sole purpose of deciding the winner of the tournament, and the relative finishing positions of the unsuccessful play-off participants are not affected.

1.8. If a bet is placed after the relevant result or outcome is known, then the bet will be void.

  1. Abandonments, Cancellations and Postponements

2.1. Tournament bets will only stand if the minimum number of holes to provide an official result are completed.

2.2. If a tournament is shortened and we settle the tournament markets, bets placed after the last completed round will be void.

2.3. If a tournament is shortened or otherwise affected by weather conditions, the trophy presentation will govern settlement (including tournament groups, matches, place only, top 10 and all other 72-hole markets) provided at least 36 holes of the event have been completed.

2.4. If 36 holes are not completed, bets will be void except for markets that have already been decided (e.g. first round 3-balls).

2.5. If no further play takes place after a bet is struck, the relevant bet will be void.

2.6. If an event is postponed, bets will stand provided play is resumed within 7 days of the postponement. If play resumes after 7 days, bets will be void.

  1. Non-Runners, Withdrawals and Disqualifications

3.1. If a player does not start a tournament, bets on that player will be void.

3.2. Unless otherwise stated, if a player withdraws from a tournament after having completed at least 1 stroke, the player is considered to have played in the tournament and bets placed on that player will be settled as losing bets. Bets placed on a player who has withdrawn from a tournament before they have completed at least 1 stroke will be void.

  1. Tournament Match Betting (i.e. 72-Hole Match Bets)

4.1. If a player withdraws without playing a stroke, then all bets on the relevant markets, including bets on that player, will be void.

4.2. If all players fail to complete a particular round for any reason, the winner is the player with the lowest total score after the previous round.

4.3. If all players fail to complete the first round, then all bets will be void.

  1. Round Betting markets

5.1. In 2 or 3-ball betting, the winner will be the player in the pairing or group with the lowest score over 18 holes.

5.2. If a player in the 2 or 3-ball does not tee-off, all bets in that 2 or 3-ball are void.

5.3. In the event of a 2 or 3-ball being rearranged, all bets in that 2 or 3-ball will stand as per the original pairings/groups.

5.4. If a player posts a score but is later disqualified, all bets will be settled on the score that the player initially signs for that round. The signing of the card is deemed as the weigh-in, and subsequent disqualification or amendment of result will be ignored for settlement purposes.

5.5. Odds for a tie are offered in 2 ball betting. If a tie occurs, bets on both players are losers and bets on the tie are winners. Dead heat rules apply in the event of a tie in 3 ball betting.

5.6. At least 1 player in a 2 or 3-ball must complete 18 holes for bets to stand.

  1. Strokeplay Hole-by-Hole markets

6.1. Bets will be settled on completion of the hole, and any subsequent penalties or disqualification will not be taken into account.

6.2. If a hole is not completed, bets on that hole will be void unless the market has been unconditionally determined.

  1. Individual Matchplay markets

7.1. For all individual matchplay markets (for example, individual matches in the Ryder Cup), if, after 18 holes, the match is tied, then:

(a) if the tournament allows for sudden death or playoff hole(s), then the market will be settled on the result of the sudden death or playoff hole(s); and

(b) if the tournament allows for halved matches, then the market will be settled as a 'half'.

7.2. For team matchplay events, bets on the winner of any singles match will be void if that match does not reach its natural conclusion. A singles match will be deemed not to have reached its natural conclusion if, for example, the applicable players agree to a half because the overall team contest has already been determined.

  1. Victory Margin markets

Victory margin markets will be settled on the official tournament result, not including any playoff.

  1. Top Player Markets (Top US Player, Top European Player, etc.)

9.1. In top player betting, the winner will be the player with the highest placing at the end of the tournament.

9.2. Each way bets will be settled in the same way as Outright each way bets.

9.3. Only the players quoted count for settlement purposes.

9.4. if there is a tie, Dead Heat rules will apply.

  1. Enhanced Win Only

When more than one player shares the same lowest score in a tournament, and there is no play-off, Dead Heat rules will apply.

  1. To Make/Miss the Cut

11.1. Players who are disqualified or withdraw before they complete 36 holes (or 54 holes in the case of a 3-round cut) are deemed to have missed the cut.

11.2. Should 36 holes (or 54 holes in the case of a 3-round cut) not be completed, then all bets on this market will be void.

11.3. Players who are disqualified or withdraw subsequent to posting a score equal to or better than the official cut mark (after they have completed 36 holes) will be deemed to have made the cut.

11.4. PGA Tour: any player who makes the cut or the modified cut ('made cut, didn't finish/MDF') will be settled as having made the cut (according to the www.pgatour.com leader board).

  1. Big 'X' Versus The Field market

12.1. If any of the players quoted as part of the big 'X' are non-runners, bets will be void on this market.

12.2. We will apply a Non-Runner Deduction [GS1] if the market is affected by non-runners.

  1. To Qualify markets

Players who qualify for the tournament are considered winners, regardless of whether they go on to compete in the tournament. Bets will be settled after the qualifying stage. Any subsequent disqualification or amendment to results will not affect settlement.

  1. Matchplay Hole-by-Hole markets

14.1. With the exception of a player or team conceding a hole (where they are deemed a loser), if a particular hole has not been completed by any player or team (other than for withdrawal or disqualification), bets on that hole will be void unless the market has been unconditionally determined.

14.2. Any player or team withdrawing or being disqualified having played at least 1 stroke on that hole will be settled as a loser provided at least 1 other player has completed the hole.

14.3. If a player or team does not play at least 1 stroke on a hole, bets will be void.

14.4. Markets are settled on completion of the hole. Any subsequent penalties or disqualification will not be taken into account.

  1. Place Only/Top 10 Finish/Top 20 Finish

15.1. Settlement is based on the official result posted by the governing body of that tournament.

15.2. Dead-Heat rules apply unless otherwise stated.

  1. #OddsOnThat (Golf)

17.1. The rules in this sub-section apply specifically to the settlement of any golf bets which are placed via #oddsonthat ("OOT"). All other settlement rules which are included in these Golf rules or elsewhere on the Website will also apply to the settlement of OOT bets unless they contradict, or conflict with, those included in this sub-section (in which case, the rules in this sub-section shall take precedence).

17.2. For any OOT bets which involve a player to win a tournament, if that player shares the same lowest score in the tournament as another player and there is no play-off, the relevant part of the OOT bet will be settled according to our Dead Heat rules.

17.3. For all 'lie related' markets (e.g., Closest to the Pin, Number of Greens in Regulation, Hit the Fairway, etc.), bets will be settled on where the ball finishes. The lie will be determined using league official data.

17.4. In the event of a play-off, the result of the play-off will determine the winner of the tournament. Even if three or more contestants take part in a play-off, such a play-off has, for the purposes of any OOT bets, the sole purpose of determining the winner of the tournament (meaning that the relative finishing positions, within the tournament, of unsuccessful play-off contestants is not affected by their placing in the play-off).

17.5. Any players who withdraw from a tournament after they have completed 3 holes or more are considered as having played in the tournament and, therefore, any OOT bets placed on those players will be deemed to be losing bets.

17.6. For any OOT bets which involve a player that has withdrawn before they have completed 3 holes, the bet in question will be voided in its entirety.

17.7. Where an obvious pricing error has occurred, we reserve the right to cancel any OOT bets placed at the incorrect price (and, in such circumstances, we will offer the OOT bet to be re-placed at the correct price).

17.8. Any OOT bets involving a player to finish in the top 5/10/15/20 (or similar) will (unless otherwise stated) be deemed successful if the player finishes in a tie for the last named place. For example, if an OOT bet is placed on player to finish in the top 10 and the player finishes in tied 10th position, the OOT bet will be settled as a winning bet.

17.9. For any obvious wording errors, we reserve the right to cancel any OOT bets placed on that selection (and, in such circumstances, we will offer the OOT bet to be re-placed with the correct wording).

17.10. The maximum payout on an OOT golf bet shall be EUR 50,000. For the avoidance of doubt, this maximum applies to all elements of your OOT bet when taken together (i.e. it does not apply separately to each element of your OOT bet).

Greyhound Racing

The following rules include reasons for voiding bets.

  1. General

1.1. Greyhound names are displayed on the website for information purposes only and all bets will be settled on the basis of the trap numbers on which bets are placed.

1.2. Double result concessions do not apply to our greyhound racing markets.

1.3. Where a "no race" is declared, all bets will be voided unless the "re-run" race takes place on the same day (in which case all original bets will stand).

1.4. All bets will be settled on the basis of the official result declared on the day of the relevant race. If the official result is retrospectively changed, Betfair will not resettle the applicable markets.

1.5. In the event that no starting prices are returned for an individual race, all bets on that race will be declared void.

1.6. Where a greyhound is withdrawn from a race or replaced by an alternative (e.g. reserve) greyhound, all early price bets which were placed on the remaining greyhounds before the withdrawal or replacement will be settled at those greyhounds' starting prices (while all bets placed following a withdrawal or replacement will be settled at the relevant greyhounds' early prices).

1.7. Each way starting price bets will be accepted for unnamed favourites. All unnamed second favourites are win only and, therefore, no each way betting is available for them.

1.8. In races where there are less than six runners, all Top 3 market bets will be void.

1.9. In races where there are less than six runners, all Betting W/O market bets will be void

1.10. Best Odds Guaranteed is not available on greyhound racing.

  1. Maximum Payouts

2.1. Future Greyhounds are subject to a maximum payment of EUR 50,000. The only exception to this is the English Greyhound Derby which has a maximum payout, for Future Greyhound bets, of EUR 100,000.

2.2. The maximum payout to any one customer in respect of bets on any single day's greyhound racing in the UK is EUR 100,000 to the extent that such bets are covered by a "full service". Unless stated otherwise herein, bets on all Irish greyhound races and UK bets which are not covered by a "full service" are subject to a maximum payout of EUR 10,000.

2.3. We only accept bets in respect of greyhound meetings which are displayed on our website. The only exceptions to this rule are when prices are quoted over the phone and applied to a customer's account. Any bets inadvertently processed in respect of events which are not displayed on Betfair's website will be voided (regardless of the result).

2.4. Future Greyhounds Betting

2.5. For the avoidance of doubt, Future Racing and Antepost bets refer to the same market type and either term may be used interchangeably.

2.6. Unless stated otherwise in the remainder of this sub-section, Future Greyhounds bets are accepted on an "all-in" basis, whether a selection runs or not. Therefore, in the event of a non-runner, for whatever reason, all bets placed on an Future Greyhounds basis will stand.

2.7. When the runners for a Future Greyhounds event are finally determined (generally, this will mean that the event has been whittled down to 6 runners), all bets placed after the Trap Draw for the Final is announced will revert to Non-Runner No Bet.

2.8. All bets placed after the trap draw for a final has been announced will be settled at their starting price (i.e. SP) should any of the other finalists fail to take their place for whatever reason.

2.9. Bets placed on a given greyhound after the trap draw for a final will be voided if that greyhound is withdrawn from the race (i.e. such bets will be settled on a "non-runner no bet" basis).

  1. Each way Betting

3.1. Each way betting on greyhound races will be settled as follows: (i) 8 runners = 1/5th of the full payout for first three finishers and (ii) 5-7 runners = ¼ of the full payout for the first two finishers. Where there are four runners or fewer in a greyhound race, we do not offer each way betting.

3.2. Where the number of runners in a race is reduced to four (i.e. for a race in which five or more greyhounds were previously due to compete), any each way bets will be automatically converted to "win only" bets.

  1. Trap Challenge Bets

4.1. A trap challenge bet is a bet placed on the most successful trap across a number of races.

4.2. Where a trap challenge market offered by Betfair is described by reference to specified timeframes, the postponement of any races (such that they do not occur within those timeframes) will be disregarded. For example if a meeting is scheduled to run from 18:38 to 21:26 but the 21:26 race ends up taking place at 21:49 due to unforeseen circumstances, the postponed race will still form part of any trap challenge bets which are placed in respect of such meeting.

4.3. Trap challenge bets are defined by reference to their scheduled off-times. Any race which occurs outside of those scheduled off-times will not be included within the relevant bet (save where the race in question occurs outside of the scheduled off-time due to postponement).

4.4. Trap challenge results stand irrespective of vacant traps, reserves running or void races. No Rule 4 deductions will be applied to trap challenge markets.

4.5. All trap challenge bets will stand if more than half of the specified races in the named trap challenge market take place. If half of the races or fewer take place, bets on the relevant trap challenge market will be voided.

4.6. Trap Challenge markets are win only and are only available up until the first scheduled race.

4.7. If two or more trap numbers record the same number of wins then our normal dead-heat rules will apply to applicable trap challenge markets.

4.8. Should any individual race result in a dead heat for 1st place then all greyhounds concerned will be regarded as having won that race for trap challenge settlement purposes.

4.9. Inside v Outside -- In races where there are less than six runners, all Inside / Outside trap bets will be void.

4.10. Inside v Outside -- In the event of a Dead Heat all Inside / Outside trap bets will be void. Bets are only void if an inside trap dead heats with an outside trap. Should two inside traps dead heat ie. Trap 1 and Trap 2, then inside traps should be paid as a winner.

  1. Placepots / Placers

5.1. Placepots and/or placer bets can be accepted via telephone only. Named runners will not be accepted, only trap numbers.

5.2. Should a vacant trap replace a selected greyhound, any bet on that trap number will automatically be deemed to be a bet on the unnamed favourite. If, in such circumstances, there are joint-favourites for the race in question, the bet will automatically be deemed to be a bet on the joint-favourite with the lowest racecard number.

5.3. In the event of a placepot / placer bet being accepted on a meeting where a dividend is not declared, all such placepot / placer bets will be deemed void (irrespective of the result).

  1. Tote Forecasts

6.1. Forecast dividends are declared to a EUR 1 stake and will be settled according to the BAGS industry forecast dividend.

6.2. Where a forecast bet has been placed by a customer and one of the customer's selections becomes a vacant trap, the customer's bet will automatically be converted into a win single on the remaining selection (the odds for such win single to be the remaining greyhound's starting price).

6.3. In the event that any number of greyhounds are involved in a dead-heat for either 1st or 2nd place then an industry dividend will be issued for both winning forecasts.

6.4. Tote Tricasts

6.5. Tricast dividends are declared to a EUR 1 stake and will be settled according to the BAGS industry tricast dividend.

6.6. If a tricast is accepted on a race where no tricast dividend is declared then any tricast bets will be settled as a forecast bets on the first two greyhounds appearing on the customer's bet slip.

6.7. Where a tricast bet has been placed by a customer and one of the customer's selections becomes a vacant trap, the customer's bet will automatically be converted into a forecast bet on the remaining selections. If two of the customer's selections become vacant traps, the customer's bet will automatically be converted into a win single on the remaining selection (the odds for such win single to be the remaining greyhound's starting price).

6.8. In the event that any number of greyhounds are involved in a dead heat for either 1st, 2nd or 3rd place then an industry dividend will be issued for each winning forecast.

6.9. Tricasts are accepted as singles only. Multiples accepted in error will be deemed void (irrespective of the result).

  1. Fixed Odds Forecasts and Fixed Odds Tricasts

7.1. Should there be any non-runners in a race, bets will be settled at Industry Dividends.

7.2. Should any selection included within a fixed odds forecast or fixed odds tricast bet be a non-runner, the entire forecast or tricast bet in question will be void.

  1. Coursing

8.1. All bets will be settled as per Irish Coursing Club (ICC) rules. In all circumstances, the judge's decision will be final.

8.2. If a greyhound is withdrawn before coming under the slipper's control in the first round, bets placed on such greyhound will be deemed void.

8.3. In the event of a final not being run for any reason, our dead heat rules will apply to all antepost bets.

Handball

The following rules include reasons for voiding bets.

  1. General

1.1. Bets will be settled based on the result at the end of regular time (60 minutes) unless stated otherwise. Extra time does not count.

1.2. If 60 minutes of play is not completed, then all bets will be void, except those that have been unconditionally determined. If an official result is declared, all bets will stand.

1.3. If a bet is placed after the relevant result or outcome is known, then the bet will be void.

  1. Abandonments, Cancellations and Postponements

If a match is postponed, bets will be void unless it takes place within 48 hours of the original start time.

  1. Total Goals markets

Bets will be void if the number of total goals the bet was placed on is equal to the combined total of goals from both teams at the end of the match.

  1. Draw No Bet markets

Bets will be void if the regular time result is a draw.

  1. Xth Goal (including overtime) markets

Bets on the specified goal will be void if the match ends before the goal is scored.

  1. Race to X Goals (including overtime) markets

Bets will be void if the specified goal milestone is never reached.

Hockey

  1. Abandonments, Cancellations and Postponements

1.1. If a match is postponed, all bets will be void unless it takes place within 36 hours of the original start time.

1.2. If a match is abandoned, all bets will be void unless the outcome has been unconditionally determined.

Horse Racing

The following rules include reasons for voiding bets.

  1. General

1.1. All individual race markets will be settled based on the official result at the time of the 'weigh-in' announcement. Subsequent disqualifications, appeals or amendments to the result will be disregarded.

1.2. Card numbers are posted as a guide only: bets are placed on a named horse. Information such as jockey silks and saddlecloth numbers is provided for guidance only. We do not guarantee the accuracy of this information, and the use of it to place bets is entirely at a customer's own risk.

1.3. If the scheduled venue is changed after a bet is placed, all bets will be void. If a scheduled surface type is changed (for example, turf to dirt), all bets will stand.

1.4. The favourite is the selection quoted in the official starting price returns at the shortest odds. The second favourite is the horse quoted at the next shortest odds. If two horses are quoted at the same odds, and these odds are shorter than those quoted against any other horses, then these two are equal first favourite and equal second favourite. If two or more co-favourites are thus selected, the stake will be divided equally between them.

  1. Abandonments, Cancellations and Postponements

2.1. If a race is abandoned or otherwise declared void, or in the event of a walkover, all bets on that race will be void.

2.2. If a race does not take place on its scheduled date, all bets will be void.

  1. Non-Runners, Withdrawals and Disqualifications

3.1. If a horse comes under starter's orders but refuses to race, bets on that horse will be settled as losers.

3.2. With the exception of Ante Post bets, if a runner is withdrawn or adjudged not to have started, it will be deemed a non-runner, and bets will be void.

3.3. Bets on the remaining runners in that race, where a price has been taken, may be subject to a deduction based on Tattersalls Rule 4(c) (see below) which is dependent on the withdrawn horse's price at the time it was withdrawn.

3.4. Bets on horses in reformed markets that subsequently have one or more withdrawn horses may also have a deduction applied based on the prices of any withdrawn horse(s) at the time of the withdrawal(s).

3.5. If there is insufficient time to form a new market on the race, bets placed at starting price may also be subject to a deduction based on Tattersalls Rule 4(c).

3.6. For bets where a price is taken, the application of Tattersalls Rule 4(c) will be determined by the last price available at the time the relevant horse is withdrawn.

3.7. If there are two or more withdrawals in one event, the deduction will not exceed GBP 0.90. If the price of a withdrawn selection is not quoted in the above table, then Rule 4(c) will be applied at the next highest price quoted. For example, 21/5 would be classed in the 9/2 bracket for Rule 4 purposes.

3.8. In races with reserves, reserves will generally be priced up within the market. However, if any bets are taken prior to a reserve horse being declared to run and where the reserve was not priced up at the time the bet was placed, then any such bets will be settled on the result 'without the reserve runner(s)'. Each way bets settled on the result 'without the reserve runner(s)' will be based on the number of runners, excluding reserves, that start the race. In races where reserves are priced but do not run, Rule 4 deduction may apply.

3.9. If a horse is removed from a market but subsequently takes part in the race, bets on that selection will be void and stakes refunded at the point that the selection was removed from the market. At the point that the horse is re-instated in the market, all original bets will be replaced, subject to customers having available funds in their account. If a customer does not have available funds within their account at the time of reinstatement, the voided bet will not be replaced.

  1. In-Play Betting

4.1. If a market is not scheduled to be turned In-Play, but we fail to suspend the market at the relevant time, bets placed after the official 'off' time will be void.

4.2. If a market is scheduled to be turned In-Play, but we fail to suspend the market at the official time of the 'off' and the market is not turned In-Play at any time during the event, all bets placed after the official 'off' time, rather than the scheduled 'off' time, will be void.

  1. Ante Post/Future Racing Betting

5.1. For the avoidance of doubt, Ante Post and Future Racing bets refer to the same market type, and either term may be used interchangeably.

5.2. Ante Post bets are those placed at our quoted prices on horses and prior to the race becoming classed as 'day of event' (day of event is a term used to describe the time at which overnight declarations are made, usually 10am on the day preceding the race (or 2 days for certain Group 1 races).

5.3. Ante Post bets will be settled on a Rules of Racing basis only.

5.4. Ante Post bets are accepted at quoted prices, up to and including the day prior to the event, on an 'all in' basis, run or not, entered or not. Therefore, selections not taking part in the race/event concerned are deemed losers.

5.5. Bets placed after the overnight declaration stage will be settled in accordance with our early prices/day of race rules.

5.6. In line with principles laid down by Tattersalls Rules of Racing, Ante Post bets will be void under the following circumstances; otherwise, bets will stand:

5.7. If the race is abandoned or declared void.

5.8. If the venue of the race is altered or the race is postponed to a later date at a different track.

5.9. If the race is postponed to a later date at the same track with entries totally reopened, bets placed after the initial entries are void, but bets placed prior to the initial entry stage will stand. All bets will stand if a race is postponed to a later date at the same track with the same entries, whether the bet was placed before or after the initial entries stage.

5.10. If the horse is balloted out or eliminated under Jockey Club rules, single bets will be void. In any such cases, accumulative Ante Post bets will stand on the remaining legs at the prices laid on the selections in those races, with a double becoming a single, a treble becoming a double, etc.

5.11. If any horses are withdrawn under Jockey Club/Turf Club rules to limit the number of entries taking part, bets on these horses will be void. The liability of a layer against horses remaining will be reduced on both win and place parts of such bets, in accordance with the rate to be announced before the race by Tattersalls Committee, dependant on the odds currently available against the withdrawn horses at the time of withdrawal. Bets are executed at the price ruling at the time of handing in of the bet. We reserve the right to correct any palpable error. Win doubles, trebles, etc. are calculated at full accumulative odds. Each way doubles and trebles etc. are settled win-to-win, place-to-place, and for the place part of such bets, the fractional odds pertaining at the time of acceptance. Place only bets, conditional bets and forecast bets are not accepted for Ante Post betting. If the same selection is backed to win two or more races/events in Ante Post bets, special odds are applicable. These special odds will supersede the accumulative odds calculated from the individual event prices, irrespective of the fact that the individual event prices may be endorsed on the slip. If special odds were not available, the stake will be divided equally as singles at the prices available at the time the bet was placed. If a horse does not qualify for, or is expunged from a race, bets will be settled as a loser. Bets taken on a horse after they have not qualified by the applicable qualifying date will be void.

  1. Starting Price

Starting Price ('SP') bets will be settled on the official Industry Starting Price.

If no official Industry Starting Price or Industry Off Course Starting Price is returned, bets where no price is taken (including forecasts, tricasts and unnamed favourites) will be settled at the last price quoted prior to the 'off' of the race.

  1. Double Result

7.1. All bets placed on UK and Irish horse racing will be settled on First Past the Post and the official result on the day. Any subsequent disqualification will not affect the settlement of bets.

7.2. This offer applies to winning single and multiple bets and the win part of each way bets only.

7.3. For the Combined Horses market, the bet remains a winner if a runner in a combined horses selection is first past the post and another horse is promoted to a winner. The bet is promoted to winner if the runner in a Combined Horses market is promoted to winner where the first past the post was not in the combined horses selection.

7.4. We offer Double Result on Place Betting, Betting Without Favourite, Fallers Insurance, Combined Horses & all Insurebet Markets.

7.5. The exceptions where Double Result does not apply, and bets are only settled according to the official result are:

A selection taking the wrong course

A selection carrying the wrong weight or the jockey failing to weigh-in

Any bets placed at a non-UK/IRE race meeting

A Forecast or Tricast bet

A void race

Any Tote/Pari-Mutuel bet

Any enhanced odds

A selection given as the winner in error by the judge

All Ante Post bets

  1. Each Way Betting

8.1. Each way bets (Win and Place) are offered for the majority of races. For all horse races (at Early Price and Starting Price) the each way terms are affected by the type of race and the number of runners taking part and these terms are, unless indicated otherwise, as follows:

Race Type No. of Runners Place Odds No. of Places

All Races 4 or less Win Only Win Only

All Races 5-7 1/4 1,2

Non-Handicaps 8+ 1/5 1,2,3

Handicaps* 8-11 1/5 1,2,3

Handicaps* 12-15 1/4 1,2,3

Handicaps* 16+ 1/4 1,2,3,4

*Handicaps -- include all Handicap and Nursery races

8.2. The 'win' and 'place' part of each way multiple bets are settled separately (that is, win-to-win and place-to-place).

8.3. Once opened, the number of winners in To Be Placed markets may be affected by further non-runners.

8.4. From time to time, we may run offers that pay out on extra placings in a horse race. In these instances, we reserve the right to alter the standard place terms as set out above (for example, we may offer to pay out 5 or 6 places in a handicap with 16 or more runners but to do so at 1/5 of the odds as opposed to the standard 1/4). These offers are not confined to handicaps. The onus is on the customer at all times to check the each way terms on offer (particularly in those races where we are offering additional place payouts).

8.5. For a horse to be deemed not to have been placed in a given race, it must have started that race.

8.6. If the number of placed horses is less than the number of potential winners, the winners will only be the placed horse or horses.

8.7. If any race is reduced to 4 runners or less, each-way bets will be taken as "all-to-win" given that there are no places.

  1. Combined Winning Distance for a Meeting

9.1. Distances for each race meeting are settled on a 'first past the post' basis. If any of the scheduled races at a meeting are not run, bets are void unless the maximum quote has been attained.

9.2. The maximum winning distance per race for a flat race is 12 lengths while a National Hunt race is 30 lengths. This also applies should only one horse complete the race.

Distances are as follows:

Nose: 0.05

Short-head: 0.1

Head: 0.2

Neck: 0.3

Half a Length: 0.5

3/4 of a Length: 0.75

1 Length: 1

9.3. No Finishers - If there are no finishers in a race, it shall be treated as void.

9.4. Walkovers will be excluded from all markets unless created by the withdrawal of a horse after we have begun quoting a market concerning the race in question, in which case the make-ups will be as follows:

Distances: Flat 5 lengths, National Hunt 12 lengths.

  1. Faller Insurance

10.1. Price offered is for the horse to win the race.

10.2. If the horse falls, unseats the jockey or is brought down the bet stake is returned. It does not apply to horses that Slip Up, Refuse, Run Out or get Carried Out.

10.3. In the event of a horse being withdrawn, not under starter's orders, stakes on that selection will be returned.

10.4. Bets for the remaining horses in the race will be subject to a deduction in accordance with Tattersall's R4(c) based on the Win price of the withdrawn horse(s) at the time of withdrawal, (see Tattersall's R4 table under Horse Racing rules). E.g. Horse X priced at 4/1 in the win market and 11/4 in the "Faller Insurance" market is withdrawn then a R4 deduction of 20c based on the 4/1 Win price shall apply to the "Faller Insurance" market.

10.5. Refunded bets will be settled as soon as possible but in some cases may take up to an hour.

10.6. Where disputes arise results will be taken from www.racingpost.com .

  1. Favourites Index

11.1. Quotation is made on the basis that the horse which is the SP favourite is awarded 25 points if it wins, 10 points if it is second and 5 points if it is third. Points will be awarded for first 3 places irrespective of Each Way terms.

11.2. If there are joint or co-favourites in a race, the horse with the lowest race card number is considered, for the purposes of the bet, to be the favourite.

11.3. If the returned favourite (as published in the following day's tabloid edition of the Racing Post) has not come under starter's orders then, for the purposes of the bet if its price at the time of withdrawal is:

11.4. Equal to or greater than 5/1, 5 points will be awarded.

11.5. Less than 5/1 but greater than evens, 10 points will be awarded.

11.6. Evens or less, 15 points will be awarded.

11.7. No Finishers - If there are no finishers in a race, it shall be treated as void

11.8. Walkovers will be excluded from all markets unless created by the withdrawal of a horse after we have begun quoting a market concerning the race in question, in which case the make-ups will be as follows:

11.9. Favourite: 20 points

11.10. If the returned favourite dead-heats for one of the places then it will be awarded the average points of the two places involved.

11.11. For example, a dead-heat for first would be awarded the average of 25 + 10 points = 17.5 points

11.12. A dead-heat for second would be awarded the average of 10 + 5 points = 7.5 points

11.13. A dead-heat for third would be awarded the average of 5 + 0 points = 2.5 points

  1. Winning Distance/How Far Will It Win By

12.1. Betting on the winning distance will be on races only as displayed.

12.2. The winning distance will be that margin, as officially announced between the winning horse and the second.

12.3. All winning distance bets are settled on a first past the post basis only, i.e. double result does not apply.

12.4. In the event of a withdrawal resulting in a Rule 4 of 10c or greater in a race where we offer distance betting the full Rule 4 amount will be applied to the Overs.In the event of a selection being withdrawn the not to win price of the favourite will be subject to a reverse rule 4. eg 8/1 shot withdrawn, favourite 1/1 not to win. Reverse rule 4 of 10c applies. Fav not to win settled at 11/10

12.5. We will pay double result in accordance with our rules on Distance Specials.

12.6. Where there is only one finisher in a race:

  1. Lengthen Your Odds market

13.1. Bets will be settled on the official distance between the named selection & the horse that finishes 2nd.

13.2. In the event of a horse being withdrawn, not under starter's orders, stakes on that selection will be returned. Bets for the remaining horses in the race will be subject to a deduction in accordance with Tattersall's Rule 4(c) based on the win price of the withdrawn horse(s) at the time of withdrawal (see the Tattersall's Rule 4 table in the 'Non-Runners, Withdrawals and Disqualifications' section above).

13.3. Double Result concession does not apply to this market.

  1. Betting Without the Favourite

14.1. For the purposes of this bet, the 'Without' selections will be the shortest price horses as determined by our early prices at the time the market is created.

14.2. For settlement purposes the 'Without' selection's finishing position will be ignored.

14.3. Any each way terms advertised are settled on the actual number of runners who take part in the race, excluding the 'without' selection.

14.4. Each way terms are specified onsite on the relevant race.

  1. Place Only markets

15.1. The number of places paid will be made clear on the market.

15.2. Bets will be settled on the official result only.

15.3. If there are non-runners in the race, then provided there are more runners in the race than the number of places being paid out on the market, then all bets on the remaining runners will stand subject to the following deductions:

Place only price of relevant non-runner No. of places being paid out on the market

2 3 4 & 5 6 & 7 8,9 & 10

3/10 or Shorter 50p 50p 25p 20p 15p

Over 3/10 45p 40p 25p 20p 15p

Over 2/5 40p 35p 20p 15p 15p

Over 8/15 35p 30p 20p 15p 10p

Over 8/13 35p 30p 20p 15p 10p

Over 4/5 30p 25p 15p 10p 5p

OVer 20/21 30p 20p 15p 10p 5p

Over 6/5 25p 20p 15p 10p 0p

Over 6/4 25p 15p 10p 5p 0p

Over 7/4 20p 15p 10p 5p 0p

Over 9/4 20p 10p 5p 0p 0p

Over 3/1 15p 10p 5p 0p 0p

Over 4/1 10p 5p 0p 0p 0p

Over 11/2 5p 0p 0p 0p 0p

Over 9/1 0p 0p 0p 0p 0p

15.4. Deductions are accumulative and so will increase if there is more than one non-runner, but are capped at GBP 0.95.

15.5. If there are non-runners on the market, then the best on the remaining runners will be settled based on the deductions table above.

15.6. All bets on non-runners (not under starter's orders) will be voided.

15.7. If, due to non-runners, the number of runners is the same as or less than the number of places being paid out on the market, bets will be void.

15.8. Dead Heat rules apply.

  1. Insurebet 2 Places markets

16.1. The Price offered is for the horse to win the race. If the horse finishes second, the bet stake is returned.

16.2. In the event of a horse being withdrawn, other than where it is withdrawn under starter's orders, stakes on that selection will be returned. Bets for the remaining horses in the race will be subject to a deduction in accordance with Tattersalls Rule 4(c) based on the win price of the withdrawn horse(s) at the time of withdrawal (see the Tattersalls Rule 4 table in the 'Non-Runners, Withdrawals and Disqualifications' section above). For example, if a horse (which is priced at 4/1 in the win market and 11/4 in the "Insurebet 2 Places" market) is withdrawn, then a Rule 4 deduction of 20% (based on the 4/1 win price) shall apply to the "Insurebet 2 Places" market.

16.3. Notwithstanding the foregoing, in the event of a race being reduced to 4 runners or fewer, bets will be void.

16.4. Dead heat rules apply.

16.5. Double Result concessions do apply to this market.

  1. Forecast Betting

17.1. A 'straight forecast' is a bet where you name two selections to come 1st and 2nd in the correct order for a specified event.

17.2. A 'reversed forecast' is when you name two selections to finish 1st and 2nd in any order for a specific event.

17.3. A 'combination forecast' is when you choose three or more selections in an event, with any of these to finish 1st and 2nd in the race.

17.4. Straight, reversed and combination forecasts are available on horse races provided three or more entries run in any one race.

17.5. Bets will be settled in accordance with the industry Forecast Dividend, except:

17.6. If a straight forecast is accepted for a race where no dividend is declared, the bet will be settled as a win single on the first selection stated.

17.7. If a non-runner is selected in a Forecast bet, bets will be void. If a non-runner is selected in a combination forecast, bets featuring the non-runner will be void.

17.8. Customers are not allowed to include 'unnamed favourite' in forecast bets.

  1. Tricast Betting

18.1. A tricast is a bet where you name the selections to finish 1st, 2nd, and 3rd in the correct order for a specified race. All tricast bets are settled in accordance with the appropriate industry dividend except where stated below.

18.2. Bets are accepted on all races for which a computer tricast dividend is declared.

18.3. If a tricast bet is accepted where less than four runners take part in the race, it will be settled as a straight forecast on the selections nominated to finish 1st and 2nd, with the selection nominated to finish 3rd ignored.

18.4. If a tricast bet is accepted for a race where no dividend is declared, it will be settled as a straight forecast on the selections nominated to finish 1st and 2nd. The 3rd will be ignored for settlement purposes. If the bet is a combination tricast, every tricast within that combination will be settled as a straight forecast, with the 3rd selection ignored for settlement purposes.

18.5. If one non-runner is selected, the tricast will be settled as a straight forecast on the remaining two selections in the order they were selected. Combination bets follow the same rules, with each combination settled on its own merit. If two non-runners are selected, the tricast will be void.

18.6. If only two runners finish a race, all tricast bets which have correctly selected the 1st and 2nd placed finishers will be settled as a straight forecast. All other tricast bets will be deemed losers.

18.7. If only one runner finishes a race, all tricast bets which have correctly selected the 1st placed finisher will be settled as an SP single on that selection. All other tricast bets will be deemed losers.

18.8. If a tricast bet is accepted on a race from a territory where no official Industry Tricast has been declared, the dividend will be calculated from the last prices prior to the start of the race.

18.9. If a customer selects an unnamed favourite in a tricast bet, the selection will be deemed a non-runner and the bet settled on the remaining selections in the order selected. Combination tricast bets follow the same rule, with each combination settled on its own merit.

  1. Fixed Odds Forecasts and Tricasts

19.1. If there are any non-runners in a race, bets will be settled at Industry Dividends.

19.2. If any selection included within a fixed odds forecast or fixed odds tricast bet is a non-runner, the entire forecast or tricast bet in question will be void.

  1. Match Betting

20.1. Bets will be settled in accordance with the Rules of Racing of the British Horse Racing Authority, which are then in force, and results will be determined according to the official returns in the following day's Racing Post.

20.2. Bets will be settled on the best finishing position.

20.3. For flat racing, if two or more of the named horses do not complete the course, the placing of those horses in relation to each other shall be determined, and bets will be settled, according to the distance traveled by each horse.

20.4. For National Hunt racing, if two or more of the named horses do not complete the course, the placing of those horses in relation to each other shall be determined, and bets will be settled, according to the number of obstacles cleared by each horse. If both horses clear the same number of obstacles, bets will be void.

  1. US Racing

21.1. On certain US race meetings, we offer fixed odds betting on US racing. Customers may take the fixed odds price or the Starting Price on these events. If bets are accepted at Starting Price, when no official Industry Starting Price has been declared, all bets will be settled at the last price prior to the 'off'.

21.2. On other US meetings, if no fixed odds are offered, bets placed at Starting Price will be settled to the US pari-mutuel dividends. Please note that all declared dividends are quoted to $2 which means that the actual return to a €/$/£1 stake is half of the declared dividend.

21.3. Bets placed at the US pari-mutuel odds will be settled at the odds declared by the US host track. Only bet types that have dividends declared by the host track will stand. Any bets not covered by a dividend at the host track will be void.

21.4. If a race is declared a No Contest by the host track, all bets will be void.

21.5. When no fixed odds have been offered on a US race, Win bets will be settled to the win pool. Each way bets on races with eight or more runners will be settled to the win and show pool. In races with five to seven runners inclusive, the place part of the bet will be settled to the place pool.

21.6. Exacta and Trifecta bets will be settled to the relevant dividend where no fixed odds have been offered.

21.7. Coupled horses in the US are coupled across all markets, not just in the win pools. If you place a bet on a coupled runner, the bet will include all runners under the number (for example, 1, 1a, 1b, etc.). If one of the entries is a non-runner, your bet will stand on the remaining coupled selection(s).

21.8. Coupled horses will not apply to US races where fixed odds have been offered as the runners will be priced separately for betting purposes.

  1. Latin American Racing

22.1. Bets placed at Starting Price will be settled at the last priced offered prior to the 'off' of the race. If no Fixed Odds prices are offered, bets will be settled at the last industry price prior to the off of the race.

22.2. Forecast and Tricast bets will be settled at the last shown price prior to the 'off' of the race if an industry dividend has not been declared.

22.3. Coupled horses will not apply to Latin American races when fixed odds betting has been offered, as the runners will be priced separately for betting purposes.

  1. European Racing

23.1. Bets will be settled based on the official result provided upon weigh-in.

23.2. If fixed odds bets are offered, the last price shown prior to the off will be deemed the Starting Price

23.3. Forecast and tricast bets will be settled at the last shown prices prior to the 'off' of the race if an industry dividend has not been declared.

23.4. If fixed odds prices are not offered, all bets placed at Starting Price will be settled to the local tote dividends (coupling may apply).

  1. International Racing

24.1. Bets on races in all international territories, excluding those detailed above, will be settled on a Rules Of Racing basis. Territories offered, where an official Starting Price is returned, will be governed by our general rules.

24.2. If fixed odds bets are offered, the last price shown prior to the 'off' will be deemed the Starting Price.

24.3. If an Industry/SIS SP is declared, bets placed at the Starting Price will be settled at those odds and not at the relevant pari-mutuel dividend.

24.4. If no Industry/SIS SP is declared and no fixed odds prices are offered, bets will be settled at the relevant tote dividends sourced from the local tote authority.

24.5. Forecast and Tricast bets will be settled at the last shown prices prior to the 'off' of the race, if an industry dividend has not been declared.

  1. Special Markets

25.1. Where we quote a price for two or more specified selections in a win or place multiple, settlement will revert to SP if there is a non-runner of 10/1 or less in any leg of the bet.

25.2. In the event of any non-runner(s) in any of the races from which the above have been selected we reserve the right to revert the bet to SP, unless stated below:

25.3. In Both To Finish/All To Finish markets bets will be void if any named selection is a non-runner, Rule 4 will apply if there are non-runners in the race as per the place only rule 4 table found above.

25.4. Named Selection To Win & Either To Finish 2nd will be settled as void if any of the named selections are non-runners. This market will be subject to a rule 4 deduction if there is a non-runner in the race.

25.5. Named selections to finish in that exact order will be void if any named selection is a non-runner. This market will be subject to a rule 4 deduction if there is a non-runner in the race.

25.6. Named selection to win by "X Lengths Or More" will be void if the named selection is a non-runner & subject to a rule 4 if there is a non-runner in the race.

25.7. Named selection to win by "X Lengths Or More & Y To Finish 2nd" will be void if either named selection is a non-runner & subject to a rule 4 if there is a non-runner in the race.

25.8. Jockey Specials will be void should the jockey not take part at a meeting for any reason. Should a jockey miss any of their booked rides, selections that could have been determined will be settled and all others voided. If a jockey picks up any spare rides these will not be counted towards their number of winners. If any of the jockey's rides are non-runners the bet will revert to SP settlement, for example 'to ride 3 winners' from 4 rides with 1 becoming a non-runner will be settled as an SP treble should the other 3 win.

25.9. Jockey specials apply to Racing Post-declared rides only.

25.10. Unless otherwise stated, Each Way betting specials shall be settled in accordance with the "Each Way Betting" rules.

25.11. In the event of non-runner(s) in the races from which a place only special has been selected our normal "Each Way Betting" rules will apply.

25.12. All horse racing special markets will be settled on the basis of standard place terms and will not take into account any enhanced terms that we may be offering at the time. For example, "All SP favs to place at Cheltenham" will be settled, for each race, on the basis of our standard place terms.

25.13. Where bets are offered on the "going" of any horse racing meetings, those bets will be settled on the basis of the Racing Post's "going" description of the first race of such meeting (ignoring any references to ground conditions "in places"). For example, if the Racing Post description is "heavy (soft in places)", bets will be settled as "heavy".

25.14. Top jockey/trainer/owner markets will be settled on the basis of the official result of the applicable track. In the event of multiple winners, our Dead Heat rules will apply.

25.15. For special bets which have been placed on total number of winning SP favourites at named meetings, if there are joint/co favourites for any of the applicable races, the favourite for that race will, for settlement purposes, be deemed to be the horse with the lowest racecard number.

25.16. If any of the scheduled races at a meeting are not run, bets are void unless the quoted number of winners has already been reached.

  1. Best Odds Guaranteed

26.1. Where 'Best Odds Guaranteed' is offered:

26.2. Best Odds Guaranteed applies, for Winner markets only (win and each way), to any price taken on singles after 8am on the day of the applicable race.

26.3. "Best Odds Guaranteed" is not available on Future Racing markets.

26.4. 'Best Odds Guaranteed' is not available on multiples.

26.5. Where "Best Odds Guaranteed" is offered, bets will be settled at the Industry Starting Price ("SP") if the SP is bigger than the price taken by the customer when they place their bet. For example, if the price taken is 3/1 and the SP is 4/1, we will pay out at the bigger price of 4/1.

26.6. In the event of a Rule 4 deduction applying to a price taken, we will pay at the bigger odds after a Tattersalls Rule 4(c) deduction has been made to the price taken.

26.7. Where no SP is returned, the last price offered by Betfair fixed odds will be taken as the SP.

26.8. Best Odds Guaranteed does not apply to Oddsboost selections.

Ice Hockey

The following rules include reasons for voiding bets.

A. North American Ice Hockey

B. European Ice Hockey and IIHF International Competitions

A. North American Ice Hockey

  1. General

1.1. These rules apply to National Hockey Leage ('NHL'), American Hockey League ('AHL') and any NHL-sanctioned competition.

1.2. Bet are settled on the results and statistics provided by the relevant governing body.

1.3. At least 55 complete minutes of a match must be played for bets on that match to stand. If a match is suspended before a full 55 minutes of play has been completed, bets will be void unless the result of a market has been unconditionally determined.

1.4. Overtime and shootouts are included, unless otherwise stated for a specific market.

1.5. A shootout is counted as 1 goal scored for the winning team, unless otherwise stated for a specific market.

  1. Abandonments, Cancellations, Postponements

If a match is postponed, bets will be void unless it takes place within 48 hours of the original start time.

  1. Outright markets

Outright markets include playoffs, where applicable.

  1. Moneyline, Puck Line, Total Goals and Alternates markets

If the total is the exact index quoted, bets will be void.

  1. 60-Minute, 3-way Match Odds, Match Odds and Total Goals Double markets

Overtime and shootouts are excluded.

  1. 2-Way Match Betting markets

If the match score is a draw at the end of regulation time, bets will be void.

  1. Period markets

Bets are settled on the score of the game at the end of the specified period. Overtime is excluded for the 3rd period. Dead Heat rules apply to the Highest Scoring Period market.

  1. Period X Draw No Bet, Period X 2-Way Result markets

If the match score is a draw at the end of the period, bets will be void.

  1. 60 Minute Draw No Bet markets

If the match score is a draw at the end of regulation time, bets will be void.

  1. Total Goals markets

If the target total number of goals scored in the match is equal to the combined total of goals scored by both teams at the end of the match, bets will be void

  1. Period Total Goals markets

If the target total number of goals scored in the period is equal to the combined total of goals scored by both teams at the end of the same period of the match, bets will be void.

  1. Double Result markets

Bets are settled on the score at the end of the 1st and 3rd periods of the match.

  1. Race to xth Goal markets

Bets are settled on the first team to score the target number of goals specified for the match. If neither team reaches the target, bets will be void. Overtime is included, but shootouts are excluded.

  1. Number of Home/Away Goals markets

Bets are settled on a period of 60 minutes of play only. Overtime and shootouts are excluded.

  1. Team to Score Xth Goal Market

Bets are settled on the first team to score the target goal number specified for the match. Overtime and shootouts are excluded.

  1. First Team to Score markets

Bets are settled on the team that scores the first goal of the match. Overtime is included, but shootouts are excluded. If no goals are scored before the match goes to a shootout, bets will be void.

  1. Goalscorer Markets

Players who are dressed for play are considers runners. If a player is not dressed to play in the match, bets on that player will be void. Overtime is included, but shootouts are excluded.

B. European Ice Hockey and IIHF International Competitions

  1. General

1.1. Each bet is settled on the results and statistics provided by the governing body for the relevant match.

1.2. Bets will be settled on the result at the end of regular time (60 minutes) unless otherwise stated. The only exceptions are for matches that are played for a lesser duration (e.g. 30 minutes) as agreed by the laws of the competition in which they are competing or agreed by both sides prior to kick-off. In such cases, if the match is played in the traditional format of 3 periods, all bets will be settled at the end of the agreed match length.

  1. Abandonments, Cancellations and Postponements

2.1. If a match is postponed, bets will be void unless it takes place within 48 hours of the original start time.

2.2. If a match is abandoned, bets will be void unless the outcome has been unconditionally determined.

  1. 2-Way Match Odds markets

Bets will be settled according to the result after overtime (including any subsequent shootout).

  1. Outright markets

All Outright markets include playoffs where applicable.

  1. Period markets

5.1. Bets are settled on the score of the game at the end of the specified period. Overtime is excluded for the 3rd period. Dead Heat rules apply to the Highest Scoring Period market.

5.2. If the target total number of goals scored in the period is equal to the combined total of goals scored by both teams at the end of the same period of the match, bets will be void.

  1. 60 Minute Draw No Bet markets

If the match score is a draw at the end of regulation time, bets will be void.

  1. Total Goals markets

If the target total number of goals scored in the match is equal to the combined total of goals scored by both teams at the end of the match, bets will be void.

  1. Home/Away Team Total Goals markets

Bets will be void if the specified number of total goals is equal to the number of goals scored by the team on which the bet was placed.

  1. Double Result markets

Bets are settled on the score of the match at the end of the 1st and 3rd periods.

  1. Race to xth Goal markets

The winner will be the team to achieve the number of specified goals first. Should neither team reach the target, pre-match bets will be void. Does not include overtime or shootout goals. Markets are subject to their respective pre-match rules for the purposes of In-Play Betting.

  1. Player Props markets

11.1. Overtime counts for all player props markets. Players must appear on the ice during play for bets to stand. Only goals scored in regulation or overtime count for settlement purposes. Shootout goals are excluded.

11.2. For Anytime/First Goalscorers markets, players who are dressed to play are considered runners. In the event a player does not dress for a match, bets will be void. Only goals scored in regulation or overtime count for settlement purposes. Shootout goals are excluded.

11.3. For Player Total Points markets, bets are settled based on player total number of goals plus assists. All totals are inclusive of overtime. If one of the players doesn't see any match time, then all bets on that market will be void.

Mini Football

The following rules include reasons for voiding bets.

  1. General

1.1. Bets are settled on the results and statistics published by the relevant governing body.

1.2. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

1.3. Bets will be settled on the result at the end of regular time (provided matches are played in the traditional format of two halves).

  1. Abandonments, Cancellations and Postponements

2.1. If a match does not take place, bets will be void.

2.2. If a match is abandoned, bets will be void unless the result of the match has been unconditionally determined.

Mixed Martial Arts

The following rules include reasons for voiding bets.

  1. General

1.1. Bets will be settled based on the official result of the relevant organization announced immediately after the fight, regardless of any subsequent disqualification or amendment to the result (unless the amendment was made due to an Error made by the organization when announcing the result, in which case we will resettle the bets as appropriate).

1.2. This includes bets which are placed on: (i) a given fighter to land a certain number of strikes or significant strikes, (ii) a given fighter to achieve a certain number of submission attempts (iii) a given fighter to achieve a certain number of takedowns.

1.3. Any markets related to strikes, significant strikes & takedowns are referring to any of those actions landing unless clearly stating 'attempted'.

1.4. If a fight is changed from 3 rounds to 5 or 5 rounds to 3, match betting bets will stand, but all other markets will be void.

1.5. If a 'no contest' is declared, all bets will be void except those that have been unconditionally determined.

1.6. If a bet is placed after the relevant result or outcome is known, then the bet will be void.

  1. Abandonments, Cancellations and Postponements

2.1. If a fight is postponed, bets will stand if the rescheduled event occurs within 48 hours. Otherwise, bets on that fight will be void.

  1. Non-Runners, Withdrawals and Disqualifications

3.1. If there is a substitution for one of the fighters, bets on the original contest will be void.

  1. To Win the Fight markets

4.1. Odds are offered for each fighter to win the fight, and in the event of a draw, all match bets will be void (for these purposes, draws will include fights that end in a 'majority draw').

  1. Method of Victory markets

5.1. For the purposes of this market, a knockout (' KO ')/technical knockout (' TKO ') includes the following:

(a) referee stoppage while either fighter is, or both fighters are, standing;

(b) referee stoppage while either fighter is, or both fighters are, on the canvas;

(c) stoppage by doctor;

(d) stoppage by a fighter's corner/team; and

(e) a fighter retiring due to injury.

5.2. For the purposes of this market, a submission includes the following:

(a) referee stoppage due to tap-out;

(b) referee stoppage due to technical submission; and

(c) a fighter's verbal submission (including a verbal submission which is made due to strikes).

5.3. In the event of a disqualification or a 'no contest' being declared, bets on this market will be void.

  1. Round Betting markets

6.1. If a fighter withdraws in the period between rounds, the fight will be deemed to have ended in the previous round for the purpose of round betting settlement.

6.2. If the scheduled number of rounds is changed before the fight, all round betting bets will be void.

6.3. For 'total rounds' settlement purposes, 2 minutes and 30 seconds will represent half a round (if the round lasts for 5 minutes). For example, for a bet on 'over 1.5 rounds' to be a winner, the fight must last beyond 2 minutes and 30 seconds in round 2. If the number of rounds in a fight is changed after total rounds markets have been set, then all bets on these markets will be void.

6.4. If a fight is stopped at exactly 2 minutes 30 seconds of the round, bets on total rounds for that specific round will be void.

  1. Fight of the Night, Submission of the Night, and Performance of the Night markets

Dead Heat rules will apply if 2 or more fighters are selected for the relevant award.

  1. Quickest Fight of the Night

8.1. Bets will be settled on the official times made available on www.ufc.com and the winner shall be settled according to whichever fight finishes in the least amount of time.

8.2. Dead Heat rules will apply if 2 or more fights finish after the same amount of time.

  1. Points Handicap markets

Any fighter who wins before the fight goes its scheduled distance is declared the winner. If the fight goes to a decision, then the cumulative scores of all the judges will be used to determine the winner.

  1. Round and Method Combo markets

Bets will be settled based on the round in which the fight ends and the method of victory. Bets on this market will be deemed losing bets if the fight ends in a decision.

  1. Will the Fight Go the Distance market

In the event of a technical decision, for settlement purposes, the fight will have been deemed not to have gone the distance (i.e. the scheduled number of rounds).

Motor Sport

The following rules include reasons for voiding bets.

The following rules apply to all motor sports:

A. All motor sports

  1. General

1.1. If there is a presentation ceremony, bets will be settled in accordance with the official result of the relevant governing body at the time of the ceremony.

1.2. If there is no presentation ceremony, bets will be settled in accordance with the official result of the relevant governing body immediately after the event.

1.3. The above applies regardless of any subsequent disqualification or amendment to the result (except if an amendment is announced by the relevant data source within 24 hours of the initial settlement of the relevant market in order to correct an Error in reporting the result, in which case we will resettle the bets as appropriate).

  1. Abandonments, Cancellations and Postponements

If a race is abandoned, postponed or cancelled, all bets will be void unless the race is completed within 24 hours of the original scheduled 'off' time.

In addition, the following rules apply to the following specific motor sports:

B. Formula 1

C. NASCAR and IndyCar Racing

D. World Rally Championship

E. Motorcycle Racing

B. Formula 1

  1. General

1.1. Drivers who complete 90% of the race laps (rounded down to the nearest whole number of laps) are treated as classified finishers in line with the official classification of the Fédération Internationale de l'Automobile ('FIA').

1.2. Races are treated as starting on the signal to begin the warm-up lap (drivers are in play from this point on).

1.3. For match and positional betting markets, FIA official driver ranking classifications will apply.

1.4. If a driver switches race teams during race week or a driver not originally listed enters the field, bets taken prior to these changes being factored into the market will be re-settled at the correct odds (taking into account the team/car change).

1.5. If a driver switches race teams during race week, or a driver not originally listed enters the field, all bets taken prior to these changes being factored into the market will be re-settled at the correct odds (taking into account the team/car change).

1.6. Any market or selection that does not directly refer to the 'Sprint Race' will otherwise refer to the main Grand Prix race itself. Any points gained in the Sprint Race will not count towards settlement of Grand Prix main race markets. Similarly, any Sprint Race wins will not count towards Overall Season race wins special markets unless stated otherwise in market description.

  1. Race Match and Group Betting markets

The driver who finishes in the highest position is deemed the winner.

  1. Formula 1 Championship and Constructors Championship

The drivers' and constructors' championship titles are awarded to the driver and constructor who score the most points over the course of the season. In the event of a Dead Heat for a championship place, then the driver or constructor with the higher number of superior race results will be awarded the place.

  1. Qualifying Match Betting

Bets are settled on the driver who sets the fastest qualifying time during the final qualifying session between the 2 drivers quoted. If either driver fails to begin a qualifying lap, bets will be void. Subsequent grid penalties or disqualifications will be disregarded. If for any reason the third qualifying period does not take place, bets will be settled if the grid is formed based on times recorded for the first and second qualifying periods. Bets will be void if the grid is formed for the main race or for Sprint Qualifying (where such format is used) based on any other criteria.

  1. Sprint Qualifying markets

Bets are settled on the official FIA classification immediately after the sprint qualifying session, with subsequent disqualifications or penalties disregarded. The race must be run within 24 hours of the scheduled 'off' time for bets to stand, otherwise they will be void.

  1. Will There Be a Safety Car Period During the Race? markets

If the race starts under the safety car, then this market will be settled as 'yes'. If the race finishes under safety car conditions, but the safety car has not had time to get to the front of the leading car, this market will be settled as 'yes'. Virtual safety car periods are disregarded.

  1. Fastest Lap markets

Bets are settled on the official lap times as recorded by the FIA. At least 1 driver must record a lap time in the specified phase for bets to stand. If no lap time is recorded by any driver, bets will be void.

  1. Sprint Shootout markets

Bets are settled on the fastest lap posted during the designated final shootout session based on the official times recorded by the FIA. Bets will be void if the grid is formed for the Sprint Race (where such format is used) based on any other criteria. Drivers must start the first phase of the shootout for bets to stand. Any subsequent penalties or demotions imposed will be disregarded.

  1. First Driver to Retire markets

Bets are settled on the first driver to retire from the race according to the lap number on which they retire (inclusive of warm-up laps). If a driver doesn't make it out on the track for any part of the race, bets will be void. If 2 or more drivers retire on the same lap, Dead-Heat rules will apply.

  1. First Car to Retire markets

Bets are settled on the first car to retire from the race according to the lap number on which it retires (inclusive of any warmup laps). If a car doesn't make it out on the track for any part of the race, bets will be void. If 2 or more cars retire on the same lap, Dead-Heat rules will apply.

  1. One Lap Wonders markets

Bets are settled on the number of drivers to retire from the race before they complete 1 full lap (excluding warm-up laps).

  1. Not to be Classified markets

Drivers who complete 90% of the race laps (rounded down to the nearest whole number of laps) are treated as classified finishers in line with the official FIA classification. If a driver doesn't make it out on the track for any part of the race, bets will be void.

  1. A1 Grand Prix markets

Bets are settled on the official A1 Grand Prix classification at the time of the podium presentation for the relevant race (feature or Sprint Race). Subsequent disqualifications are disregarded.

  1. Fastest in Practice Session One/Two/Three markets

Bets are settled on the official lap times as recorded by the FIA. At least 1 driver must record a lap time in the specified phase of the practice session, otherwise bets will be void.

  1. Leader After the First Lap markets

Bets are settled on the driver who is in first position as they cross the line to complete the first lap of the race (excluding warm-up laps). If at least 1 lap of the race is not completed or the race starts under the safety car, bets will be void.

C. NASCAR and IndyCar Racing

  1. Outright Race Betting

The 'field' includes any driver who is not listed in the Outright odds. Any drivers who fail to qualify for the race will be deemed as non-runners. The race must be run within 24 hours of the scheduled 'off' time for bets to stand. The official NASCAR/IndyCar winner of the race will be settled as the winner for betting purposes, this includes all races which are halted prematurely.

  1. Driver Match Ups:

All match ups will be settled as per the official result. If one driver fails to complete the race, the other driver will be deemed the winner. Where both drivers fail to complete the race, the number of laps completed will determine the winner. If both drivers fail to complete on the same lap, the official placings as assigned by the controlling authority will determine the result. Both drivers must start the race for bets to stand. In the event of a replacement driver all bets are void.

D. World Rally Championship

  1. General

Bets are settled on the official World Rally Championship (WRC) classification at the time of the podium presentation. Subsequent disqualifications are disregarded.

E. Motorcycle Racing

  1. General

1.1. Bets are settled on the official classification as defined by the official race organisers. Subsequent demotions or enquiries are disregarded.

1.2. Bets are in-play once a rider starts qualifying. Riders must start qualifying for action on qualifying wagers. Subsequent penalties or demotions will not affect the grading of wagers.

  1. Qualifying Head-to-Head markets

Both riders must take part in qualifying and at least 1 of them must complete a qualifying lap for bets to stand.

  1. Group markets

The winner is the rider achieving the highest placing at the time of the podium presentation. If all riders in the group fail to be classified then the rider completing the most laps will be deemed the winner. If all riders in the group fail to be classified and two or more riders retired on the same lap then dead-heat rules apply. Riders are grouped together for betting purposes only. Non-runner no-bet deductions in line with Rule 4 (Deductions) may apply. Bets will be settled on the official race organisers result at the time of the podium presentation.

  1. Race Head-to-Head Markets

Both riders must start for bets to stand. If both riders fail to complete the race, the rider completing more laps will be deemed the winner, if both riders have completed the same number of laps, bets will be void. Subsequent penalties or demotions will not affect bet settlement.

Novelty Markets

The following rules include reasons for voiding bets.

All Specials Markets

A. Reality TV and Talent Shows

B. Awards Ceremonies

C. Eurovision Song Contest

D. Music Charts

E. Weather

F. Other Novelty Markets

A. Reality TV and Talent Shows

  1. General

1.1. These rules apply to TV shows including Strictly Come Dancing, The X Factor, The Voice, Dancing on Ice, Survivor and Big Brother.

1.2. These competition-based reality shows typically feature gradual elimination of participants, either by a panel of judges, by the viewership of the show, or by the contestants themselves.

1.3. If a contestant is eliminated from the competition, removed by the show or leaves of their own accord, bets on that contestant will be settled as losing bets. If that same contestant is readmitted at a later date, they will be treated as a new contestant, and previous bets on that contestant will not stand.

1.4. Bet settlement will be based on the official result as declared on the day. Any subsequent events will be disregarded.

1.5. For talent shows, all bets are settled on how the contestant originally entered the competition. Any deviation, for example, a solo artist joining a group, will be settled as a losing bet.

1.6. Additional competitors may be added at a later stage.

  1. Big Brother

2.1. Eviction markets only apply to official evictions broadcasted by the relevant broadcaster (currently ITV). Any contestant leaving the house of their own accord or removed by Big Brother will not be treated as the next evictee for betting purposes. We may void all bets placed on an eviction market should the initial line up for eviction be changed. Others may be added to the market at any time.

2.2. We are not responsible for the way in which the broadcaster conducts the show. Any late changes to methods of eviction, addition or subtraction of housemates or any other factors affecting the market are Events Beyond Our Control.

2.3. For the purposes of our markets, we will define an eviction as the permanent expulsion from the house of a contestant or contestants. Therefore, fake evictions will not be considered as winners. Therefore, any bets placed on a stipulated eviction (e.g. first) will run until a person is seen to egress the house with no immediate prospect of return.

2.4. We reserve the right to apply a Dead Heat reduction on any event where more winners are declared than were originally specified.

  1. Abandonments, Cancellations and Postponements

In the event of the series being cancelled before an official winner is declared, bets will be settled as a dead heat between the contestants that have not been eliminated. Outright bets on contestants already eliminated will be treated as losing selections.

  1. Outright markets

Offered on an 'all-in compete or not' basis.

Unless otherwise stated, Dead Heat rules will apply where more winners are declared than were originally specified.

  1. Head-to-Head markets

Unless otherwise stated, Head-to-Head markets will be settled on whoever achieves the best final position in the competition.

B. Awards Ceremonies

  1. General

1.1. These rules apply to awards ceremonies including but not limited to Sports Personality of the Year and the Oscars.

1.2. Settlement of bets will be based upon the official result as announced at the ceremony on the day. Any subsequent appeal or disqualification will not count.

1.3. If an award is refused or not accepted, this will be disregarded for settlement purposes, and that selection will be deemed the winner regardless.

1.4. If an award is given jointly, then Dead Heat rules will apply.

  1. Abandonments, Cancellations and Postponements

If an award ceremony or event is cancelled or abandoned, then all bets placed will be void unless the result of the specified market has already been announced.

  1. Head-to-Head markets

Bets will be settled based on the official voting figures released after the award ceremony.

C. Eurovision Song Contest

  1. General

For both the final and semi-finals, settlement will be based on the official results on the night of the final (semi-final results will not be published by the governing body until after the final. Only qualified countries will be announced, and in no particular order).

  1. Non-Runners, Withdrawals and Disqualifications

Bets are settled as losing bets if a country does not finish a competition, for example, through disqualification.

  1. Head-to-Head markets

Bets will be settled on the country that finishes highest in the official result in the final or semi-final, as stated in the match.

If both countries fail to qualify, then the best position in the semi-final will count. If one country makes the final and one doesn't, then the qualified country will be settled as the winner.

  1. Group Betting

Bets will be settled on the country that finishes highest in the official final result. If all countries in the group fail to reach the final, all bets will be void.

  1. Country to get Nul Points market

Bets on this market apply to the final only.

D. Music Charts

  1. Bets will be settled based on the chart declared by the relevant country's official chart company.
  1. Featuring artists do not count. Whether or not a song is considered to be a duet or, alternatively, a song that includes a 'featuring artist' will be determined by the official chart company. In particular, it will be determinative if the word 'featuring' (or similar) is used before an artist's name. Where a duet has a realistic prospect of achieving the number one spot, we will use reasonable efforts to offer a selection in respect of that duet (for example, Calvin Harris and Sam Smith).
  1. Where multiple versions of a particular artist's song include different secondary artists (and those multiple versions are considered by the official charts company to represent a single entry), it is only the primary artist that will be deemed, for settlement purposes, to be included in the entry. For example, the official Christmas Number One in 2017 was Ed Sheeran's 'Perfect' (albeit that such song achieved its placing as a consequence of separate versions, which included Beyonce and Andrea Bocelli). In such circumstances, Ed Sheeran alone would be considered to have achieved the official Christmas number one.

E. Weather

  1. Bets may be offered relating to weather, for example, temperature, rainfall and snowfall. All settlements will be based on official statistics published for the specified country, including the following websites:

F. Other Novelty markets

  1. For 'TV Specials' markets, if a winner is not declared for the series in question, outright bets will be void.
  1. For 'Streaming Specials' markets, if a winner is not declared for the event in question, bets will be void.
  1. For the 'On Which Date Will the Next Pope be Elected?' market, bets will be settled based on the official date on which the new pope is elected, as publicly confirmed by the Vatican.

3.1. The election is deemed to have occurred on the date when the chosen candidate formally accepts the papacy following the conclave vote.

3.2. The date of election will be determined according to local Vatican time.

3.3. If no pope is elected (e.g., conclave suspended or cancelled), all bets will be void and stakes returned.

The betting rules for other novelty markets are often very specific and will be displayed on the same page as the betting market in question or elsewhere on the Website.

Olympics

The following rules include reasons for voiding bets.

  1. General 1.1. Unless otherwise stated, all bets will be settled according to the rules for the relevant sport. 1.2. All bets will be settled in accordance with the official result of the relevant governing body at the time of the ceremony, regardless of any subsequent disqualification or amendment to the result. 1.3. Unless otherwise stated, Dead Heat rules will apply to Olympics markets. 1.4. If a bet is placed after the relevant result or outcome is known, then the bet will be void.
  1. Abandonments, Cancellations and Postponements 2.1. If a contest is postponed, bets will stand so long as it takes place within 48 hours of the original start time. If the contest takes place after this period, bets will be void. 2.2. The above 48-hour contest voiding rule will not apply to Outright medal markets, nor tennis, football, and surfing.
  1. Head-to-Head markets Outcomes will be determined in accordance with the official result of the relevant governing body. If either or both competitors do not make the final, the winner will be deemed to be the competitor who progressed furthest by round, and if still undecided, then by time achieved in the round in which both were eliminated. All bets are void if any competitor in a match/group bet fails to compete.

Padel

  1. Bets are settled on the results and statistics published by the relevant governing body.

Pickleball

The following rules include reasons for voiding bets.

  1. General

1.1. Official score sheets will be used for the settlement of all bets. In cases where the official score sheet is found to be clearly incorrect, we will use our own recorded statistics for settlement purposes.

1.2. Players who are awarded at the podium will be declared the event winners for settlement purposes. Any subsequent disqualifications will not overturn the original settlement.

1.3. Bets are declared void if a stated player is replaced. This rule applies to any of the four players in a doubles match.

  1. Abandonments, Cancellations and Postponements

If a match starts but is not completed, the player who progresses to the next round (or is declared the winner in a final) will be considered the winner in match betting markets only. The opposing player will be settled as a loser. Note that other markets, such as "set winner" markets, will be voided unless the market result has been unconditionally determined.

Politics

The following rules include reasons for voiding bets.

  1. General

1.1. Bets on elections will be settled on the official declared result, regardless of any subsequent disqualification or amendment to the result.

1.2. Bets are all in compete or not. Candidates who withdraw from standing for posts will be settled as losers.

1.3. For leadership elections, 'temporary' or 'caretaker' leaders installed in advance of any scheduled leadership contest or official selection process will not count. The winner of any such election or process will count as the Next Leader, irrespective.

A. UK Politics

  1. Next Prime Minister markets

Bets will always be settled on whoever takes up the office, even in advance of a party leadership contest. Anyone invited to form a UK government by the Monarch will count as Prime Minister for these purposes.

  1. Voter Turnout markets

Bets will be settled on UK-wide turnout on polling day.

  1. Vote Percentage markets

Will apply to the percentage of the registered vote which the named party receives in the UK as a whole at the next UK general election.

  1. Constituency markets

All markets are for the next general election unless otherwise stated. Other runners may be added at any time as they declare or on request. Constituency betting is available as singles only. Bets placed in advance of any boundary changes implemented will be void.

  1. Most Seats markets

Unless otherwise stated, the Speaker does not count, and Northern Ireland seats do not count.

  1. Postponed and Re-run Seats markets

Any seat which requires a postponement of the vote to a later date and is not held on general election day, will still count for the purposes of Seat Totals or Majority Betting.

  1. Post-Election Government markets

A coalition is defined as any arrangement which results in representatives of all of the parties named having cabinet seats in the first reformed cabinet after the election (and no other parties having cabinet representation). A minority government is defined as the party named having less than 326 seats, but having all cabinet seats in the first reformed cabinet after the election. A majority government is defined as the party named having over 325 seats and all of the cabinet seats in the first reformed cabinet after the election.

  1. Prime Minister after General Election markets

This market will be settled on the formation of the first ministry (government) after assent is given by the reigning monarch after the next UK general election.

B. US Politics

  1. Presidential Election Winner

1.1. Bets will be settled according to the candidate that has the most projected Electoral College votes won at the presidential election.

1.2. If no Presidential candidate receives a majority of the projected Electoral College votes, this market will be settled on the person chosen as President in accordance with the procedures set out by the Twelfth Amendment to the United States Constitution. This market will be settled once both the projected winner is announced by the Associated Press and the losing candidate concedes. If the losing candidate does not concede, or if there is any uncertainty around the result (for instance, caused by recounts and/or potential legal challenges), then the market will be settled on the winner decided by Congress, on the date on which the Electoral College votes are counted in a joint session of Congress.

1.3. If there is any material change to the established role or any ambiguity as to who occupies the position, then we will determine (acting reasonably) settlement based on all the information available to us at the relevant time, including by waiting for further official announcements before the market is settled.

  1. Presidential State Betting

Bets will be settled based on the party which wins the popular vote on the statewide vote share.

  1. State Primaries/Caucuses

Bets will be settled on the candidate who receives the highest number of pledged delegates as declared by the individual state parties immediately after the primary/caucuses. Subsequent corrections or alterations will not be taken into account.

  1. Party Candidates for Presidential Election

4.1. Bets will be settled on the official decision made at each party's national convention in the year of the presidential election

4.2. Any subsequent withdrawals or overturning of the choice made at the convention will be irrelevant for the purposes of this market.

  1. Senate/House of Representatives Majority (US Congressional Elections)

A majority of seats requires either party to control more than half of the seats following the elections. Independent or any other party Senators caucusing with either the Democrats or Republicans will not count for the purposes of this market.

C. Irish Politics

  1. Post-Election Government Betting

A coalition is defined as any arrangement which results in representatives of all of the parties named having cabinet ministers in the first reformed cabinet after the election (and no other parties having cabinet ministers). The coalition selection will be settled as a winner in the market if these conditions are met, this is regardless of the fact that the coalition may operate as a minority government.

  1. Constituency markets

All markets are for the next general election unless otherwise stated. Other runners may be added at any time as they declare or on request. Constituency betting is available as singles only. Bets placed in advance of any boundary changes implemented will be void.

  1. Ceann Comhairle

The Ceann Comhairle, while automatically re-elected, will count towards their party's seat total in all relevant general election markets.

  1. Taoiseach After Next Election

The market will be settled on the first person appointed by the President upon the nomination of Dail Eireann after the general election.

Rowing

The following rules include reasons for voiding bets.

  1. General

1.1. If there is a presentation ceremony, bets will be settled in accordance with the official result of the relevant governing body at the time of the ceremony.

1.2. If there is no presentation ceremony, bets will be settled in accordance with the official result of the relevant governing body immediately after the event.

1.3. The above applies regardless of any subsequent disqualification or amendment to the result (except if an amendment is announced by the relevant data source within 24 hours of the initial settlement of the relevant market in order to correct an error in reporting the result, in which case we will resettle the bets as appropriate).

1.4. If a bet is placed after the relevant result or outcome is known, then the bet will be void.

  1. Abandonments, Cancellations and Postponements

2.1. If a crew or individual starts a race but does not complete it, then they will be deemed a loser providing at least one other crew or individual completes the race. If no crew or individual completes a race, then all bets will be void.

2.2. If a regatta is cancelled for any reason, all bets will be void, except those on markets that have been unconditionally determined.

Rugby Union and Rugby League

The following rules include reasons for voiding bets.

A. Rugby Union

B. Rugby League

A. Rugby Union

  1. General

1.1. Unless otherwise stated, rugby union bets are settled based on the result after the completion of regular time.

1.2. If the scheduled venue is changed, bets placed on that match before the change will be void. The event will then be reinstated with the updated venue.

1.3. If a bet is placed after the relevant result or outcome is known, then the bet will be void.

  1. Abandonments, Cancellations and Postponements

2.1. If a match is postponed, bets will stand until 48 hours from the original kick-off time, after which time they will be void.

2.2. If a match starts but is abandoned before its completion, bets will be void unless an official result is declared by the relevant governing body. If an official result has been declared by the relevant governing body, that official result will govern match odds and Handicap market settlement but all other bets will be void unless their result has been unconditionally determined at the point of abandonment (that is to say, at the point of abandonment, it would not have been possible for the outcome of the bet to change had the match continued to its natural conclusion).

  1. Outright markets

3.1. For betting purposes, any team which has points deducted due to breaches of rules and regulations will still be deemed a starter. If at the time a deduction of points is announced, the loss of points means that only one eventuality can occur, then all bets on that team are void. Any bets placed after a points deduction may have odds adjusted accordingly.

3.2. All Outright markets which state 'Regular Season' (or similar) are deemed to mean the official standings of teams after all matches of the predetermined season are played and before any playoff matches have commenced.

  1. Tournament Tries and Tournament Points markets

Bets will apply to all playing time, including any extra time in any match where an official result is declared.

  1. Draw No Bet/2-Way Result Markets

Bets will be void if the final result is a draw.

  1. Half-Time Draw No Bet/Half-Time 2-Way Result markets

Bets will be void if the half-time result is a draw.

  1. Try Draw No Bet markets

Bets will be void if no try is scored.

  1. Total Tries markets

Bets will be void if the specified number of total tries is equal to the total number of tries scored at the end of the match.

  1. Home/Away to Score a Try markets

Bets will be void if no try is scored.

  1. Total Points markets

Bets will be void if the number of total points the bet was placed on is equal to the total number of points scored at the end of the match.

  1. Half-Time Total Points markets

Bets will be void if the number of total points the bet was placed on is equal to the total number of points scored in the first half.

  1. Home/Away Team Total Points markets

Bets will be void if the number of total points the bet was placed on is equal to the total number of points scored by the team at the end of the match.

  1. Handicap Betting

Bets will be void if by adding the bet selection Handicap points to the final score it equals a draw result.

  1. Half-Time Handicap Betting

Bets will be void if by adding the bet selection handicap points to the half-time score it equals a draw result.

  1. Race to X Points markets

Bets will be void if no team reaches the specified points milestone.

  1. Tryscorer markets

16.1. Bets on players not included in the official matchday squad will be void.

16.2. First, Last, Xth Tryscorer - If a penalty try is scored, we will pay out on the penalty try option if we have offered it as a selection. If the penalty try option is not offered, then we will: (i) for first tryscorer markets, pay out on the basis of the second try where the first try is in fact a penalty try and (ii) for last tryscorer markets, pay out on the basis of the penultimate try where the last try is in fact a penalty try. For 'Xth tryscorer' markets, if the penalty try option is not offered, we will void any bets placed on the Xth try to be scored by a particular player if that try is in fact a penalty try.

16.3. If a substitute is not on the field before the first try is scored, bets on that player will be void in first tryscorer-related markets. If a substitute comes on at any stage during the match, bets on them will stand for all other tryscorer markets. If they do not take any part in the match, bets on all tryscorer markets will be void. Bets placed in this market on the selection 'no tryscorer' should be win only. If any each way bets are placed on this selection, all place parts of the bet will be void.

16.4. First 2nd Half Tryscorer - Bets placed on substitutes will be void if the first 2nd half try is scored before they come on.

16.5. First Tryscorer Insurebet - If the player fails to score the first try but does score a try in the match, then the bet stake will be returned. If a substitute is not on the field before the first try is scored, then bets on that player will be void.

16.6. Position to Score Try Markets - If a penalty try is the first try scored, we will pay out on the position of the next tryscorer for'position to score first try' markets. For 'position to score Xth try' markets, in the event of a penalty try, we will pay out on the position which scores the next try (for example, if the first try scored in a match is a penalty try and the second try is scored by a forward, then a forward will be deemed to have scored both the first and second tries). If there is no try scored after the penalty try, then this market will be void.

  1. To Win in Extra Time markets

If there is no winner following extra time, Dead Heat rules will apply.

  1. Tryscorer Matchbets, Kicker Matchbets and To Score the Most Points Matchbets

Both players must be in the starting 15 for bets to stand. If there is no 'tie' or 'draw' selection offered and the result is a tie, then all bets will be void.

  1. Best Kicking Percentage Matchbets, Kicker Matchbets and To Score the Most Points Matchbets

Bets will be void if both players do not attempt at least one placed kick at goal.

  1. Player Total Points and Perfect Kicking Record

Bets will be void if the selected player does not attempt at least one placed kick at goal.

  1. Head-to-Head markets

Bets will be settled on the outcome, inclusive of extra time. If a match ends in a draw where no extra time is played, Dead Heat rules will apply.

  1. Top Tryscorer, Top Team Tryscorer and Top Points Scorer markets

Dead heat rules apply.

  1. Regular Season Team Matchbets

Dead heat rules apply.

  1. Make the Lions Squad markets

Bets will be settled based on the initial squad announcement regardless of whether or not the Tour is then postponed for any reason. Any subsequent call-ups after the initial squad announcement will not apply towards settlement of this market

B. Rugby League

  1. General

1.1. Unless otherwise stated, bets on Super League and National Rugby League ('NRL') matches will be settled based on the official result (including any extra time), except for bets placed on match odds and match Handicap markets, which will be settled based on the result after the completion of regular time.

1.2. Unless otherwise stated, any bets placed on competitions other than Super League or NRL will be settled based on the result after the completion of regular time.

1.3. If the result of a match after extra time is a draw, Dead Heat rules will apply to all bets where a winner has not been officially declared. In such circumstances, all winning margin bets (including bets placed on dozen winning margins), will be settled as losing bets, given that neither team will have won the match.

1.4. If the scheduled venue is changed, bets placed on that match before the change will be void. The event will then be reinstated with the updated venue.

1.5. If a bet is placed after the relevant result or outcome is known, then the bet will be void.

  1. Abandonments, Cancellations and Postponements

2.1. If a match is postponed, bets will stand until 48 hours from the original kick-off time, after which time they will be void.

2.2. If a match starts but is abandoned before its completion, bets will be void unless an official result is declared by the relevant governing body. If an official result has been declared by the relevant governing body, that official result will govern match odds and Handicap market settlement but all other bets will be void unless their result has been unconditionally determined at the point of abandonment (i.e. at the point of abandonment, it would not have been possible for the outcome of the bet to change had the match continued to its natural conclusion).

  1. Outright markets

3.1. Outright bets will be settled on official tournament results. For betting purposes, any team which has points deducted due to breaches of rules and regulations will be deemed a starter. If at the time a deduction of points is announced, the loss of points means that only one eventuality can occur then all bets on that team are void. Any bets placed after a points deduction may have odds adjusted accordingly.

3.2. Any loss of titles after the completion of a grand final won't be taken into account, and all bets will stand.

3.3. All Outright markets which state 'regular season' (or similar) are deemed to mean the official standings of teams after all matches of the predetermined season are played and before any playoff matches have commenced.

  1. Handicap, Line and Totals markets

Where the value selected is a whole number (for example, 6.0), and the result lands on that number, bets related to that line number will be void. The same rules apply for any match where extra time is played.

  1. Draw No Bet/2-Way Result markets

Bets will be void if the final result is a draw.

  1. Half-Time Draw No Bet/Half-Time 2-Way Result markets

Bets will be void if the half-time result is a draw.

  1. Try Draw No Bet markets

Bets will be void if no try is scored.

  1. Total Tries markets

Bets will be void if the number of total tries the bet was placed on is equal to the total number of tries scored at the end of the match.

  1. Home/Away to Score a Try markets

Bets will be void if no try is scored.

  1. Total Points Markets

Bets will be void if the number of total points the bet was placed on is equal to the total number of points scored at the end of the match.

  1. Half-Time Total Points markets

Bets will be void if the number of total points the bet was placed on is equal to the total number of points scored in the first half.

  1. Home/Away Team Total Points markets

Bets will be void if the number of total points the bet was placed on is equal to the total number of points scored by the team at the end of the match.

  1. Handicap Betting

Bets will be void if by adding the bet selection handicap points to the final score it equals a draw result.

  1. Half-Time Handicap Betting

Bets will be void if by adding the bet selection handicap points to the half-time score it equals a draw result.

  1. Race to X Points markets

Bets will be void if no team reaches the specified points milestone.

  1. Tournament Tries and Tournament Points markets

Bets will apply to all playing time (including any extra time) in any match where an official result is declared.

  1. Tryscorer markets

17.1. Bets on players not included in the official matchday squad will be void. All players that are named in the matchday squad will be considered 'all in compete or not' for all tryscorer markets.

17.2. First and Last Tryscorer - In the event of a penalty try being the first or last try scored, we will pay out on the penalty try option if offered. If the penalty try option is not offered, the player who would (as determined by us acting reasonably) have scored the try (i.e. had foul play not occurred) will be deemed to have scored the try for resulting purposes.

17.3. First 2nd Half Tryscorer - If a player is included in their team's matchday squad, all bets on that player will stand regardless of whether the player is on the field for the first 2nd half try or not.

  1. To Win in Extra Time

If there is no winner following extra time, Dead Heat rules will apply.

  1. Tryscorer Matchbets, Kicker Matchbets and To Score the Most Points Matchbets

Both players must be in the starting 13 for bets to stand. If there is no 'tie' or 'draw' selection offered and the result is a tie, bets will be void.

  1. Best Kicking Percentage Matchbets and Kicker matchbets

Bets will be void if both players do not attempt at least one placed kick at goal.

  1. Player Total Points and Perfect Kicking Record markets

Bets will be void if a player does not attempt at least one placed kick at goal.

  1. NRL Statistics markets

All bets on players not in the starting 13 will be void. All statistic bets will be paid at the completion of each round in accordance with official NRL statistics.

  1. Top Tryscorer, Top Team Tryscorer and Top Points Scorer markets

Dead Heat rules apply.

  1. Regular Season Team Matchbets

Dead Heat rules apply.

  1. #Oddsonthat (Rugby Union and Rugby League)

26.1. The rules in this sub-section apply specifically to the settlement of any Rugby Union or Rugby League bets which are placed via #oddsonthat ("OOT"). All other settlement rules which are included in this "Rugby Union/League Rules" section (or elsewhere on this website) will also apply to the settlement of OOT bets unless they contradict, or conflict with, those included in this sub-section (in which case, the rules in this sub-section shall take precedence).

26.2. All OOT bets are settled on the basis of 80 minutes play unless otherwise stated. Overtime/Extra Time/Sudden Death will not count except when the phrases 'To Qualify', 'Lift The Trophy', 'Win The Tie' or similar are quoted. For all multiple OOT bets which involve one or more bets including such phrases, the remaining bets (i.e. which do not include such phrases) will be settled on the basis of 80 minutes play unless stated otherwise.

26.3. If any player who forms part of an OOT bet does not take any part in the relevant match (or does not fulfil the conditions of the bet), then the whole OOT bet shall be voided. This will apply in all cases regardless if any/all of the remaining components win or lose.

26.4. For any OOT bets which involve players being shown yellow or red cards (for example, total match cards), only cards awarded once the player is active in the match will count. Any cards shown before the starting whistle or after the final whistle will not count.

26.5. For any obvious wording errors, we reserve the right to cancel any OOT bets placed on the relevant selection (and, in such circumstances, we will offer the OOT bet to be re-placed with the correct wording).

26.6. The Maximum payout for an OOT rugby bet shall be EUR 25,000. For the avoidance of doubt, this maximum applies to all elements off your OOT bet when taken together (i.e. it does not apply separately to each element of your OOT bet).

Snooker and Pool

The following rules include reasons for voiding bets.

  1. General

If a bet is placed after the relevant result or outcome is known, then the bet will be void.

  1. Abandonments, Cancellations and Postponements

2.1. If a match starts but is not completed, the player progressing to the next round will be deemed the winner (or in the final, the player declared the winner).

2.2. For correct score, 'next frame', and Handicap markets, if a match is not completed for any reason, bets will be void unless the market has been unconditionally determined.

  1. First Colour Potted markets

The first colour legally potted scoring its own value (i.e. not taken as a free ball) will be considered the winner, irrespective of whether there are any subsequent re-racks.

  1. Next Frame -- First Player to Pot a Ball markets

The first player potting a ball legally will be considered the winner, irrespective of whether there are any subsequent re-racks.

Swimming

The following rules include reasons for voiding bets.

  1. General

1.1. If there is a presentation ceremony, bets will be settled in accordance with the official result of the relevant governing body at the time of the ceremony.

1.2. If there is no presentation ceremony, bets will be settled in accordance with the official result of the relevant governing body immediately after the event.

1.3. The above applies regardless of any subsequent disqualification or amendment to the result.

1.4. If a bet is placed after the relevant result or outcome is known, then the bet will be void.

  1. Outright Markets

Overall winner markets relate to the winner of the overall event and not for individual qualifiers or heats.

Table Tennis

The following rules include reasons for voiding bets.

  1. General

If a bet is placed after the relevant result or outcome is known, then the bet will be void.

  1. Abandonments, Cancellations, Postponements

2.1. If a match does not take place or if a player is given a walkover, bets on this match are deemed void.

2.2. If a match starts but is not completed, then all markets will be void unless their result has already been unconditionally determined.

Tennis

The following rules include reasons for voiding bets.

  1. General

1.1. Bets will be settled on the results and statistics provided by the relevant tournament's governing body.

1.2. If there is a change in the number of sets (or games per set) to be played, then: (a) match winner bets (i.e. bets placed on the winner of a given match excluding any Handicap bets) and 'to win first set' bets will stand (except where the number of sets is reduced to 1, in which case such bets will be void); and (b) bets on any other markets will be void.

1.3. If a change to any of the following occurs, all bets will stand:

(a) a change in court type (indoor to outdoor or vice versa);

(b) a change of playing surface (either before or during a match);

(c) a change of venue; and

(d) a change to the scheduling which affects the time or date of a match.

1.4. If there is a tie in a Head-to-Head market, both selections will be void. In a market where there are more than 2 selections and the 'draw' is not an option, normal Dead Heat rules apply.

1.5. In the event of penalty points or games, bets will be settled in accordance with the updated score.

  1. Abandonments, Cancellations and Postponements

2.1. A tournament must be completed in full for bets on the outcome to stand.

2.2. If a match does not take place or if a player is given a walkover, bets on the match will be void.

  1. Non-Runners, Withdrawals and Disqualifications

3.1. If a player or pairing retires or is disqualified from any of the following tournaments, the following markets will be settled accordingly:

|

Time of Retirement/Disqualification

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Retirement/Disqualification before end of 1st Set

|

Retirement/Disqualification after end of 1st set

| |

Market

|

Match Odds

|

All Other Markets

|

Match Odds

|

Match Odds

|

All Other Markets

| |

Tournament Type

|

ATP/WTA/Grand Slam/Challenger/ Davis & BJK Cup/ITF/UTR/Exhibitions

|

ATP/WTA/Grand Slam/Challenger/ Davis & BJK Cup/ITF/UTR/Exhibitions

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ATP/WTA/Grand Slam/Challenger/ Davis & BJK Cup

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ITF/UTR/Exhibitions

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ATP/WTA/Grand Slam/Challenger/ Davis & BJK Cup/ITF/UTR/Exhibitions

| |

Settlement

|

Void

|

Void (if undetermined)

|

Win/Void

|

Void

|

Void (if undetermined)

|

3.2. If a player or pairing retires or is disqualified in an International Tennis Federation ('ITF') match, Universal Tennis Rating ('UTR') or exhibition match, all match winner bets on such matches (as available on the Website from time to time) will be void regardless of what stage of the match the retirement or disqualification occurs.

3.3. For all other competitions, if the retirement or disqualification occurs prior to the conclusion of the first set, all match winner bets will be void. If the retirement or disqualification occurs following the conclusion of the first set, the player or pairing progressing to the next round (or winning the tournament in the case of a final) will, for the purposes of any match winner bets, be deemed the winner and match winner bets placed on the retired or disqualified player or pairing will be void.

3.4. Bets on any other markets, for all competitions, will be void regardless of whether the retirement or disqualification occurs during or following the first set, except for those on markets that have been unconditionally determined.

3.5. If a player, pairing, or team does not participate in a tournament, all bets involving that player, pairing or team will be void. We will where appropriate apply a Non-Runner Deduction  to any winnings from bets on the event's remaining participants (based on the odds of the participant that is withdrawn).

  1. Tie-Breaks

4.1. For the purposes of 'total sets' and Handicap-related markets, a tie-break is counted as 1 game. Forfeited points or games will count for final settlement purposes.

4.2. In some competitions, matches that reach 1 set all are decided by a champions tie-break. In this case, the champions tie-break will be considered to be the third set.

4.3. If, for a match involving a champions tie-break, we accept in Error any bets on the winner of a specified game in the final set, the total number of games in such set, or  Handicap markets relating to such set (or similar), the bets in question will be void.

4.4. A champions tie-break will not count towards any 'will there be a tie-break?' markets and will not be treated as a tie-break for any markets involving the occurrence of a number of tie-breaks.

  1. Handicap and Totals Markets

5.1. If a Handicap is attributed to an entire market (for example, the market is titled 'set handicap -1.5 sets') and there is no Handicap attributed to any individual selection within that market, the relevant Handicap will be applied to each first named selection. For example, if a market is titled 'set handicap -1.5 sets for Medvedev-Thiem', if the final score of the match is 'Medvedev 3 sets, Thiem 2 sets', that selection will be settled as if the final score had been 'Medvedev 1.5 sets, Thiem 2 sets' (meaning any bets on Medvedev will be settled as losing bets and any bets on Thiem will be settled as winning bets).

5.2. Unless otherwise stated in the name/heading of a market or selection, totals and handicaps apply to the overall match (rather than to sets or games).

  1. End of Year Grand Slam Specials Markets

6.1. The Australian Open, French Open, Wimbledon and US Open are each deemed a 'Grand Slam'.

6.2. All bets placed on this market are for the singles event of each Grand Slam. All bets will stand if a player does not compete or has retired or been disqualified before or during any Grand Slam.

6.3. All Grand Slams must be played within that respective year. If a Grand Slam is postponed or cancelled then all bets will be void, unless the result has already been unconditionally determined.

  1. Player Specials Markets

7.1. Unless otherwise stated, all bets placed are for the singles event of the tournament.

7.2. If a tournament is postponed to the following year(s) or cancelled, bets will be void.

7.3. Bets will be settled in accordance with the official ATP/WTA and ITF websites.

  1. Game or Point related markets

8.1. If a game is not completed, all bets on the game will be void with the exception of 'Game to Deuce' if the result has already been determined.

8.2. If the wrong player has been set as the server for any individual game (current or next game) then all markets relating to the outcome of that specific game will be void, regardless of the result.

  1. Games / Alternative Games /Exact Games Won Margin markets

Bets are settled on the absolute difference in total games won by player A and total games won by player B. For example, if Player A wins 17 games and Player B wins 19 games during the match, the market will be settled based on the absolute difference (which is 2).

9.1. Aces or Double Fault related markets

The match must be completed for bets to stand, except in the case of already determined markets (e.g. first ace or first double fault), which will be settled on their result. All markets will be settled on the basis of official scoring providers or official tournament websites (and in the event of any discrepancies between data of official scoring providers and that of tournament websites, the data of official scoring providers will take precedence).

  1. #Oddsonthat (Tennis)

All settlement rules which are included in this "Tennis" section (or elsewhere on this website) will also apply to the settlement of tennis-related #Oddsonthat bets. However, notwithstanding any other such rules, the maximum payout for a single or multiple #Oddsonthat bet shall be EUR 50,000.

Virtual Sports

The following rules include reasons for voiding bets.

  1. General 1.1. In Race Betting (Speedway, Greyhound, Horse racing and all other types of racing), there is no prize amount, payouts are settled based only on the odds offered. For Forecast payouts we supply dividends based on results; there are no odds offered when placing bets. 1.2. For example, a EUR 10 bet is placed on a straight Forecast market on Rider "A" and ˜Rider "B" with dividends of EUR 10.50. If the race resulted in Rider "B" coming in first and Rider "A" coming in second, the bet will be paid out to the player at EUR 105, (EUR 10 x EUR 10.50).

Volleyball

The following rules include reasons for voiding bets.

  1. General

1.1. All bets will be settled based on the final result according to volleyball rules.

1.2. If a bet is placed after the relevant result or outcome is known, then the bet will be void.

  1. Abandonments, Cancellations and Postponements

2.1. If a match starts but is not completed, then all bets will be void unless an official result is declared, in which case all bets will stand.

2.2. If a match is postponed, bets will be void unless it takes place within 36 hours of the original start time.

  1. Set X Winner/Handicap/Total Points Markets

Bets on the specified set will be void if that set is never played.

  1. Set - Xth Point Markets

Bets on the specified point will be void if the point is never played.

  1. Set X - Race to X Points Markets

Bets on the specified set will be void if the set is never played, or if the specified points milestone is never reached.

Water Polo

The following rules include reasons for voiding bets.

  1. General

If a bet is placed after the relevant result or outcome is known, then the bet will be void.

  1. Abandonments, Cancellations and Postponements

2.1. If a match is postponed, bets will be void unless it takes place within 36 hours of the original start time.

2.2. If a match is abandoned, bets will be void unless the outcome has been unconditionally determined.

Wrestling

The following rules include reasons for voiding bets.

  1. General

1.1. These rules apply to professional wrestling (for example, WWE).

1.2. Bets will be settled on the results published on the relevant organisation's official website (for example, www.wwe.com) at the end of the broadcast.

  1. Non-Runners, Withdrawals and Disqualifications

2.1. If a wrestler is replaced, so that it fundamentally alters the manner of the contest, all bets on that match will be void.

2.2. In Outright markets, bets placed on 'Superstars' who take no part in the match will be settled as losers.

  1. Match Betting

3.1. Bets will be settled on the winner of the match, not on the transfer of title.

3.2. If the match ends in a 'no decision', bets will be void.ally determined.